Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Aversivebasher7
Horus
Level 149
God Stats
3W - 5L
1,503 SR
Queue Stats
128W - 167L
1,522 Elo+
Party 1
Chernobog
Chernobog
Blanck 300
Chernobog
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
467W - 490L
1,479 Elo+
Party 1
Ra
Ra
Mei人
Ra
Level 121
God Stats
1W - 1L
1,708 SR
Queue Stats
280W - 238L
1,496 Elo+
Solo
Pele
Pele
SheldowFirst
Pele
Level 66
God Stats
10W - 16L
1,463 SR
Queue Stats
172W - 230L
1,465 Elo+
Party 1
Team Averages
Level 128
1,535 SR
1,492 Elo+

VS

Team Averages
Level 119
1,600 SR
1,523 Elo+
Poseidon
Poseidon
Gory7621
Poseidon
Level 69
God Stats
9W - 6L
1,627 SR
Queue Stats
186W - 179L
1,447 Elo+
Solo
Neith
Neith
Kawlinn
Neith
Level 173
God Stats
9W - 7L
1,513 SR
Queue Stats
350W - 324L
1,510 Elo+
Solo
Ravana
Ravana
Kountd0wn
Ravana
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 94L
1,596 Elo+
Solo
Bacchus
Bacchus
LordOswald21
Bacchus
Level 87
God Stats
9W - 8L
1,558 SR
Queue Stats
83W - 89L
1,548 Elo+
Solo
Agni
Agni
migue122
Agni
Level 112
God Stats
10W - 4L
1,804 SR
Queue Stats
221W - 221L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 3
7,299
521
9,864
10,874
6,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 6 / 0
6,519
466
4,148
12,738
5,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Blanck 300
Chernobog
14
2 / 1 / 1
7,835
560
5,386
9,114
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
14
3 / 8 / 1
8,135
581
5,166
11,169
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 8 / 1
5,845
418
2,446
12,745
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gory7621
Poseidon
15
5 / 1 / 5
8,221
587
5,984
8,246
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Kawlinn
Neith
14
1 / 2 / 1
8,024
573
7,202
8,481
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Kountd0wn
Ravana
16
8 / 0 / 2
9,671
691
14,114
10,321
5,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
LordOswald21
Bacchus
11
1 / 2 / 7
7,150
511
5,984
11,826
11,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
15
9 / 4 / 6
8,826
630
9,419
7,253
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
24
24
Deaths
9
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
3
3.5
L
1
6
0
0.17
L
Chernobog
Blanck 300
Chernobog
2
1
1
2.5
W
Poseidon
Gory7621
Poseidon
5
1
5
7.5
W
Neith
Kawlinn
Neith
1
2
1
0.75
W
Ravana
Kountd0wn
Ravana
8
0
2
9
W
Bacchus
LordOswald21
Bacchus
1
2
7
2.25
L
Ra
3
8
1
0.44
L
0
8
1
0.06
W
Agni
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,010
Damage
42,703
56,640
Taken
46,127
22,562
Mitigated
24,741
14,187
Healing
19,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,864
821
2,180
2,735
10,874
6,258
0
4,114
6,617
27,196
0
L
4,148
1,909
120
4,079
12,738
5,897
0
696
12,040
0
31,877
L
Chernobog
Blanck 300
Chernobog
5,386
2,454
0
1,966
9,114
3,151
385
1,319
7,789
0
70,561
W
Poseidon
Gory7621
Poseidon
5,984
1,487
0
3,596
8,246
2,537
153
1,975
6,071
57,256
9,791
W
Neith
Kawlinn
Neith
7,202
1,756
0
3,566
8,481
2,647
279
1,942
6,539
0
70,410
W
Ravana
Kountd0wn
Ravana
14,114
4,746
0
6,897
10,321
5,704
0
1,870
8,122
0
76,040
W
Bacchus
LordOswald21
Bacchus
5,984
478
107
4,065
11,826
11,647
0
4,970
6,723
15,942
1,826
L
Ra
5,166
473
12
1,755
11,169
3,445
0
7,076
3,737
54,040
1,666
L
2,446
304
0
1,340
12,745
3,811
0
6,674
5,843
0
32,614
W
Agni
9,419
1,203
0
1,009
7,253
2,206
0
3,530
3,459
50,300
1,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
41,892
378
Minions Killed
472
0
Camps Cleared
0
1,356,356
Distance Traveled
1,422,288
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,299
521
19
1
0
273,940
8
L
Horus
6,519
466
42
3
0
260,492
2
L
Chernobog
7,835
560
137
10
0
263,753
0
W
Poseidon
8,221
587
94
7
0
300,948
0
W
Neith
8,024
573
136
10
0
256,097
0
W
Ravana
9,671
691
118
8
0
295,198
0
W
Bacchus
7,150
511
25
2
0
297,966
2
L
Ra
8,135
581
118
8
0
259,273
1
L
Pele
5,845
418
62
4
0
298,898
1
W
Agni
8,826
630
99
7
0
272,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role