Player Matchup

Da Ji
Da Ji
Allotta
Da Ji
Level 138
God Stats
1W - 2L
1,803 SR
Queue Stats
271W - 277L
1,391 Elo+
Solo
Zhong Kui
Zhong Kui
UncleAhhhYeet
Zhong Kui
Level 147
God Stats
21W - 16L
1,622 SR
Queue Stats
379W - 362L
1,490 Elo+
Party 1
Olorun
Olorun
WevLuvBrazy
Olorun
Level 124
God Stats
0W - 1L
1,323 SR
Queue Stats
146W - 154L
1,554 Elo+
Party 1
Bakasura
Bakasura
beas222tboy
Bakasura
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 23L
1,583 Elo+
Solo
Freya
Freya
kingabe909
Freya
Level 89
God Stats
0W - 2L
1,690 SR
Queue Stats
185W - 162L
1,486 Elo+
Solo
Team Averages
Level 124
1,587 SR
1,501 Elo+

VS

Team Averages
Level 113
1,530 SR
1,427 Elo+
Medusa
Medusa
Abrmkbr
Medusa
Level 68
God Stats
8W - 8L
1,584 SR
Queue Stats
204W - 207L
1,479 Elo+
Solo
Anubis
Anubis
EmersonGTX
Anubis
Level 124
God Stats
2W - 3L
1,666 SR
Queue Stats
129W - 128L
1,495 Elo+
Solo
Ymir
Ymir
NitrousXDiamond
Ymir
Level 138
God Stats
2W - 1L
1,310 SR
Queue Stats
3W - 2L
1,236 Elo+
Party 2
Kali
Kali
Popcorn236
Kali
Level 107
God Stats
49W - 33L
1,589 SR
Queue Stats
366W - 348L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
Shu Komei
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Allotta
Da Ji
13
1 / 4 / 0
6,787
522
4,277
11,531
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Zhong Kui
UncleAhhhYeet
Zhong Kui
11
3 / 2 / 5
7,817
601
4,523
7,889
6,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Olorun
10
4 / 3 / 3
7,170
552
8,249
6,233
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
beas222tboy
Bakasura
11
0 / 5 / 0
6,397
492
3,328
8,963
4,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Freya
10
0 / 6 / 0
5,500
423
2,302
10,942
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Abrmkbr
Medusa
12
1 / 5 / 1
6,867
528
7,056
7,878
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
EmersonGTX
Anubis
15
10 / 1 / 2
9,492
730
8,197
5,636
2,727
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 2
6,681
514
1,208
7,620
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 1 / 3
7,988
614
6,024
12,994
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
Shu Komei
Sun Wukong
13
4 / 0 / 5
7,847
604
5,506
8,552
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
20
20
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
Abrmkbr
Medusa
1
5
1
0.3
L
Da Ji
Allotta
Da Ji
1
4
0
0.25
W
Anubis
EmersonGTX
Anubis
10
1
2
11
W
1
1
2
2
W
4
1
3
5.5
W
Sun Wukong
Shu Komei
Sun Wukong
4
0
5
6.5
L
Zhong Kui
UncleAhhhYeet
Zhong Kui
3
2
5
2.75
L
Olorun
4
3
3
1.83
L
Bakasura
beas222tboy
Bakasura
0
5
0
0
L
Freya
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,679
Damage
27,991
45,558
Taken
42,680
20,488
Mitigated
21,429
14,906
Healing
16,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Abrmkbr
Medusa
7,056
2,825
0
1,855
7,878
2,268
0
4,723
3,155
0
49,358
L
Da Ji
Allotta
Da Ji
4,277
1,371
0
3,408
11,531
3,574
0
1,735
9,729
0
45,050
W
Anubis
EmersonGTX
Anubis
8,197
178
0
3,541
5,636
2,727
44
3,860
1,776
56,033
1,545
W
1,208
433
0
1,766
7,620
4,243
128
3,868
3,684
19,622
0
W
6,024
3,063
0
7,718
12,994
5,079
0
2,570
10,424
0
58,935
W
Sun Wukong
Shu Komei
Sun Wukong
5,506
986
0
1,372
8,552
7,112
208
100
8,028
0
49,212
L
Zhong Kui
UncleAhhhYeet
Zhong Kui
4,523
950
0
2,245
7,889
6,606
104
2,453
5,436
25,287
1,262
L
Olorun
8,249
4,641
236
1,754
6,233
2,303
1,163
2,190
4,043
38,641
3,337
L
Bakasura
beas222tboy
Bakasura
3,328
2,444
0
3,563
8,963
4,975
0
190
8,259
0
28,269
L
Freya
2,302
853
0
3,700
10,942
3,030
0
2,568
8,335
28,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,671
Gold Earned
38,875
306
Minions Killed
404
0
Camps Cleared
0
1,103,439
Distance Traveled
1,278,982
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,867
528
79
6
0
245,032
2
L
Da Ji
6,787
522
86
7
0
240,859
0
W
Anubis
9,492
730
107
8
0
235,987
0
W
Ymir
6,681
514
38
3
0
249,920
0
W
Kali
7,988
614
99
8
0
305,062
0
W
Sun Wukong
7,847
604
81
6
0
242,981
0
L
Zhong Kui
7,817
601
35
3
0
227,149
4
L
Olorun
7,170
552
72
6
0
206,982
2
L
Bakasura
6,397
492
70
5
0
233,657
0
L
Freya
5,500
423
43
3
0
194,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role