Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Alchemikk
Kuzenbo
Level 127
God Stats
0W - 1L
1,744 SR
Queue Stats
103W - 104L
1,451 Elo+
Solo
Janus
Janus
Hatzino
Janus
Level 125
God Stats
64W - 63L
1,537 SR
Queue Stats
614W - 592L
1,502 Elo+
Solo
Mulan
Mulan
alesevic23
Mulan
Level 96
God Stats
10W - 10L
1,708 SR
Queue Stats
432W - 421L
1,509 Elo+
Party 1
Charybdis
Charybdis
pajseroni
Charybdis
Level 101
God Stats
0W - 6L
1,290 SR
Queue Stats
381W - 370L
1,515 Elo+
Party 1
Team Averages
Level 119
1,556 SR
1,495 Elo+

VS

Team Averages
Level 125
1,563 SR
1,499 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
TrinkDeinTee
Izanami
Level 127
God Stats
5W - 4L
1,651 SR
Queue Stats
185W - 173L
1,470 Elo+
Party 2
Baron Samedi
Baron Samedi
WillSheSleeps
Baron Samedi
Level 148
God Stats
26W - 21L
1,522 SR
Queue Stats
194W - 180L
1,489 Elo+
Solo
Arachne
Arachne
Zazuby
Arachne
Level 106
God Stats
33W - 24L
1,643 SR
Queue Stats
89W - 83L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 0
3,905
488
425
3,866
1,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Alchemikk
Kuzenbo
5
0 / 3 / 2
3,808
476
1,433
5,641
4,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Hatzino
Janus
9
1 / 0 / 0
4,861
608
4,473
3,459
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
8
1 / 2 / 1
4,189
524
1,475
4,842
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
pajseroni
Charybdis
10
2 / 0 / 1
5,142
643
3,991
4,429
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 0 / 0
5,842
730
881
1,917
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
 
Aphrodite
9
2 / 0 / 1
4,752
594
2,163
5,117
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
TrinkDeinTee
Izanami
8
1 / 3 / 0
4,211
526
2,636
4,873
1,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
WillSheSleeps
Baron Samedi
8
1 / 1 / 2
4,416
552
3,579
4,274
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Zazuby
Arachne
8
1 / 1 / 2
4,287
536
3,432
6,022
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
6
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Ymir
 
Ymir
1
0
0
1
W
Aphrodite
 
Aphrodite
2
0
1
2.5
L
Kuzenbo
Alchemikk
Kuzenbo
0
3
2
0.33
L
Janus
Hatzino
Janus
1
0
0
1
W
Izanami
TrinkDeinTee
Izanami
1
3
0
0.33
W
Baron Samedi
WillSheSleeps
Baron Samedi
1
1
2
2
W
Arachne
Zazuby
Arachne
1
1
2
2
L
Mulan
1
2
1
0.75
L
Charybdis
pajseroni
Charybdis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,797
Damage
12,691
22,237
Taken
22,203
10,208
Mitigated
8,271
6,773
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
425
62
0
1,104
3,866
1,836
0
771
3,001
0
16,263
W
Ymir
 
Ymir
881
296
0
720
1,917
1,435
0
0
1,917
30,699
1,457
W
Aphrodite
 
Aphrodite
2,163
206
1,341
2,925
5,117
1,618
0
2,307
2,502
26,771
0
L
Kuzenbo
Alchemikk
Kuzenbo
1,433
545
0
757
5,641
4,676
0
2,607
3,034
5,284
20
L
Janus
Hatzino
Janus
4,473
116
0
863
3,459
1,001
0
932
2,527
30,475
910
W
Izanami
TrinkDeinTee
Izanami
2,636
1,989
0
410
4,873
1,289
0
359
4,514
0
25,538
W
Baron Samedi
WillSheSleeps
Baron Samedi
3,579
523
656
1,459
4,274
2,351
0
955
3,260
21,594
0
W
Arachne
Zazuby
Arachne
3,432
2,670
0
2,536
6,022
1,578
0
1,652
4,178
0
27,443
L
Mulan
1,475
104
0
1,265
4,842
1,525
0
1,419
3,423
0
21,189
L
Charybdis
pajseroni
Charybdis
3,991
2,122
0
2,784
4,429
1,170
0
784
3,645
0
39,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,905
Gold Earned
23,508
232
Minions Killed
260
0
Camps Cleared
0
773,086
Distance Traveled
788,256
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,905
488
23
3
0
168,244
0
W
Ymir
5,842
730
74
9
0
141,373
2
W
Aphrodite
4,752
594
61
8
0
155,906
2
L
Kuzenbo
3,808
476
11
1
0
128,991
0
L
Janus
4,861
608
80
10
0
163,314
2
W
Izanami
4,211
526
40
5
0
155,580
0
W
Baron Samedi
4,416
552
43
5
0
158,429
2
W
Arachne
4,287
536
42
5
0
176,968
3
L
Mulan
4,189
524
46
6
0
174,617
0
L
Charybdis
5,142
643
72
9
0
137,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role