Player Matchup

Maui
Maui
Supreme_Sosaboy
Maui
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,252 Elo+
Solo
Hun Batz
Hun Batz
XGingerMaster
Hun Batz
Level 145
God Stats
1W - 0L
1,682 SR
Queue Stats
113W - 103L
1,456 Elo+
Party 1
Vamana
Vamana
jay_killa_bird
Vamana
Level 68
God Stats
3W - 2L
1,519 SR
Queue Stats
288W - 282L
1,432 Elo+
Solo
Hades
Hades
pubgster1246xx
Hades
Level 49
God Stats
13W - 7L
1,611 SR
Queue Stats
86W - 107L
1,436 Elo+
Solo
Neith
Neith
rone1
Neith
Level 66
God Stats
42W - 21L
1,522 SR
Queue Stats
71W - 58L
1,519 Elo+
Party 1
Team Averages
Level 74
1,567 SR
1,419 Elo+

VS

Team Averages
Level 78
1,460 SR
1,381 Elo+
Olorun
Olorun
 
Olorun
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BoSquared71
Bacchus
Level 42
God Stats
1W - 3L
1,512 SR
Queue Stats
24W - 42L
1,349 Elo+
Solo
Achilles
Achilles
BoomySpy9229034
Achilles
Level 119
God Stats
0W - 3L
1,195 SR
Queue Stats
118W - 130L
1,445 Elo+
Solo
Osiris
Osiris
MissNovac94
Osiris
Level 39
God Stats
1W - 3L
1,343 SR
Queue Stats
6W - 27L
1,143 Elo+
Solo
Fenrir
Fenrir
Ninja Bruin
Fenrir
Level 84
God Stats
5W - 1L
1,750 SR
Queue Stats
33W - 33L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,228
566
733
6,487
3,036
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hun Batz
XGingerMaster
Hun Batz
11
4 / 1 / 1
6,405
582
3,280
8,226
2,712
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 3
7,143
649
5,500
8,341
6,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 1
6,911
628
3,952
4,667
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
rone1
Neith
10
3 / 2 / 2
6,248
568
4,931
6,102
1,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 2 / 0
6,189
563
4,988
5,320
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
BoSquared71
Bacchus
10
1 / 0 / 2
5,835
530
4,155
6,163
4,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
10
1 / 3 / 0
5,840
531
4,619
11,151
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
13
0 / 1 / 0
6,086
553
2,087
6,778
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
8
1 / 3 / 1
5,000
455
1,607
6,740
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
5
5
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
2
0
1
L
Bacchus
BoSquared71
Bacchus
1
0
2
2
L
Achilles
1
3
0
0.33
L
Osiris
0
1
0
0
L
Fenrir
1
3
1
0.5
W
0
1
2
1
W
Hun Batz
XGingerMaster
Hun Batz
4
1
1
4.5
W
1
1
3
2.5
W
1
0
1
1.5
W
Neith
rone1
Neith
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,396
Damage
17,456
33,823
Taken
36,152
15,779
Mitigated
22,278
13,744
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,988
1,382
180
1,974
5,320
1,850
0
1,298
4,022
42,224
595
L
Bacchus
BoSquared71
Bacchus
4,155
838
46
640
6,163
4,431
0
2,689
3,474
23,276
0
L
Achilles
4,619
1,287
0
4,014
11,151
9,439
0
0
10,253
0
31,712
L
Osiris
2,087
136
0
700
6,778
4,251
0
317
6,461
0
54,863
L
Fenrir
1,607
401
0
1,175
6,740
2,307
0
337
6,366
0
22,236
W
733
375
0
2,008
6,487
3,036
279
4,054
2,433
20,844
1,266
W
Hun Batz
XGingerMaster
Hun Batz
3,280
1,127
0
3,560
8,226
2,712
0
926
7,264
0
37,284
W
5,500
1,320
0
2,934
8,341
6,358
0
0
7,666
0
41,349
W
3,952
183
80
2,637
4,667
1,797
88
2,039
2,628
40,752
1,531
W
Neith
rone1
Neith
4,931
2,245
0
2,525
6,102
1,876
184
2,124
3,978
0
30,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,935
Gold Earned
28,950
323
Minions Killed
309
0
Camps Cleared
0
1,093,797
Distance Traveled
1,112,426
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,189
563
77
7
0
195,029
0
L
Bacchus
5,835
530
32
3
0
222,326
2
L
Achilles
5,840
531
63
6
0
223,215
0
L
Osiris
6,086
553
89
8
0
237,025
0
L
Fenrir
5,000
455
48
4
0
234,831
0
W
Maui
6,228
566
30
3
0
196,579
0
W
Hun Batz
6,405
582
65
6
0
250,820
2
W
Vamana
7,143
649
80
7
0
229,014
0
W
Hades
6,911
628
83
8
0
221,768
0
W
Neith
6,248
568
65
6
0
195,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role