Player Matchup

Geb
Geb
DeadEye61_
Geb
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 82L
1,569 Elo+
Solo
Sobek
Sobek
Godlike_Shingami
Sobek
Level 172
God Stats
1W - 0L
1,491 SR
Queue Stats
38W - 37L
1,444 Elo+
Solo
Ra
Ra
MilkMySoy
Ra
Level 121
God Stats
2W - 0L
1,696 SR
Queue Stats
92W - 78L
1,584 Elo+
Solo
Artemis
Artemis
PIZOP
Artemis
Level 216
God Stats
5W - 0L
1,904 SR
Queue Stats
301W - 362L
1,432 Elo+
Solo
Scylla
Scylla
Twok-Madden
Scylla
Level 97
God Stats
5W - 3L
1,519 SR
Queue Stats
400W - 424L
1,466 Elo+
Solo
Team Averages
Level 143
1,622 SR
1,499 Elo+

VS

Team Averages
Level 105
1,548 SR
1,506 Elo+
He Bo
He Bo
IGiozl
He Bo
Level 103
God Stats
5W - 6L
1,607 SR
Queue Stats
218W - 221L
1,550 Elo+
Solo
Bastet
Bastet
NicoNi1
Bastet
Level 25
God Stats
0W - 2L
1,241 SR
Queue Stats
120W - 129L
1,499 Elo+
Party 1
Tyr
Tyr
NiloQlStalker
Tyr
Level 150
God Stats
1W - 2L
1,496 SR
Queue Stats
213W - 222L
1,524 Elo+
Solo
Guan Yu
Guan Yu
OlDirtyHaze
Guan Yu
Level 127
God Stats
3W - 5L
1,566 SR
Queue Stats
579W - 624L
1,487 Elo+
Party 1
Kukulkan
Kukulkan
senevre
Kukulkan
Level 118
God Stats
2W - 2L
1,832 SR
Queue Stats
217W - 196L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 19
8,926
992
6,561
14,842
11,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 5 / 15
7,206
801
4,202
12,989
14,188
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 2 / 14
8,675
964
6,852
7,263
3,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
PIZOP
Artemis
15
2 / 3 / 17
8,775
975
9,868
8,115
3,027
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
17
12 / 2 / 12
9,936
1,104
14,685
5,552
2,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IGiozl
He Bo
14
8 / 7 / 4
8,780
976
11,792
8,416
2,582
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
NicoNi1
Bastet
13
1 / 6 / 6
6,771
752
5,063
9,529
2,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 5 / 4
7,195
799
3,532
10,956
8,622
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
OlDirtyHaze
Guan Yu
13
2 / 5 / 6
7,723
858
4,366
12,615
8,752
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
senevre
Kukulkan
15
0 / 2 / 7
7,425
825
13,404
5,815
1,971
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
41
24
Kills
14
15
Deaths
25
77
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
3
19
4.17
W
2
5
15
1.9
L
He Bo
IGiozl
He Bo
8
7
4
1.43
W
5
2
14
6
L
Bastet
NicoNi1
Bastet
1
6
6
0.67
L
3
5
4
1
L
Guan Yu
OlDirtyHaze
Guan Yu
2
5
6
1
W
Artemis
PIZOP
Artemis
2
3
17
3.5
W
Scylla
12
2
12
9
L
Kukulkan
senevre
Kukulkan
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,168
Damage
38,157
48,761
Taken
47,331
34,372
Mitigated
24,907
19,376
Healing
10,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,561
765
2,836
2,550
14,842
11,704
350
9,405
5,437
7,760
1,890
W
4,202
41
1,129
2,203
12,989
14,188
0
6,777
6,212
5,232
204
L
He Bo
IGiozl
He Bo
11,792
1,026
228
138
8,416
2,582
0
5,089
3,209
19,306
0
W
6,852
1,500
3,736
2,212
7,263
3,121
580
3,693
3,570
20,999
0
L
Bastet
NicoNi1
Bastet
5,063
1,063
275
774
9,529
2,980
0
6,774
2,755
0
8,825
L
3,532
170
766
1,252
10,956
8,622
0
7,489
3,386
0
9,824
L
Guan Yu
OlDirtyHaze
Guan Yu
4,366
280
3,055
4,189
12,615
8,752
0
7,664
4,951
0
7,294
W
Artemis
PIZOP
Artemis
9,868
4,753
382
2,000
8,115
3,027
726
2,857
5,258
0
24,962
W
Scylla
14,685
823
1,732
596
5,552
2,332
255
2,464
3,088
28,507
0
L
Kukulkan
senevre
Kukulkan
13,404
1,060
56
238
5,815
1,971
0
3,935
1,880
30,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,518
Gold Earned
37,894
114
Minions Killed
77
0
Camps Cleared
0
808,412
Distance Traveled
790,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,926
992
1
0
0
150,966
0
W
Sobek
7,206
801
2
0
0
148,042
0
L
He Bo
8,780
976
22
2
0
141,824
0
W
Ra
8,675
964
32
4
0
183,155
0
L
Bastet
6,771
752
8
1
0
164,881
0
L
Tyr
7,195
799
8
1
0
140,646
0
L
Guan Yu
7,723
858
11
1
0
177,603
0
W
Artemis
8,775
975
38
4
0
147,750
0
W
Scylla
9,936
1,104
41
5
0
178,499
0
L
Kukulkan
7,425
825
28
3
0
165,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role