Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HELbytheTON
Cthulhu
Level 139
God Stats
12W - 11L
1,579 SR
Queue Stats
131W - 123L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
JAXSON8531
Baron Samedi
Level 160
God Stats
1W - 3L
1,633 SR
Queue Stats
112W - 139L
1,443 Elo+
Party 1
Izanami
Izanami
Jaytwarn
Izanami
Level 128
God Stats
9W - 11L
1,509 SR
Queue Stats
143W - 137L
1,483 Elo+
Party 1
Anubis
Anubis
TehChanka
Anubis
Level 108
God Stats
28W - 15L
1,699 SR
Queue Stats
66W - 68L
1,459 Elo+
Party 1
Team Averages
Level 138
1,584 SR
1,468 Elo+

VS

Team Averages
Level 121
1,510 SR
1,462 Elo+
Nike
Nike
DarkJVr
Nike
Level 143
God Stats
3W - 1L
1,516 SR
Queue Stats
103W - 112L
1,495 Elo+
Solo
Maui
Maui
FTDAJ
Maui
Level 123
God Stats
36W - 45L
1,469 SR
Queue Stats
101W - 142L
1,413 Elo+
Party 2
Janus
Janus
RevisedLegacy
Janus
Level 97
God Stats
3W - 1L
1,526 SR
Queue Stats
11W - 17L
1,397 Elo+
Solo
Camazotz
Camazotz
Step SlS2242
Camazotz
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 187L
1,444 Elo+
Party 2
Medusa
Medusa
atkocska
Medusa
Level 137
God Stats
45W - 55L
1,541 SR
Queue Stats
425W - 417L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 3 / 0
6,833
456
4,486
13,228
7,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
HELbytheTON
Cthulhu
11
0 / 4 / 1
6,673
445
5,366
15,767
9,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
JAXSON8531
Baron Samedi
12
1 / 2 / 2
6,687
446
4,239
7,642
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Jaytwarn
Izanami
11
0 / 6 / 0
6,879
459
3,792
9,471
2,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
TehChanka
Anubis
12
1 / 6 / 0
7,674
512
2,528
10,167
3,423
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DarkJVr
Nike
15
6 / 1 / 2
9,663
644
9,641
12,240
9,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Maui
FTDAJ
Maui
13
2 / 0 / 8
8,042
536
4,449
8,576
6,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 2 / 2
8,024
535
5,210
4,997
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Camazotz
Step SlS2242
Camazotz
14
6 / 0 / 4
8,070
538
9,202
10,456
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
atkocska
Medusa
16
4 / 0 / 6
9,326
622
9,926
6,099
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
21
21
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
W
Nike
DarkJVr
Nike
6
1
2
7
W
Maui
FTDAJ
Maui
2
0
8
6
L
Cthulhu
HELbytheTON
Cthulhu
0
4
1
0.13
L
Baron Samedi
JAXSON8531
Baron Samedi
1
2
2
1
L
Izanami
Jaytwarn
Izanami
0
6
0
0
W
3
2
2
2
W
Camazotz
Step SlS2242
Camazotz
6
0
4
8
L
Anubis
TehChanka
Anubis
1
6
0
0.17
W
Medusa
atkocska
Medusa
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,411
Damage
38,428
56,275
Taken
42,368
25,755
Mitigated
24,562
16,522
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,486
503
0
5,068
13,228
7,213
0
1,647
11,511
0
54,046
W
Nike
DarkJVr
Nike
9,641
525
0
1,261
12,240
9,212
0
3,205
9,035
11,089
58,032
W
Maui
FTDAJ
Maui
4,449
1,476
0
2,298
8,576
6,343
0
3,284
5,292
24,042
1,104
L
Cthulhu
HELbytheTON
Cthulhu
5,366
541
116
5,476
15,767
9,282
0
4,173
11,383
30,304
0
L
Baron Samedi
JAXSON8531
Baron Samedi
4,239
174
195
1,677
7,642
3,057
0
2,134
5,300
33,882
0
L
Izanami
Jaytwarn
Izanami
3,792
1,932
0
1,235
9,471
2,780
115
1,174
8,297
0
49,014
W
5,210
174
0
0
4,997
2,092
360
3,078
1,919
46,136
520
W
Camazotz
Step SlS2242
Camazotz
9,202
2,018
0
4,390
10,456
4,365
0
914
9,542
0
60,648
L
Anubis
TehChanka
Anubis
2,528
45
0
2,755
10,167
3,423
0
592
9,575
33,709
797
W
Medusa
atkocska
Medusa
9,926
4,804
0
2,217
6,099
2,550
642
1,467
4,632
0
85,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,746
Gold Earned
43,125
373
Minions Killed
475
0
Camps Cleared
0
1,348,481
Distance Traveled
1,558,885
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,833
456
98
7
0
315,657
0
W
Nike
9,663
644
123
8
0
312,171
0
W
Maui
8,042
536
51
3
0
320,132
4
L
Cthulhu
6,673
445
44
3
0
294,708
0
L
Baron Samedi
6,687
446
61
4
0
281,704
2
L
Izanami
6,879
459
96
6
0
253,953
0
W
Janus
8,024
535
95
6
0
277,857
0
W
Camazotz
8,070
538
90
6
0
367,237
0
L
Anubis
7,674
512
74
5
0
202,459
2
W
Medusa
9,326
622
116
8
0
281,488
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role