Player Matchup

Horus
Horus
GelatoRips
Horus
Level 58
God Stats
23W - 11L
1,742 SR
Queue Stats
77W - 66L
1,552 Elo+
Solo
Anubis
Anubis
PEMBORT
Anubis
Level 143
God Stats
10W - 2L
1,693 SR
Queue Stats
161W - 141L
1,460 Elo+
Solo
Artemis
Artemis
Thymatic
Artemis
Level 103
God Stats
3W - 0L
1,565 SR
Queue Stats
66W - 63L
1,461 Elo+
Party 2
Lancelot
Lancelot
ZealousCross
Lancelot
Level 155
God Stats
2W - 2L
1,461 SR
Queue Stats
155W - 155L
1,479 Elo+
Party 2
Ah Puch
Ah Puch
peacemakerA94
Ah Puch
Level 146
God Stats
32W - 32L
1,515 SR
Queue Stats
437W - 450L
1,424 Elo+
Solo
Team Averages
Level 121
1,595 SR
1,475 Elo+

VS

Team Averages
Level 121
1,577 SR
1,468 Elo+
Sol
Sol
 
Sol
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Bunny-Bombr
Odin
Level 149
God Stats
1W - 1L
1,699 SR
Queue Stats
563W - 533L
1,503 Elo+
Party 1
Freya
Freya
Chisai Unagi
Freya
Level 87
God Stats
5W - 4L
1,594 SR
Queue Stats
241W - 220L
1,426 Elo+
Solo
Amaterasu
Amaterasu
EllEn_GRIPL3Y
Amaterasu
Level 72
God Stats
19W - 19L
1,520 SR
Queue Stats
342W - 310L
1,412 Elo+
Party 1
Ne Zha
Ne Zha
Flaqsin
Ne Zha
Level 107
God Stats
5W - 5L
1,571 SR
Queue Stats
61W - 53L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 1 / 5
4,876
610
3,108
8,181
5,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
PEMBORT
Anubis
8
5 / 1 / 3
5,473
684
4,491
2,727
888
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Thymatic
Artemis
8
6 / 2 / 1
5,464
683
5,291
6,123
1,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
ZealousCross
Lancelot
8
1 / 2 / 3
4,520
565
1,638
4,912
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
7
1 / 3 / 1
4,973
622
3,166
3,655
850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 1 / 1
5,383
673
6,207
5,333
962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
2 / 3 / 2
4,739
592
1,896
5,119
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 0
3,888
486
497
3,915
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
EllEn_GRIPL3Y
Amaterasu
9
4 / 2 / 0
5,189
649
2,249
8,149
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Flaqsin
Ne Zha
7
0 / 4 / 2
4,019
502
927
7,225
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
9
9
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
1
3.5
L
2
3
2
1
L
0
4
0
0
L
Amaterasu
EllEn_GRIPL3Y
Amaterasu
4
2
0
2
L
Ne Zha
Flaqsin
Ne Zha
0
4
2
0.25
W
Horus
0
1
5
2.5
W
Anubis
PEMBORT
Anubis
5
1
3
6.5
W
Artemis
Thymatic
Artemis
6
2
1
3.25
W
Lancelot
ZealousCross
Lancelot
1
2
3
1.25
W
Ah Puch
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,694
Damage
11,776
25,598
Taken
29,741
10,313
Mitigated
8,909
7,954
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,207
2,338
0
3,207
5,333
962
0
69
5,264
33,458
2,701
L
1,896
529
0
924
5,119
2,572
0
127
4,992
0
8,453
L
497
129
0
432
3,915
772
0
1,033
2,882
10,802
0
L
Amaterasu
EllEn_GRIPL3Y
Amaterasu
2,249
1,235
0
4,884
8,149
2,314
0
4,946
3,203
0
17,408
L
Ne Zha
Flaqsin
Ne Zha
927
398
0
2,418
7,225
2,289
0
1,555
5,670
0
14,346
W
Horus
3,108
1,197
289
2,972
8,181
5,069
48
2,617
5,564
1,112
12,534
W
Anubis
PEMBORT
Anubis
4,491
98
0
687
2,727
888
32
132
2,515
24,728
1,182
W
Artemis
Thymatic
Artemis
5,291
2,761
0
2,803
6,123
1,665
32
2,824
3,299
0
24,352
W
Lancelot
ZealousCross
Lancelot
1,638
673
0
391
4,912
1,841
0
905
3,957
0
25,413
W
Ah Puch
3,166
323
0
812
3,655
850
0
0
3,655
23,187
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,306
Gold Earned
23,218
182
Minions Killed
167
0
Camps Cleared
0
763,768
Distance Traveled
748,368
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,383
673
54
7
0
142,822
0
L
Odin
4,739
592
19
2
0
151,672
3
L
Freya
3,888
486
27
3
0
118,059
0
L
Amaterasu
5,189
649
37
5
0
171,053
0
L
Ne Zha
4,019
502
30
4
0
164,762
3
W
Horus
4,876
610
28
4
0
164,582
1
W
Anubis
5,473
684
34
4
0
148,139
0
W
Artemis
5,464
683
27
3
0
149,895
0
W
Lancelot
4,520
565
42
5
0
190,573
0
W
Ah Puch
4,973
622
51
6
0
110,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role