Player Matchup

Hercules
Hercules
CometSora
Hercules
Level 134
God Stats
6W - 3L
1,797 SR
Queue Stats
328W - 295L
1,610 Elo+
Party 2
Sylvanus
Sylvanus
Cristi4n19t
Sylvanus
Level 149
God Stats
8W - 4L
1,690 SR
Queue Stats
211W - 176L
1,594 Elo+
Solo
Nu Wa
Nu Wa
Neyme
Nu Wa
Level 127
God Stats
4W - 5L
1,597 SR
Queue Stats
471W - 391L
1,487 Elo+
Solo
Chronos
Chronos
imthelastshadow
Chronos
Level 149
God Stats
2W - 3L
1,672 SR
Queue Stats
377W - 335L
1,614 Elo+
Party 2
Neith
Neith
oOcudsOo
Neith
Level 153
God Stats
19W - 15L
1,599 SR
Queue Stats
319W - 293L
1,598 Elo+
Solo
Team Averages
Level 142
1,671 SR
1,581 Elo+

VS

Team Averages
Level 197
1,555 SR
1,530 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BIGGY 0 BOY
Sun Wukong
Level 267
God Stats
7W - 6L
1,449 SR
Queue Stats
831W - 763L
1,533 Elo+
Solo
Yemoja
Yemoja
YosoyMcLovin
Yemoja
Level 167
God Stats
9W - 4L
1,650 SR
Queue Stats
141W - 116L
1,560 Elo+
Solo
Artemis
Artemis
waak895
Artemis
Level 208
God Stats
18W - 11L
1,678 SR
Queue Stats
521W - 489L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CometSora
Hercules
12
1 / 7 / 1
7,202
514
7,676
17,789
9,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Cristi4n19t
Sylvanus
11
1 / 4 / 7
7,445
532
7,682
14,328
11,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Neyme
Nu Wa
13
4 / 5 / 2
7,611
544
10,360
9,638
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 2 / 3
8,857
633
10,320
13,259
5,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Neith
oOcudsOo
Neith
11
1 / 5 / 3
6,851
489
6,669
10,651
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
7 / 1 / 4
8,914
637
10,790
11,584
5,120
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
 
Horus
15
6 / 0 / 6
8,253
590
9,329
10,602
4,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
BIGGY 0 BOY
Sun Wukong
15
6 / 4 / 1
8,965
640
14,614
16,597
12,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
14
0 / 3 / 4
6,876
491
4,748
11,972
8,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
waak895
Artemis
15
4 / 5 / 0
8,884
635
11,017
11,742
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
12
Kills
23
23
Deaths
13
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
4
9
W
Horus
 
Horus
6
0
6
9
W
Sun Wukong
BIGGY 0 BOY
Sun Wukong
6
4
1
1.63
L
Hercules
CometSora
Hercules
1
7
1
0.21
L
Sylvanus
Cristi4n19t
Sylvanus
1
4
7
1.13
L
Nu Wa
Neyme
Nu Wa
4
5
2
1
W
Yemoja
0
3
4
0.67
L
5
2
3
3.25
L
Neith
oOcudsOo
Neith
1
5
3
0.5
W
Artemis
waak895
Artemis
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,707
Damage
50,498
65,665
Taken
62,497
31,090
Mitigated
33,918
18,639
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,790
730
0
5,893
11,584
5,120
290
5,396
6,188
81,536
1,560
W
Horus
 
Horus
9,329
5,390
423
2,648
10,602
4,701
285
3,364
7,238
0
61,363
W
Sun Wukong
BIGGY 0 BOY
Sun Wukong
14,614
4,161
0
3,011
16,597
12,468
0
2,711
13,886
1,631
62,141
L
Hercules
CometSora
Hercules
7,676
2,317
0
4,600
17,789
9,926
0
1,715
16,074
0
48,272
L
Sylvanus
Cristi4n19t
Sylvanus
7,682
2,303
1,043
3,226
14,328
11,433
0
5,716
8,612
25,328
3,460
L
Nu Wa
Neyme
Nu Wa
10,360
2,643
0
2,469
9,638
2,396
2
1,816
7,822
46,593
0
W
Yemoja
4,748
1,337
2,139
3,067
11,972
8,195
119
7,747
4,225
33,255
0
L
10,320
4,633
0
5,738
13,259
5,171
0
2,502
10,757
72,011
0
L
Neith
oOcudsOo
Neith
6,669
2,620
0
1,563
10,651
2,164
23
4,160
6,491
0
47,620
W
Artemis
waak895
Artemis
11,017
4,736
0
3,764
11,742
3,434
0
8,862
2,880
0
68,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,966
Gold Earned
41,892
396
Minions Killed
479
0
Camps Cleared
0
1,336,760
Distance Traveled
1,396,047
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,914
637
116
8
0
269,175
0
W
Horus
8,253
590
90
6
0
347,364
0
W
Sun Wukong
8,965
640
95
7
0
269,148
0
L
Hercules
7,202
514
85
6
0
253,866
1
L
Sylvanus
7,445
532
31
2
0
264,977
6
L
Nu Wa
7,611
544
61
4
0
285,289
2
W
Yemoja
6,876
491
53
4
0
256,576
2
L
Chronos
8,857
633
129
9
0
287,749
3
L
Neith
6,851
489
90
6
0
244,879
0
W
Artemis
8,884
635
125
9
0
253,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role