Player Matchup

Jormungandr
Jormungandr
Alexonism
Jormungandr
Level 167
God Stats
131W - 126L
1,540 SR
Queue Stats
668W - 612L
1,582 Elo+
Solo
Fenrir
Fenrir
DeadxKombat
Fenrir
Level 139
God Stats
26W - 19L
1,599 SR
Queue Stats
156W - 147L
1,516 Elo+
Solo
Artio
Artio
GudieGumdrupz
Artio
Level 159
God Stats
5W - 9L
1,439 SR
Queue Stats
68W - 65L
1,507 Elo+
Solo
Skadi
Skadi
RichTickler15
Skadi
Level 158
God Stats
22W - 16L
1,521 SR
Queue Stats
576W - 558L
1,538 Elo+
Solo
Neith
Neith
g0yokunomajo
Neith
Level 200
God Stats
14W - 16L
1,511 SR
Queue Stats
198W - 176L
1,565 Elo+
Solo
Team Averages
Level 165
1,522 SR
1,542 Elo+

VS

Team Averages
Level 137
1,545 SR
1,498 Elo+
Odin
Odin
 
Odin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Gamrue
Bakasura
Level 159
God Stats
6W - 11L
1,436 SR
Queue Stats
274W - 262L
1,517 Elo+
Party 1
Olorun
Olorun
PIutark
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 113L
1,454 Elo+
Solo
Nike
Nike
zWickedd
Nike
Level 154
God Stats
0W - 1L
1,787 SR
Queue Stats
293W - 273L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alexonism
Jormungandr
11
3 / 4 / 5
5,781
578
7,930
8,948
4,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
12
9 / 1 / 2
7,070
707
4,567
7,339
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 2
5,688
569
4,591
9,855
6,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 6
5,937
594
5,351
4,948
1,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
3 / 2 / 3
6,772
677
4,991
6,905
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
4 / 2 / 3
6,139
614
3,994
9,573
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
 
Merlin
11
1 / 4 / 1
5,971
597
3,326
5,665
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bakasura
Gamrue
Bakasura
11
6 / 6 / 1
6,296
630
7,380
12,014
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Olorun
PIutark
Olorun
8
0 / 4 / 6
4,963
496
3,065
6,422
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nike
10
0 / 1 / 0
5,574
557
5,402
9,890
4,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
17
Kills
11
11
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
4
2
3
2.75
L
Merlin
 
Merlin
1
4
1
0.38
W
Jormungandr
Alexonism
Jormungandr
3
4
5
1.38
W
Fenrir
9
1
2
10
L
Bakasura
Gamrue
Bakasura
6
6
1
1.08
W
1
1
2
2
L
Olorun
PIutark
Olorun
0
4
6
0.75
W
1
3
6
1.33
W
3
2
3
2.25
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,430
Damage
23,167
37,995
Taken
43,564
17,641
Mitigated
18,474
11,442
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,994
564
0
3,380
9,573
6,360
60
2,587
6,594
0
19,396
L
Merlin
 
Merlin
3,326
252
0
377
5,665
1,689
0
0
5,665
32,265
600
W
Jormungandr
Alexonism
Jormungandr
7,930
1,724
0
1,497
8,948
4,470
242
2,376
5,827
24,900
1,180
W
Fenrir
4,567
738
0
1,370
7,339
2,992
737
753
6,468
0
34,709
L
Bakasura
Gamrue
Bakasura
7,380
4,669
0
4,107
12,014
3,837
78
1,738
10,130
0
34,893
W
4,591
420
40
5,295
9,855
6,882
0
0
9,722
27,334
607
L
Olorun
PIutark
Olorun
3,065
1,258
300
2,173
6,422
1,857
740
2,151
3,879
26,586
0
W
5,351
1,201
0
622
4,948
1,299
2,325
610
4,217
0
37,888
W
4,991
967
0
2,618
6,905
1,998
0
2,471
3,883
0
45,416
L
Nike
5,402
706
0
3,098
9,890
4,731
0
3,995
5,307
0
38,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,248
Gold Earned
28,943
283
Minions Killed
269
0
Camps Cleared
0
1,028,848
Distance Traveled
988,729
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,139
614
21
2
0
224,192
4
L
Merlin
5,971
597
64
6
0
204,602
0
W
Jormungandr
5,781
578
46
5
0
195,370
0
W
Fenrir
7,070
707
54
5
0
264,857
0
L
Bakasura
6,296
630
66
7
0
226,604
0
W
Artio
5,688
569
50
5
0
206,499
0
L
Olorun
4,963
496
48
5
0
144,282
0
W
Skadi
5,937
594
54
5
0
202,946
1
W
Neith
6,772
677
79
8
0
159,176
0
L
Nike
5,574
557
70
7
0
189,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role