Player Matchup

Nox
Nox
Guy_Sensai
Nox
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 99L
1,475 Elo+
Party 2
Hun Batz
Hun Batz
TheSquidKings
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 53L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
wolf-fang_8
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,433 Elo+
Party 2
Team Averages
Level 87
1,500 SR
1,446 Elo+

VS

Team Averages
Level 146
1,583 SR
1,463 Elo+
Vulcan
Vulcan
PepsiOnSale
Vulcan
Level 159
God Stats
2W - 0L
1,734 SR
Queue Stats
171W - 165L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
SmoothRat69
Cthulhu
Level 121
God Stats
2W - 2L
1,503 SR
Queue Stats
122W - 111L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
xXBerniniXx
Gilgamesh
Level 157
God Stats
6W - 4L
1,513 SR
Queue Stats
230W - 246L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 2
10,748
827
8,476
12,278
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
TheSquidKings
Hun Batz
15
1 / 5 / 4
9,307
716
7,135
12,052
6,555
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
wolf-fang_8
Sun Wukong
15
2 / 5 / 3
9,706
747
9,050
13,861
14,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
5 / 1 / 9
11,288
868
8,946
7,197
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
SmoothRat69
Cthulhu
19
7 / 0 / 7
12,114
932
12,127
12,010
12,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
xXBerniniXx
Gilgamesh
15
2 / 5 / 6
9,948
765
10,433
14,799
5,830
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
14
14
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Vulcan
5
1
9
9.5
W
Cthulhu
SmoothRat69
Cthulhu
7
0
7
10.5
L
Hun Batz
TheSquidKings
Hun Batz
1
5
4
0.6
L
Sun Wukong
wolf-fang_8
Sun Wukong
2
5
3
0.7
W
Gilgamesh
xXBerniniXx
Gilgamesh
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,661
Damage
31,506
38,191
Taken
34,006
25,951
Mitigated
20,931
8,839
Healing
2,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,476
816
0
3,023
12,278
4,880
0
7,013
5,265
43,653
0
W
Vulcan
8,946
373
0
600
7,197
2,527
117
2,706
4,411
37,638
0
W
Cthulhu
SmoothRat69
Cthulhu
12,127
48
542
550
12,010
12,574
0
2,188
9,129
49,410
778
L
Hun Batz
TheSquidKings
Hun Batz
7,135
1,300
176
2,260
12,052
6,555
0
6,679
5,373
0
31,715
L
Sun Wukong
wolf-fang_8
Sun Wukong
9,050
1,329
0
3,380
13,861
14,516
0
6,994
6,867
0
23,554
W
Gilgamesh
xXBerniniXx
Gilgamesh
10,433
2,879
0
910
14,799
5,830
0
3,442
11,008
739
29,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,761
Gold Earned
33,350
148
Minions Killed
166
0
Camps Cleared
0
705,643
Distance Traveled
801,593
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,748
827
83
6
0
229,543
3
W
Vulcan
11,288
868
56
4
0
262,476
0
W
Cthulhu
12,114
932
81
6
0
288,478
0
L
Hun Batz
9,307
716
41
3
0
243,597
2
L
Sun Wukong
9,706
747
24
2
0
232,503
0
W
Gilgamesh
9,948
765
29
2
0
250,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role