Player Matchup

Nemesis
Nemesis
AKsmurfaccount
Nemesis
Level 171
God Stats
1W - 0L
1,295 SR
Queue Stats
18W - 22L
1,552 Elo+
Solo
Chiron
Chiron
DARK77SHADOW77
Chiron
Level 154
God Stats
8W - 2L
1,531 SR
Queue Stats
398W - 403L
1,521 Elo+
Solo
Cerberus
Cerberus
GreyKilljoy
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,606 Elo+
Solo
Ah Puch
Ah Puch
ThexKingx10
Ah Puch
Level 155
God Stats
4W - 1L
1,674 SR
Queue Stats
171W - 162L
1,536 Elo+
Solo
Martichoras
Martichoras
Tingling Tip
Martichoras
Level 171
God Stats
8W - 6L
1,574 SR
Queue Stats
764W - 783L
1,565 Elo+
Solo
Team Averages
Level 156
1,515 SR
1,556 Elo+

VS

Team Averages
Level 136
1,480 SR
1,512 Elo+
Merlin
Merlin
 
Merlin
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Confus3dMans
Persephone
Level 108
God Stats
4W - 5L
1,347 SR
Queue Stats
102W - 104L
1,478 Elo+
Solo
Xing Tian
Xing Tian
Gundeta 94
Xing Tian
Level 159
God Stats
8W - 8L
1,585 SR
Queue Stats
565W - 585L
1,538 Elo+
Solo
Kuzenbo
Kuzenbo
ToxicityGoddess
Kuzenbo
Level 126
God Stats
2W - 3L
1,567 SR
Queue Stats
158W - 168L
1,534 Elo+
Solo
Pele
Pele
Xyhtu
Pele
Level 124
God Stats
2W - 5L
1,403 SR
Queue Stats
365W - 405L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,048
894
3,941
9,247
7,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 1 / 5
8,738
971
6,632
5,682
2,416
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
GreyKilljoy
Cerberus
12
2 / 2 / 4
7,557
840
4,082
9,972
10,193
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
ThexKingx10
Ah Puch
16
1 / 0 / 3
8,576
953
6,465
5,072
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Martichoras
Tingling Tip
Martichoras
12
2 / 2 / 2
7,668
852
5,106
6,410
2,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 4 / 2
7,172
797
6,736
5,768
2,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
Confus3dMans
Persephone
14
1 / 2 / 4
7,107
790
10,762
5,080
1,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Gundeta 94
Xing Tian
14
2 / 3 / 3
7,563
840
3,675
10,515
9,666
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
2,232
248
0
0
0
Pele
Xyhtu
Pele
12
1 / 3 / 4
7,131
792
4,543
6,902
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
12
Kills
6
7
Deaths
12
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
2
0.75
W
3
2
5
2.75
L
Persephone
Confus3dMans
Persephone
1
2
4
1.5
W
4
1
5
6.5
W
Cerberus
GreyKilljoy
Cerberus
2
2
4
2
L
Xing Tian
Gundeta 94
Xing Tian
2
3
3
1.17
W
Ah Puch
ThexKingx10
Ah Puch
1
0
3
2.5
W
Martichoras
Tingling Tip
Martichoras
2
2
2
1.5
L
0
0
0
0
L
Pele
Xyhtu
Pele
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,226
Damage
25,716
36,383
Taken
28,265
24,817
Mitigated
16,982
12,285
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,736
230
223
384
5,768
2,236
0
2,612
3,156
20,993
0
W
3,941
220
0
2,202
9,247
7,363
322
3,500
5,747
0
6,416
L
Persephone
Confus3dMans
Persephone
10,762
144
99
1,340
5,080
1,828
0
1,709
3,367
19,501
0
W
6,632
1,160
407
1,925
5,682
2,416
1,447
4,192
1,490
0
17,218
W
Cerberus
GreyKilljoy
Cerberus
4,082
40
1,873
2,560
9,972
10,193
0
5,607
4,365
7,651
0
L
Xing Tian
Gundeta 94
Xing Tian
3,675
140
375
2,360
10,515
9,666
0
3,410
7,105
7,017
0
W
Ah Puch
ThexKingx10
Ah Puch
6,465
78
187
2,280
5,072
2,108
448
2,692
2,380
24,325
707
W
Martichoras
Tingling Tip
Martichoras
5,106
989
0
851
6,410
2,737
1,318
5,182
1,228
0
14,280
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
Xyhtu
Pele
4,543
612
577
1,136
6,902
3,252
0
2,798
4,104
0
14,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,587
Gold Earned
31,205
116
Minions Killed
80
0
Camps Cleared
0
782,386
Distance Traveled
623,092
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,172
797
31
3
0
158,577
4
W
Nemesis
8,048
894
5
1
0
156,213
0
L
Persephone
7,107
790
11
1
0
163,223
0
W
Chiron
8,738
971
29
3
0
134,028
0
W
Cerberus
7,557
840
13
1
0
179,254
0
L
Xing Tian
7,563
840
12
1
0
175,079
0
W
Ah Puch
8,576
953
45
5
0
175,072
0
W
Martichoras
7,668
852
24
3
0
137,819
0
L
Kuzenbo
2,232
248
0
0
0
0
0
L
Pele
7,131
792
26
3
0
126,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role