Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Alexsv7
Janus
Level 140
God Stats
12W - 21L
1,450 SR
Queue Stats
137W - 123L
1,527 Elo+
Party 3
Kuzenbo
Kuzenbo
AzakuraYWR
Kuzenbo
Level 69
God Stats
8W - 4L
1,681 SR
Queue Stats
371W - 325L
1,542 Elo+
Solo
Jing Wei
Jing Wei
Kaypit
Jing Wei
Level 148
God Stats
10W - 8L
1,598 SR
Queue Stats
187W - 160L
1,587 Elo+
Party 3
Horus
Horus
Oelerre
Horus
Level 126
God Stats
1W - 1L
1,423 SR
Queue Stats
106W - 87L
1,535 Elo+
Party 3
Team Averages
Level 118
1,531 SR
1,538 Elo+

VS

Team Averages
Level 121
1,523 SR
1,564 Elo+
Chiron
Chiron
Ismxxel
Chiron
Level 159
God Stats
6W - 10L
1,439 SR
Queue Stats
141W - 134L
1,542 Elo+
Party 1
Zeus
Zeus
Kriplin
Zeus
Level 128
God Stats
2W - 4L
1,355 SR
Queue Stats
112W - 84L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
LIPRIKOL
Cthulhu
Level 149
God Stats
20W - 17L
1,662 SR
Queue Stats
478W - 466L
1,511 Elo+
Solo
Cerberus
Cerberus
P4lc0
Cerberus
Level 25
God Stats
4W - 1L
1,661 SR
Queue Stats
44W - 30L
1,607 Elo+
Party 2
Pele
Pele
Rostek642
Pele
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 116L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 7 / 1
8,926
496
11,572
13,364
6,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
Alexsv7
Janus
15
1 / 1 / 1
9,188
510
6,286
10,288
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
AzakuraYWR
Kuzenbo
13
0 / 3 / 0
7,583
421
8,416
11,657
12,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Jing Wei
Kaypit
Jing Wei
16
0 / 4 / 1
9,194
511
10,307
12,348
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Oelerre
Horus
14
1 / 1 / 2
8,415
468
9,590
18,481
15,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ismxxel
Chiron
16
2 / 1 / 6
9,829
546
10,205
13,543
4,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
Kriplin
Zeus
17
2 / 3 / 4
9,991
555
11,264
9,262
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
LIPRIKOL
Cthulhu
16
5 / 1 / 5
10,096
561
10,964
17,469
11,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cerberus
P4lc0
Cerberus
18
3 / 0 / 2
11,278
627
6,448
16,225
15,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
16
4 / 0 / 7
9,495
528
9,948
13,895
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
16
16
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
7
1
0.5
L
Janus
Alexsv7
Janus
1
1
1
1.5
L
Kuzenbo
AzakuraYWR
Kuzenbo
0
3
0
0
W
Chiron
Ismxxel
Chiron
2
1
6
5
L
Jing Wei
Kaypit
Jing Wei
0
4
1
0.13
W
Zeus
Kriplin
Zeus
2
3
4
1.33
W
Cthulhu
LIPRIKOL
Cthulhu
5
1
5
7.5
L
Horus
Oelerre
Horus
1
1
2
2
W
Cerberus
P4lc0
Cerberus
3
0
2
4
W
Pele
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,171
Damage
48,829
66,138
Taken
70,394
42,043
Mitigated
37,537
23,315
Healing
28,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,572
41
0
3,852
13,364
6,016
0
6,345
6,777
86,645
0
L
Janus
Alexsv7
Janus
6,286
307
0
2,980
10,288
3,528
0
5,897
3,949
73,870
1,685
L
Kuzenbo
AzakuraYWR
Kuzenbo
8,416
3,005
0
3,069
11,657
12,762
0
5,165
6,492
42,584
1,976
W
Chiron
Ismxxel
Chiron
10,205
4,740
679
4,629
13,543
4,022
847
2,107
11,436
0
78,127
L
Jing Wei
Kaypit
Jing Wei
10,307
7,842
0
3,796
12,348
4,612
538
1,865
10,483
0
83,579
W
Zeus
Kriplin
Zeus
11,264
292
66
2,892
9,262
2,008
0
4,982
4,280
72,691
0
W
Cthulhu
LIPRIKOL
Cthulhu
10,964
806
4,082
6,206
17,469
11,789
217
5,874
11,553
40,557
1,995
L
Horus
Oelerre
Horus
9,590
3,694
1,376
8,242
18,481
15,125
0
7,163
10,990
0
38,165
W
Cerberus
P4lc0
Cerberus
6,448
1,030
0
5,587
16,225
15,176
0
8,830
6,587
88,857
2,435
W
Pele
9,948
2,520
0
4,797
13,895
4,542
94
3,503
10,392
0
69,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,306
Gold Earned
50,689
553
Minions Killed
650
0
Camps Cleared
0
1,783,601
Distance Traveled
1,846,724
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,926
496
126
7
0
362,603
1
L
Janus
9,188
510
160
9
0
392,062
0
L
Kuzenbo
7,583
421
79
4
0
253,233
0
W
Chiron
9,829
546
154
9
0
356,433
7
L
Jing Wei
9,194
511
135
8
0
357,984
3
W
Zeus
9,991
555
153
9
0
381,597
6
W
Cthulhu
10,096
561
38
2
0
402,915
4
L
Horus
8,415
468
53
3
0
417,719
0
W
Cerberus
11,278
627
214
12
0
281,617
2
W
Pele
9,495
528
91
5
0
424,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role