Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Ghetto92i
Nemesis
Level 31
God Stats
2W - 6L
1,500 SR
Queue Stats
120W - 134L
1,595 Elo+
Solo
Janus
Janus
MXCHXL35
Janus
Level 86
God Stats
31W - 42L
1,429 SR
Queue Stats
317W - 318L
1,498 Elo+
Party 3
Cthulhu
Cthulhu
Poxolo11
Cthulhu
Level 42
God Stats
2W - 2L
1,748 SR
Queue Stats
125W - 106L
1,521 Elo+
Party 3
Jormungandr
Jormungandr
ferryzenda
Jormungandr
Level 134
God Stats
0W - 5L
1,143 SR
Queue Stats
421W - 454L
1,454 Elo+
Party 2
Team Averages
Level 80
1,464 SR
1,514 Elo+

VS

Team Averages
Level 107
1,531 SR
1,518 Elo+
King Arthur
King Arthur
DeciValentine
King Arthur
Level 160
God Stats
2W - 11L
1,456 SR
Queue Stats
176W - 164L
1,540 Elo+
Solo
Geb
Geb
MoreReturns
Geb
Level 111
God Stats
1W - 0L
1,592 SR
Queue Stats
69W - 47L
1,547 Elo+
Party 4
Da Ji
Da Ji
alesevic23
Da Ji
Level 97
God Stats
6W - 16L
1,303 SR
Queue Stats
430W - 416L
1,467 Elo+
Party 1
Chang'e
Chang'e
pajseroni
Chang'e
Level 101
God Stats
6W - 1L
1,804 SR
Queue Stats
381W - 370L
1,472 Elo+
Party 1
Neith
Neith
sandrapm23
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,563 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 2 / 0
6,446
586
8,976
6,474
2,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Ghetto92i
Nemesis
11
2 / 3 / 1
6,316
574
1,388
8,771
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
MXCHXL35
Janus
11
0 / 6 / 0
5,971
543
1,286
6,498
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Poxolo11
Cthulhu
12
1 / 2 / 1
6,771
616
6,578
11,375
9,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
ferryzenda
Jormungandr
9
0 / 2 / 1
5,982
544
3,804
7,301
5,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeciValentine
King Arthur
11
0 / 2 / 1
5,852
532
7,142
10,090
8,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 1 / 3
5,556
505
3,540
11,040
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
13
8 / 1 / 1
6,997
636
6,116
9,261
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
pajseroni
Chang'e
13
5 / 0 / 2
7,437
676
6,759
4,475
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
10
0 / 1 / 4
5,294
481
3,495
5,211
1,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
14
15
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
0
1
W
King Arthur
DeciValentine
King Arthur
0
2
1
0.25
L
Nemesis
Ghetto92i
Nemesis
2
3
1
0.83
L
Janus
MXCHXL35
Janus
0
6
0
0
W
1
1
3
2.5
L
Cthulhu
Poxolo11
Cthulhu
1
2
1
0.75
W
Da Ji
8
1
1
8.5
L
Jormungandr
ferryzenda
Jormungandr
0
2
1
0.25
W
Chang'e
pajseroni
Chang'e
5
0
2
6
W
Neith
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,032
Damage
27,052
40,419
Taken
40,077
20,439
Mitigated
22,573
12,159
Healing
16,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,976
3,497
0
2,020
6,474
2,290
424
2,633
3,792
0
52,255
W
King Arthur
DeciValentine
King Arthur
7,142
1,168
0
3,126
10,090
8,385
0
5,384
4,706
0
40,687
L
Nemesis
Ghetto92i
Nemesis
1,388
334
0
4,240
8,771
2,218
0
1,725
6,926
0
28,860
L
Janus
MXCHXL35
Janus
1,286
393
0
610
6,498
1,559
0
3,421
2,801
35,705
349
W
3,540
360
0
2,831
11,040
7,762
0
1,874
9,166
21,057
0
L
Cthulhu
Poxolo11
Cthulhu
6,578
946
0
4,060
11,375
9,192
0
0
10,750
50,169
2,401
W
Da Ji
6,116
1,462
0
5,789
9,261
3,156
0
1,274
7,947
0
44,126
L
Jormungandr
ferryzenda
Jormungandr
3,804
627
0
1,229
7,301
5,180
0
2,045
5,226
21,799
266
W
Chang'e
pajseroni
Chang'e
6,759
533
539
2,606
4,475
1,440
0
749
3,666
56,143
0
W
Neith
3,495
1,272
0
1,763
5,211
1,830
0
1,812
3,399
0
35,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
31,136
354
Minions Killed
364
0
Camps Cleared
0
1,074,992
Distance Traveled
1,114,612
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,446
586
91
8
0
196,782
0
W
King Arthur
5,852
532
70
6
0
200,656
2
L
Nemesis
6,316
574
51
5
0
244,703
0
L
Janus
5,971
543
93
8
0
204,894
0
W
Geb
5,556
505
27
2
0
223,513
0
L
Cthulhu
6,771
616
90
8
0
212,239
0
W
Da Ji
6,997
636
76
7
0
247,224
0
L
Jormungandr
5,982
544
29
3
0
216,374
0
W
Chang'e
7,437
676
110
10
0
231,584
1
W
Neith
5,294
481
81
7
0
211,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role