Player Matchup

Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CaptainFadin
Izanami
Level 80
God Stats
1W - 3L
1,217 SR
Queue Stats
161W - 157L
1,463 Elo+
Party 1
Hades
Hades
KoRnWall10
Hades
Level 98
God Stats
2W - 1L
1,697 SR
Queue Stats
59W - 81L
1,495 Elo+
Solo
Pele
Pele
Mamafierce17
Pele
Level 124
God Stats
3W - 9L
1,389 SR
Queue Stats
272W - 278L
1,488 Elo+
Party 1
Ix Chel
Ix Chel
NotJoJustice
Ix Chel
Level 103
God Stats
2W - 2L
1,626 SR
Queue Stats
70W - 90L
1,381 Elo+
Solo
Team Averages
Level 103
1,486 SR
1,465 Elo+

VS

Team Averages
Level 127
1,511 SR
1,465 Elo+
Hachiman
Hachiman
EmergingAunto
Hachiman
Level 127
God Stats
4W - 2L
1,709 SR
Queue Stats
257W - 266L
1,401 Elo+
Solo
Ix Chel
Ix Chel
Minonami
Ix Chel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 219L
1,482 Elo+
Solo
Zeus
Zeus
harttacker13
Zeus
Level 89
God Stats
13W - 8L
1,484 SR
Queue Stats
258W - 283L
1,500 Elo+
Solo
Medusa
Medusa
luckylicano
Medusa
Level 157
God Stats
3W - 1L
1,530 SR
Queue Stats
320W - 319L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
tdiggidybabes
Cu Chulainn
Level 133
God Stats
2W - 2L
1,330 SR
Queue Stats
308W - 285L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 4 / 6
7,262
726
1,858
8,025
7,546
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
CaptainFadin
Izanami
12
1 / 6 / 5
6,934
693
5,172
9,971
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
14
5 / 6 / 4
9,154
915
11,206
11,091
7,898
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 6 / 5
8,122
812
4,019
9,094
3,568
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
NotJoJustice
Ix Chel
14
2 / 2 / 3
7,296
730
4,896
8,664
4,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EmergingAunto
Hachiman
15
3 / 2 / 15
8,671
867
10,401
7,819
2,556
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Minonami
Ix Chel
16
5 / 2 / 13
9,479
948
9,103
10,546
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
4 / 3 / 13
8,920
892
9,041
5,886
2,148
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
16
6 / 2 / 9
9,468
947
6,582
5,530
2,047
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
tdiggidybabes
Cu Chulainn
15
6 / 4 / 14
9,306
931
7,438
10,449
10,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
88
12
Kills
24
24
Deaths
13
23
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
6
1
L
Izanami
CaptainFadin
Izanami
1
6
5
0.58
W
Hachiman
EmergingAunto
Hachiman
3
2
15
5.25
L
Hades
5
6
4
1.17
L
3
6
5
0.92
W
Ix Chel
Minonami
Ix Chel
5
2
13
5.75
L
Ix Chel
NotJoJustice
Ix Chel
2
2
3
1.75
W
4
3
13
3.5
W
Medusa
6
2
9
5.25
W
Cu Chulainn
tdiggidybabes
Cu Chulainn
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,151
Damage
42,565
46,845
Taken
40,230
26,807
Mitigated
21,102
13,787
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,858
35
838
808
8,025
7,546
84
2,911
4,895
4,045
117
L
Izanami
CaptainFadin
Izanami
5,172
2,353
573
1,074
9,971
3,476
0
4,192
5,613
0
12,208
W
Hachiman
EmergingAunto
Hachiman
10,401
6,479
61
943
7,819
2,556
2,896
3,620
4,199
0
17,087
L
Hades
11,206
346
974
2,185
11,091
7,898
0
4,419
6,589
20,217
0
L
4,019
272
309
545
9,094
3,568
408
2,284
6,725
0
13,846
W
Ix Chel
Minonami
Ix Chel
9,103
1,649
5,097
4,093
10,546
3,932
645
4,062
6,484
19,156
663
L
Ix Chel
NotJoJustice
Ix Chel
4,896
278
2,896
3,585
8,664
4,319
84
4,776
3,761
16,964
0
W
9,041
212
833
972
5,886
2,148
672
2,677
3,209
15,772
0
W
Medusa
6,582
1,540
389
1,096
5,530
2,047
2,397
3,099
2,431
0
20,797
W
Cu Chulainn
tdiggidybabes
Cu Chulainn
7,438
155
0
695
10,449
10,419
37
4,429
6,020
825
16,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,768
Gold Earned
45,844
95
Minions Killed
110
0
Camps Cleared
0
792,839
Distance Traveled
869,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,262
726
6
1
0
170,430
0
L
Izanami
6,934
693
18
2
0
133,580
0
W
Hachiman
8,671
867
15
2
0
163,531
0
L
Hades
9,154
915
37
4
0
153,224
0
L
Pele
8,122
812
19
2
0
151,884
0
W
Ix Chel
9,479
948
18
2
0
151,878
0
L
Ix Chel
7,296
730
15
2
0
183,721
0
W
Zeus
8,920
892
23
2
0
185,638
0
W
Medusa
9,468
947
31
3
0
197,408
0
W
Cu Chulainn
9,306
931
23
2
0
171,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role