Player Matchup

Gilgamesh
Gilgamesh
Antonoid
Gilgamesh
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,362 Elo+
Party 1
Vulcan
Vulcan
FedorraMan2
Vulcan
Level 16
God Stats
10W - 5L
1,786 SR
Queue Stats
18W - 15L
1,346 Elo+
Party 1
Hel
Hel
xBuhdda
Hel
Level 91
God Stats
16W - 16L
1,332 SR
Queue Stats
16W - 16L
1,128 Elo+
Solo
Team Averages
Level 51
1,540 SR
1,279 Elo+

VS

Team Averages
Level 62
1,591 SR
1,316 Elo+
Fenrir
Fenrir
DEXBoxer2799
Fenrir
Level 87
God Stats
7W - 4L
1,595 SR
Queue Stats
131W - 139L
1,365 Elo+
Solo
Hachiman
Hachiman
MrVoid100
Hachiman
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,196 Elo+
Solo
Baron Samedi
Baron Samedi
waldersasuke
Baron Samedi
Level 62
God Stats
7W - 4L
1,678 SR
Queue Stats
80W - 94L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Antonoid
Gilgamesh
15
4 / 3 / 5
10,030
836
6,739
15,193
15,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Vulcan
17
7 / 3 / 4
11,065
922
16,856
6,940
2,119
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
15
0 / 0 / 9
9,521
793
2,578
7,991
3,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 4 / 3
8,862
739
8,171
12,721
8,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hachiman
MrVoid100
Hachiman
14
0 / 3 / 2
8,518
710
4,868
8,361
2,456
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
waldersasuke
Baron Samedi
17
6 / 4 / 0
10,562
880
10,564
10,557
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
6
6
Deaths
11
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Antonoid
Gilgamesh
4
3
5
2.17
L
Fenrir
0
4
3
0.38
W
Vulcan
7
3
4
3
L
Hachiman
MrVoid100
Hachiman
0
3
2
0.33
L
Baron Samedi
waldersasuke
Baron Samedi
6
4
0
1.5
W
Hel
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
23,603
30,124
Taken
31,639
21,831
Mitigated
15,543
11,201
Healing
2,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Antonoid
Gilgamesh
6,739
1,164
0
1,329
15,193
15,811
0
4,187
10,163
0
23,525
L
Fenrir
8,171
616
0
1,789
12,721
8,686
0
7,063
5,632
0
25,088
W
Vulcan
16,856
609
0
30
6,940
2,119
265
3,740
2,764
37,685
0
L
Hachiman
MrVoid100
Hachiman
4,868
1,742
0
0
8,361
2,456
0
4,920
3,415
0
24,213
L
Baron Samedi
waldersasuke
Baron Samedi
10,564
285
58
700
10,557
4,401
0
7,349
3,128
42,223
0
W
Hel
2,578
486
4,243
5,599
7,991
3,901
0
1,649
6,034
19,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
27,942
118
Minions Killed
150
0
Camps Cleared
0
626,828
Distance Traveled
604,785
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,030
836
26
2
0
215,435
3
L
Fenrir
8,862
739
43
4
0
207,885
0
W
Vulcan
11,065
922
54
5
0
242,383
0
L
Hachiman
8,518
710
30
3
0
203,164
1
L
Baron Samedi
10,562
880
77
6
0
193,736
2
W
Hel
9,521
793
38
3
0
169,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role