Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver I
Caberecalcar
Artemis
Silver I
Level 89
God Stats
43W - 46L
1,474 SR
Queue Stats
200W - 223L
1,149 MMR
Party 2
Poseidon
Poseidon
Gold V
MrImSooCrazy
Poseidon
Gold V
Level 247
God Stats
9W - 8L
1,499 SR
Queue Stats
351W - 384L
1,342 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
ddk80-ggyyyuuuu
Cabrakan
Bronze III
Level 89
God Stats
43W - 38L
1,730 SR
Queue Stats
51W - 55L
1,454 MMR
Solo
Sylvanus
Sylvanus
Gold III
kiliam15
Sylvanus
Gold III
Level 59
God Stats
11W - 16L
1,448 SR
Queue Stats
125W - 141L
1,357 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,530 SR
1,360 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,537 SR
1,309 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
M0stwant9d
Hun Batz
Silver I
Level 159
God Stats
6W - 4L
1,752 SR
Queue Stats
82W - 92L
1,224 MMR
Solo
Yemoja
Yemoja
Silver II
Relire25
Yemoja
Silver II
Level 142
God Stats
2W - 1L
1,519 SR
Queue Stats
14W - 14L
1,213 MMR
Solo
Janus
Janus
Gold V
Savenguard
Janus
Gold V
Level 125
God Stats
17W - 10L
1,590 SR
Queue Stats
27W - 30L
1,384 MMR
Solo
Jing Wei
Jing Wei
Silver II
christiannn1
Jing Wei
Silver II
Level 148
God Stats
8W - 15L
1,323 SR
Queue Stats
145W - 165L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 1 / 0
9,274
515
8,116
7,054
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Artemis
Caberecalcar
Artemis
11
1 / 3 / 0
7,433
413
9,743
10,568
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
MrImSooCrazy
Poseidon
17
2 / 4 / 0
8,930
496
3,801
12,466
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cabrakan
15
2 / 4 / 2
8,914
495
9,150
13,965
8,246
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
kiliam15
Sylvanus
9
0 / 4 / 0
7,027
390
5,905
14,222
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
HeraThanatosAo KuangSerqet

VS

Bans
Ne ZhaAnubisAwilixCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
2 / 4 / 3
10,835
602
9,955
16,321
8,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
M0stwant9d
Hun Batz
18
9 / 0 / 3
10,886
605
10,458
14,352
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Relire25
Yemoja
14
1 / 0 / 7
9,308
517
3,197
12,754
9,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
18
3 / 0 / 9
10,770
598
7,049
8,550
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
christiannn1
Jing Wei
16
1 / 1 / 4
9,940
552
9,293
9,654
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
16
16
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Chang'e
 
Chang'e
2
4
3
0.88
L
Artemis
Caberecalcar
Artemis
1
3
0
0.33
W
Hun Batz
M0stwant9d
Hun Batz
9
0
3
10.5
L
Poseidon
MrImSooCrazy
Poseidon
2
4
0
0.5
W
Yemoja
Relire25
Yemoja
1
0
7
4.5
W
Janus
3
0
9
7.5
W
Jing Wei
christiannn1
Jing Wei
1
1
4
3
L
Cabrakan
2
4
2
0.75
L
Sylvanus
kiliam15
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,715
Damage
39,952
58,275
Taken
61,631
26,263
Mitigated
28,289
18,982
Healing
32,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,116
1,580
0
2,654
7,054
2,032
1,193
1,049
5,993
75,745
6,071
W
Chang'e
 
Chang'e
9,955
847
739
8,035
16,321
8,590
0
10,040
6,281
71,168
3,725
L
Artemis
Caberecalcar
Artemis
9,743
4,744
0
3,577
10,568
3,374
192
1,881
8,685
0
47,696
W
Hun Batz
M0stwant9d
Hun Batz
10,458
2,628
0
7,649
14,352
5,069
113
5,952
8,400
0
80,245
L
Poseidon
MrImSooCrazy
Poseidon
3,801
1,078
0
5,120
12,466
3,626
0
3,747
8,553
75,809
12,566
W
Yemoja
Relire25
Yemoja
3,197
1,043
8,575
4,852
12,754
9,620
490
2,822
9,932
17,936
0
W
Janus
7,049
469
0
924
8,550
2,671
1,670
6,081
2,469
82,284
1,095
W
Jing Wei
christiannn1
Jing Wei
9,293
7,364
0
1,827
9,654
2,339
3,056
1,860
7,794
0
83,828
L
Cabrakan
9,150
869
0
3,368
13,965
8,246
0
8,447
5,480
59,683
0
L
Sylvanus
kiliam15
Sylvanus
5,905
1,293
521
3,742
14,222
8,985
13
4,034
9,954
20,805
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,578
Gold Earned
51,739
515
Minions Killed
587
0
Camps Cleared
0
1,466,546
Distance Traveled
1,863,067
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,274
515
158
9
0
318,381
2
W
Chang'e
10,835
602
120
7
0
310,072
2
L
Artemis
7,433
413
83
5
0
217,363
2
W
Hun Batz
10,886
605
123
7
0
445,989
0
L
Poseidon
8,930
496
136
8
0
398,457
0
W
Yemoja
9,308
517
22
1
0
360,638
4
W
Janus
10,770
598
183
10
0
400,786
5
W
Jing Wei
9,940
552
139
8
0
345,582
2
L
Cabrakan
8,914
495
113
6
0
288,192
0
L
Sylvanus
7,027
390
25
1
0
244,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role