Player Matchup

Anubis
Anubis
 
Anubis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
KERT1019
Medusa
Level 43
God Stats
16W - 15L
1,502 SR
Queue Stats
42W - 26L
1,557 Elo+
Party 1
Kukulkan
Kukulkan
bOmFaLkOn666
Kukulkan
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 96L
1,449 Elo+
Solo
Cerberus
Cerberus
brandschr
Cerberus
Level 62
God Stats
6W - 7L
1,452 SR
Queue Stats
15W - 18L
1,405 Elo+
Party 1
Team Averages
Level 70
1,491 SR
1,482 Elo+

VS

Team Averages
Level 77
1,544 SR
1,398 Elo+
Ah Muzen Cab
Ah Muzen Cab
HammeredElmo420
Ah Muzen Cab
Level 127
God Stats
3W - 1L
1,697 SR
Queue Stats
259W - 240L
1,486 Elo+
Party 2
Arachne
Arachne
R2D2Xx99
Arachne
Level 81
God Stats
88W - 56L
1,600 SR
Queue Stats
149W - 144L
1,420 Elo+
Party 2
Anubis
Anubis
SourDieseI4170
Anubis
Level 16
God Stats
4W - 6L
1,406 SR
Queue Stats
9W - 23L
1,231 Elo+
Party 2
Charybdis
Charybdis
aznee_uzamaki
Charybdis
Level 112
God Stats
362W - 295L
1,517 SR
Queue Stats
592W - 600L
1,400 Elo+
Solo
Jormungandr
Jormungandr
lllXFakeOutXlll
Jormungandr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 42L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
5 / 4 / 4
11,067
553
10,296
17,320
7,246
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
 
Fenrir
17
5 / 3 / 4
10,239
512
12,473
19,384
8,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
KERT1019
Medusa
12
3 / 4 / 4
8,213
411
10,647
11,692
3,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
bOmFaLkOn666
Kukulkan
16
1 / 6 / 1
9,845
492
4,348
10,131
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
brandschr
Cerberus
13
4 / 4 / 3
9,195
460
5,194
18,024
13,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HammeredElmo420
Ah Muzen Cab
18
13 / 2 / 5
12,581
629
25,160
14,629
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
R2D2Xx99
Arachne
16
3 / 6 / 8
9,842
492
11,546
14,936
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 5 / 3
10,266
513
6,940
11,136
4,117
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
aznee_uzamaki
Charybdis
9
0 / 3 / 2
6,870
344
2,464
4,738
1,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
lllXFakeOutXlll
Jormungandr
17
2 / 2 / 4
10,589
529
9,320
18,373
18,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
18
Kills
21
21
Deaths
18
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
4
4
1.75
L
Fenrir
 
Fenrir
5
3
4
2.33
W
Ah Muzen Cab
HammeredElmo420
Ah Muzen Cab
13
2
5
7.75
L
Medusa
KERT1019
Medusa
3
4
4
1.25
W
Arachne
R2D2Xx99
Arachne
3
6
8
1.17
W
3
5
3
0.9
W
Charybdis
aznee_uzamaki
Charybdis
0
3
2
0.33
L
Kukulkan
bOmFaLkOn666
Kukulkan
1
6
1
0.25
L
Cerberus
brandschr
Cerberus
4
4
3
1.38
W
Jormungandr
lllXFakeOutXlll
Jormungandr
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,958
Damage
55,430
76,551
Taken
63,812
36,153
Mitigated
34,224
21,724
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
10,296
569
0
9,209
17,320
7,246
0
5,738
11,582
91,574
1,622
L
Fenrir
 
Fenrir
12,473
2,598
0
5,655
19,384
8,889
0
3,429
15,955
0
87,035
W
Ah Muzen Cab
HammeredElmo420
Ah Muzen Cab
25,160
14,597
0
1,589
14,629
5,447
4,071
4,553
10,076
0
105,274
L
Medusa
KERT1019
Medusa
10,647
4,750
0
1,389
11,692
3,041
2,702
1,876
9,816
0
54,367
W
Arachne
R2D2Xx99
Arachne
11,546
8,368
0
4,618
14,936
5,370
0
1,927
13,009
0
62,776
W
6,940
205
0
869
11,136
4,117
726
6,280
4,856
49,143
1,961
W
Charybdis
aznee_uzamaki
Charybdis
2,464
1,022
0
1,182
4,738
1,166
0
853
3,885
0
19,502
L
Kukulkan
bOmFaLkOn666
Kukulkan
4,348
78
0
1,830
10,131
3,181
0
0
10,131
64,844
1,433
L
Cerberus
brandschr
Cerberus
5,194
164
254
3,387
18,024
13,796
754
4,429
13,595
21,212
2,320
W
Jormungandr
lllXFakeOutXlll
Jormungandr
9,320
1,760
0
3,123
18,373
18,124
425
5,131
13,242
85,752
1,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,559
Gold Earned
50,148
532
Minions Killed
492
0
Camps Cleared
0
1,627,206
Distance Traveled
1,716,486
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,067
553
164
8
0
314,573
0
L
Fenrir
10,239
512
118
6
0
401,660
1
W
Ah Muzen Cab
12,581
629
159
8
0
413,344
0
L
Medusa
8,213
411
89
4
0
292,148
0
W
Arachne
9,842
492
77
4
0
452,595
0
W
Anubis
10,266
513
96
5
0
329,331
0
W
Charybdis
6,870
344
42
2
0
187,883
0
L
Kukulkan
9,845
492
114
6
0
306,821
0
L
Cerberus
9,195
460
47
2
0
312,004
0
W
Jormungandr
10,589
529
118
6
0
333,333
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role