Player Matchup

Danzaburou
Danzaburou
Deeganjaxx3316
Danzaburou
Level 116
God Stats
2W - 4L
1,537 SR
Queue Stats
127W - 139L
1,464 Elo+
Solo
Freya
Freya
PIZOP
Freya
Level 216
God Stats
1W - 1L
1,714 SR
Queue Stats
246W - 296L
1,453 Elo+
Solo
Tiamat
Tiamat
ReyCheT_T
Tiamat
Level 169
God Stats
1W - 7L
1,167 SR
Queue Stats
164W - 178L
1,445 Elo+
Solo
Geb
Geb
The_Dakota_Rose
Geb
Level 197
God Stats
3W - 2L
1,737 SR
Queue Stats
201W - 201L
1,546 Elo+
Solo
Medusa
Medusa
XGingerMaster
Medusa
Level 144
God Stats
1W - 4L
1,270 SR
Queue Stats
439W - 437L
1,449 Elo+
Solo
Team Averages
Level 168
1,485 SR
1,472 Elo+

VS

Team Averages
Level 111
1,617 SR
1,518 Elo+
Cthulhu
Cthulhu
Dodolidot
Cthulhu
Level 84
God Stats
3W - 0L
1,883 SR
Queue Stats
143W - 136L
1,527 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DonkeyPound
Ah Muzen Cab
Level 123
God Stats
7W - 4L
1,572 SR
Queue Stats
204W - 213L
1,468 Elo+
Solo
Cerberus
Cerberus
M0x3y1
Cerberus
Level 108
God Stats
5W - 0L
1,797 SR
Queue Stats
296W - 298L
1,564 Elo+
Solo
Awilix
Awilix
NOVOJ
Awilix
Level 161
God Stats
3W - 7L
1,442 SR
Queue Stats
117W - 117L
1,503 Elo+
Solo
Odin
Odin
Ostarava
Odin
Level 78
God Stats
2W - 3L
1,388 SR
Queue Stats
121W - 108L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deeganjaxx3316
Danzaburou
15
4 / 9 / 10
9,917
763
11,822
15,354
5,974
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
PIZOP
Freya
16
4 / 6 / 4
10,531
810
8,137
8,966
3,072
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiamat
ReyCheT_T
Tiamat
16
2 / 6 / 13
9,845
757
10,590
12,811
6,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 4 / 6
10,803
831
14,089
16,257
14,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 8 / 12
9,819
755
11,293
11,227
3,738
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dodolidot
Cthulhu
18
4 / 3 / 14
10,812
832
9,055
13,767
17,092
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
DonkeyPound
Ah Muzen Cab
19
7 / 3 / 19
11,507
885
18,609
12,898
6,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
M0x3y1
Cerberus
16
1 / 4 / 23
10,803
831
6,098
17,278
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
NOVOJ
Awilix
18
14 / 5 / 10
12,006
924
16,044
14,064
6,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odin
18
7 / 4 / 15
10,753
827
8,701
19,138
15,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
114
19
Kills
33
33
Deaths
19
45
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Deeganjaxx3316
Danzaburou
4
9
10
1
W
Cthulhu
Dodolidot
Cthulhu
4
3
14
3.67
W
Ah Muzen Cab
DonkeyPound
Ah Muzen Cab
7
3
19
5.5
W
Cerberus
M0x3y1
Cerberus
1
4
23
3.13
W
Awilix
NOVOJ
Awilix
14
5
10
3.8
W
Odin
7
4
15
3.63
L
Freya
PIZOP
Freya
4
6
4
1
L
Tiamat
ReyCheT_T
Tiamat
2
6
13
1.42
L
7
4
6
2.5
L
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,931
Damage
58,507
64,615
Taken
77,145
33,829
Mitigated
65,566
12,200
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Deeganjaxx3316
Danzaburou
11,822
4,216
635
1,368
15,354
5,974
435
3,320
12,034
0
23,641
W
Cthulhu
Dodolidot
Cthulhu
9,055
612
766
1,340
13,767
17,092
270
4,643
9,124
22,550
0
W
Ah Muzen Cab
DonkeyPound
Ah Muzen Cab
18,609
4,423
636
1,088
12,898
6,570
830
5,343
7,555
0
47,519
W
Cerberus
M0x3y1
Cerberus
6,098
177
686
2,533
17,278
19,765
866
7,816
9,462
16,429
2,127
W
Awilix
NOVOJ
Awilix
16,044
6,447
222
3,160
14,064
6,616
5,925
6,255
7,809
0
34,609
W
Odin
8,701
1,678
1,309
5,512
19,138
15,523
494
8,009
11,129
0
11,189
L
Freya
PIZOP
Freya
8,137
2,973
0
866
8,966
3,072
456
2,766
6,200
18,044
1,487
L
Tiamat
ReyCheT_T
Tiamat
10,590
443
1,477
3,516
12,811
6,662
0
2,233
10,578
20,386
18
L
14,089
548
719
3,274
16,257
14,383
304
3,755
12,502
24,707
0
L
11,293
4,021
0
345
11,227
3,738
550
1,947
9,280
0
23,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
55,881
162
Minions Killed
169
0
Camps Cleared
0
910,974
Distance Traveled
1,109,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,917
763
27
2
0
169,075
0
W
Cthulhu
10,812
832
27
2
0
207,520
0
W
Ah Muzen Cab
11,507
885
74
6
0
221,798
0
W
Cerberus
10,803
831
34
3
0
217,752
0
W
Awilix
12,006
924
32
2
0
238,705
0
W
Odin
10,753
827
2
0
0
223,756
0
L
Freya
10,531
810
26
2
0
131,609
0
L
Tiamat
9,845
757
36
3
0
196,814
0
L
Geb
10,803
831
35
3
0
215,947
0
L
Medusa
9,819
755
38
3
0
197,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role