Player Matchup

Mulan
Mulan
Platinum IV
TinyBabyMan000
Mulan
Platinum IV
Level 128
God Stats
0W - 1L
1,762 SR
Queue Stats
26W - 16L
2,011 MMR
Party 3
Cu Chulainn
Cu Chulainn
Diamond IV
ZexyChosen
Cu Chulainn
Diamond IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 97L
2,059 MMR
Party 2
Sol
Sol
Diamond IV
ZexyKen
Sol
Diamond IV
Level 156
God Stats
20W - 13L
1,729 SR
Queue Stats
365W - 348L
2,134 MMR
Party 2
Poseidon
Poseidon
Platinum IV
ZidzeN
Poseidon
Platinum IV
Level 128
God Stats
1W - 1L
1,623 SR
Queue Stats
45W - 39L
1,882 MMR
Party 3
Charon
Charon
Diamond II
peekіng
Charon
Diamond II
Level 156
God Stats
2W - 5L
1,221 SR
Queue Stats
110W - 80L
2,212 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,567 SR
2,060 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 98
1,624 SR
2,051 MMR
Mercury
Mercury
Diamond I
HiImCameron
Mercury
Diamond I
Level 173
God Stats
4W - 4L
1,482 SR
Queue Stats
165W - 115L
2,509 MMR
Solo
King Arthur
King Arthur
Platinum I
IMrNoBoDy
King Arthur
Platinum I
Level 122
God Stats
9W - 2L
1,923 SR
Queue Stats
327W - 322L
1,933 MMR
Solo
Ra
Ra
Platinum V
WxngedDragonOfRa
Ra
Platinum V
Level 63
God Stats
2W - 0L
1,752 SR
Queue Stats
24W - 9L
1,887 MMR
Party 1
Shiva
Shiva
Diamond V
smudgy_salmon0
Shiva
Diamond V
Level 91
God Stats
39W - 31L
1,756 SR
Queue Stats
148W - 133L
2,090 MMR
Solo
Chronos
Chronos
Gold I
vBrajan
Chronos
Gold I
Level 41
God Stats
1W - 0L
1,209 SR
Queue Stats
20W - 9L
1,834 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,424
530
8,993
15,108
15,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
ZexyChosen
Cu Chulainn
14
0 / 1 / 2
7,331
524
2,975
13,479
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sol
14
3 / 3 / 2
7,939
567
11,894
11,709
3,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
ZidzeN
Poseidon
13
0 / 5 / 0
7,544
539
3,783
7,558
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
peekіng
Charon
12
2 / 4 / 0
7,577
541
9,692
12,372
12,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AphroditeAnubisSusanoAnhur

VS

Bans
KuzenboJanusAo KuangNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HiImCameron
Mercury
16
9 / 0 / 2
9,540
681
9,662
9,665
4,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
IMrNoBoDy
King Arthur
15
2 / 2 / 6
9,039
646
8,857
16,816
13,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
5 / 0 / 4
9,471
677
7,582
6,313
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 9
8,332
595
7,547
14,140
11,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chronos
vBrajan
Chronos
14
0 / 4 / 1
8,105
579
6,280
10,653
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
16
16
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
HiImCameron
Mercury
9
0
2
10
W
King Arthur
IMrNoBoDy
King Arthur
2
2
6
2.5
L
2
3
1
0.83
W
5
0
4
7
L
Cu Chulainn
ZexyChosen
Cu Chulainn
0
1
2
1
L
Sol
3
3
2
1.33
L
Poseidon
ZidzeN
Poseidon
0
5
0
0
L
Charon
peekіng
Charon
2
4
0
0.5
W
0
1
9
4.5
W
Chronos
vBrajan
Chronos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,337
Damage
39,928
60,226
Taken
57,587
39,655
Mitigated
35,404
13,743
Healing
15,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
HiImCameron
Mercury
9,662
5,495
0
455
9,665
4,266
1,237
3,705
5,870
0
74,586
W
King Arthur
IMrNoBoDy
King Arthur
8,857
1,106
0
2,833
16,816
13,136
674
6,975
9,841
212
59,514
L
8,993
732
0
4,494
15,108
15,300
0
3,232
11,414
0
29,704
W
7,582
277
2,686
3,445
6,313
2,616
1,431
2,179
4,012
74,504
100
L
Cu Chulainn
ZexyChosen
Cu Chulainn
2,975
791
0
2,666
13,479
5,505
222
1,567
11,756
0
59,674
L
Sol
11,894
5,860
0
4,363
11,709
3,923
388
4,792
6,507
58,793
10,329
L
Poseidon
ZidzeN
Poseidon
3,783
526
0
545
7,558
2,252
0
2,087
5,309
59,412
0
L
Charon
peekіng
Charon
9,692
2,682
0
1,675
12,372
12,675
0
908
11,380
38,536
11,373
W
7,547
1,062
398
2,871
14,140
11,337
1,307
5,407
8,535
0
27,879
W
Chronos
vBrajan
Chronos
6,280
1,639
0
2,393
10,653
4,049
0
5,175
5,478
64,025
2,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,815
Gold Earned
44,487
448
Minions Killed
541
0
Camps Cleared
0
1,420,128
Distance Traveled
1,608,205
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,540
681
112
8
0
398,658
0
W
King Arthur
9,039
646
120
9
0
273,321
0
L
Mulan
7,424
530
33
2
0
304,791
2
W
Ra
9,471
677
150
11
0
310,101
4
L
Cu Chulainn
7,331
524
99
7
0
363,180
0
L
Sol
7,939
567
114
8
0
282,427
0
L
Poseidon
7,544
539
138
10
0
268,322
0
L
Charon
7,577
541
64
5
0
201,408
1
W
Shiva
8,332
595
30
2
0
326,654
5
W
Chronos
8,105
579
129
9
0
299,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role