Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver III
ArT of FaCtz
Ah Muzen Cab
Silver III
Level 129
God Stats
22W - 20L
1,487 SR
Queue Stats
175W - 214L
1,030 MMR
Solo
Scylla
Scylla
Silver II
I lUV MlN3RS
Scylla
Silver II
Level 67
God Stats
4W - 4L
1,421 SR
Queue Stats
35W - 47L
1,155 MMR
Solo
Bacchus
Bacchus
Silver IV
L3GION9530
Bacchus
Silver IV
Level 69
God Stats
1W - 2L
1,224 SR
Queue Stats
199W - 265L
849 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 88
1,377 SR
1,012 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,446 SR
1,112 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
NoSurrender2393
Sobek
Silver III
Level 144
God Stats
53W - 85L
1,393 SR
Queue Stats
190W - 237L
1,097 MMR
Solo
Ah Puch
Ah Puch
Silver IV
xXCozmoXx
Ah Puch
Silver IV
Level 154
God Stats
28W - 43L
1,446 SR
Queue Stats
365W - 443L
738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArT of FaCtz
Ah Muzen Cab
16
0 / 0 / 2
9,628
802
4,153
6,653
2,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
17
1 / 0 / 0
10,631
886
5,598
3,558
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
L3GION9530
Bacchus
15
1 / 1 / 1
9,326
777
3,450
8,178
7,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
KuzenboCthulhuKumbhakarnaShiva

VS

Bans
PersephoneNe ZhaKukulkanNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 1 / 0
8,452
704
2,439
2,768
934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 1
8,377
698
3,767
14,239
15,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
xXCozmoXx
Ah Puch
13
0 / 0 / 1
7,997
666
1,361
1,249
358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
2
Kills
1
1
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
W
Ah Muzen Cab
ArT of FaCtz
Ah Muzen Cab
0
0
2
1
W
Scylla
1
0
0
1
W
Bacchus
L3GION9530
Bacchus
1
1
1
1.5
L
0
1
1
0.5
L
Ah Puch
xXCozmoXx
Ah Puch
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,201
Damage
7,567
18,389
Taken
18,256
10,847
Mitigated
16,996
3,773
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,439
193
0
0
2,768
934
0
480
2,168
0
23,283
W
Ah Muzen Cab
ArT of FaCtz
Ah Muzen Cab
4,153
795
0
1,128
6,653
2,342
1,559
1,214
5,400
0
47,588
W
Scylla
5,598
689
0
997
3,558
1,402
596
1,497
1,892
54,522
385
W
Bacchus
L3GION9530
Bacchus
3,450
452
0
1,648
8,178
7,103
1,261
2,338
5,546
14,038
1,447
L
3,767
0
116
3,792
14,239
15,704
0
6,807
6,344
19,913
0
L
Ah Puch
xXCozmoXx
Ah Puch
1,361
0
0
195
1,249
358
0
137
1,107
20,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,585
Gold Earned
24,826
202
Minions Killed
125
0
Camps Cleared
0
665,471
Distance Traveled
522,936
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,452
704
42
4
0
153,787
1
W
Ah Muzen Cab
9,628
802
60
5
0
207,621
6
W
Scylla
10,631
886
110
9
0
230,837
0
W
Bacchus
9,326
777
32
3
0
227,013
0
L
Sobek
8,377
698
42
4
0
226,048
0
L
Ah Puch
7,997
666
41
3
0
143,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role