Player Matchup

Lancelot
Lancelot
BiznesLaster
Lancelot
Level 157
God Stats
12W - 7L
1,401 SR
Queue Stats
407W - 402L
1,517 Elo+
Party 1
Baron Samedi
Baron Samedi
DaSauce52
Baron Samedi
Level 166
God Stats
3W - 2L
1,376 SR
Queue Stats
461W - 463L
1,497 Elo+
Party 1
Atlas
Atlas
I Got A1 Yola
Atlas
Level 155
God Stats
3W - 3L
1,389 SR
Queue Stats
278W - 297L
1,448 Elo+
Solo
Charybdis
Charybdis
Weeevs_
Charybdis
Level 140
God Stats
2W - 1L
1,463 SR
Queue Stats
239W - 266L
1,470 Elo+
Solo
Ne Zha
Ne Zha
WiryNoodle
Ne Zha
Level 157
God Stats
5W - 4L
1,735 SR
Queue Stats
594W - 582L
1,503 Elo+
Solo
Team Averages
Level 155
1,473 SR
1,487 Elo+

VS

Team Averages
Level 119
1,525 SR
1,451 Elo+
Hun Batz
Hun Batz
Giggledumps
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LadyAeval
Morgan Le Fay
Level 150
God Stats
13W - 12L
1,624 SR
Queue Stats
428W - 440L
1,462 Elo+
Solo
Ah Puch
Ah Puch
Maverick6759
Ah Puch
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,456 Elo+
Party 2
Sun Wukong
Sun Wukong
OBackspace
Sun Wukong
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 257L
1,475 Elo+
Solo
Cupid
Cupid
SlipperTime
Cupid
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BiznesLaster
Lancelot
15
5 / 6 / 9
10,009
667
6,967
23,795
14,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
DaSauce52
Baron Samedi
18
3 / 2 / 14
10,556
704
14,170
18,035
11,524
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 1 / 11
11,743
783
7,166
18,279
18,306
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Weeevs_
Charybdis
19
5 / 5 / 9
11,682
779
17,437
16,873
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
WiryNoodle
Ne Zha
19
5 / 2 / 11
11,041
736
14,738
19,351
9,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Giggledumps
Hun Batz
16
3 / 5 / 9
10,388
693
8,708
13,830
9,012
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
LadyAeval
Morgan Le Fay
18
2 / 4 / 11
10,358
691
24,497
10,269
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Maverick6759
Ah Puch
18
7 / 5 / 8
11,190
746
33,004
13,655
6,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
OBackspace
Sun Wukong
17
2 / 5 / 6
9,725
648
8,950
20,303
26,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 10
9,443
630
6,608
10,205
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
59
21
Kills
15
16
Deaths
21
54
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BiznesLaster
Lancelot
5
6
9
1.58
W
Baron Samedi
DaSauce52
Baron Samedi
3
2
14
5
L
Hun Batz
Giggledumps
Hun Batz
3
5
9
1.5
W
3
1
11
8.5
L
Morgan Le Fay
LadyAeval
Morgan Le Fay
2
4
11
1.88
L
Ah Puch
Maverick6759
Ah Puch
7
5
8
2.2
L
Sun Wukong
OBackspace
Sun Wukong
2
5
6
1
L
1
2
10
3
W
Charybdis
Weeevs_
Charybdis
5
5
9
1.9
W
Ne Zha
WiryNoodle
Ne Zha
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,478
Damage
81,767
96,333
Taken
68,262
61,398
Mitigated
52,519
37,221
Healing
20,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BiznesLaster
Lancelot
6,967
517
600
4,830
23,795
14,989
19
13,066
10,729
0
15,562
W
Baron Samedi
DaSauce52
Baron Samedi
14,170
879
3,679
6,877
18,035
11,524
230
9,872
8,163
21,971
854
L
Hun Batz
Giggledumps
Hun Batz
8,708
1,503
0
768
13,830
9,012
0
3,066
10,764
0
17,228
W
7,166
2,196
2,401
6,004
18,279
18,306
0
12,521
5,758
23,497
1,739
L
Morgan Le Fay
LadyAeval
Morgan Le Fay
24,497
4,049
214
1,741
10,269
5,186
0
2,932
7,337
42,335
0
L
Ah Puch
Maverick6759
Ah Puch
33,004
775
99
1,434
13,655
6,277
51
4,460
9,195
52,994
0
L
Sun Wukong
OBackspace
Sun Wukong
8,950
777
1,412
3,486
20,303
26,677
0
5,832
14,471
0
21,526
L
6,608
2,509
6,157
5,346
10,205
5,367
0
4,451
5,754
0
13,945
W
Charybdis
Weeevs_
Charybdis
17,437
7,412
742
4,081
16,873
7,123
2,379
11,021
5,852
0
48,012
W
Ne Zha
WiryNoodle
Ne Zha
14,738
2,321
1,256
6,751
19,351
9,456
242
11,021
8,330
0
35,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
51,104
207
Minions Killed
149
0
Camps Cleared
0
1,331,786
Distance Traveled
1,271,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,009
667
16
1
0
262,501
0
W
Baron Samedi
10,556
704
20
1
0
282,882
0
L
Hun Batz
10,388
693
11
1
0
279,511
0
W
Atlas
11,743
783
48
3
0
272,846
0
L
Morgan Le Fay
10,358
691
42
3
0
273,108
0
L
Ah Puch
11,190
746
48
3
0
232,623
0
L
Sun Wukong
9,725
648
25
2
0
295,611
0
L
Cupid
9,443
630
23
2
0
190,165
0
W
Charybdis
11,682
779
89
6
0
219,124
0
W
Ne Zha
11,041
736
34
2
0
294,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role