Player Matchup

Bacchus
Bacchus
Azcean2
Bacchus
Level 127
God Stats
4W - 2L
1,629 SR
Queue Stats
414W - 388L
1,531 Elo+
Solo
Chang'e
Chang'e
Fudo
Chang'e
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 50L
1,537 Elo+
Solo
Raijin
Raijin
Kaityn
Raijin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 166L
1,455 Elo+
Party 1
Hou Yi
Hou Yi
Ry0on
Hou Yi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,555 Elo+
Party 1
Mercury
Mercury
StonedSeagull19
Mercury
Level 88
God Stats
8W - 11L
1,446 SR
Queue Stats
435W - 422L
1,385 Elo+
Party 1
Team Averages
Level 105
1,515 SR
1,493 Elo+

VS

Team Averages
Level 162
1,722 SR
1,490 Elo+
Thoth
Thoth
 
Thoth
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
LordSamosa
Chang'e
Level 144
God Stats
0W - 1L
1,911 SR
Queue Stats
30W - 26L
1,500 Elo+
Solo
Fenrir
Fenrir
ViruGoku
Fenrir
Level 163
God Stats
2W - 2L
1,604 SR
Queue Stats
201W - 207L
1,469 Elo+
Solo
Discordia
Discordia
WHySoSeRiOuS025
Discordia
Level 209
God Stats
7W - 5L
1,676 SR
Queue Stats
436W - 441L
1,515 Elo+
Solo
Chiron
Chiron
ž00m
Chiron
Level 157
God Stats
3W - 2L
1,917 SR
Queue Stats
110W - 114L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azcean2
Bacchus
17
2 / 1 / 7
10,328
738
8,336
15,141
20,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Fudo
Chang'e
16
2 / 3 / 8
9,906
708
10,297
16,746
6,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Kaityn
Raijin
18
1 / 4 / 9
10,590
756
10,292
10,386
4,670
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Ry0on
Hou Yi
17
4 / 5 / 4
10,570
755
16,246
13,341
5,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 3 / 6
10,428
745
6,394
9,862
7,289
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
0 / 2 / 10
9,830
702
9,224
8,615
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
LordSamosa
Chang'e
18
4 / 2 / 4
9,852
704
9,450
16,047
7,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
ViruGoku
Fenrir
17
2 / 3 / 7
9,319
666
7,820
16,667
15,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Discordia
WHySoSeRiOuS025
Discordia
19
5 / 4 / 7
11,358
811
18,215
11,717
4,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
ž00m
Chiron
10
3 / 2 / 1
8,445
603
3,449
4,739
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
43
12
Kills
14
16
Deaths
13
34
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
10
2.5
W
Bacchus
Azcean2
Bacchus
2
1
7
5.5
W
Chang'e
Fudo
Chang'e
2
3
8
2
W
Raijin
Kaityn
Raijin
1
4
9
1.38
L
Chang'e
LordSamosa
Chang'e
4
2
4
3
W
Hou Yi
Ry0on
Hou Yi
4
5
4
1.2
W
3
3
6
2
L
Fenrir
ViruGoku
Fenrir
2
3
7
1.83
L
Discordia
WHySoSeRiOuS025
Discordia
5
4
7
2.13
L
Chiron
ž00m
Chiron
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,565
Damage
48,158
65,476
Taken
57,785
44,514
Mitigated
32,836
25,182
Healing
32,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
9,224
291
702
483
8,615
3,070
160
4,307
4,214
29,967
0
W
Bacchus
Azcean2
Bacchus
8,336
618
1,090
4,575
15,141
20,685
304
5,546
9,595
14,921
0
W
Chang'e
Fudo
Chang'e
10,297
634
8,746
7,376
16,746
6,414
444
11,762
4,984
20,571
1,458
W
Raijin
Kaityn
Raijin
10,292
1,049
856
632
10,386
4,670
1,363
4,153
6,233
37,410
657
L
Chang'e
LordSamosa
Chang'e
9,450
714
15,030
10,256
16,047
7,511
427
7,341
8,406
25,508
0
W
Hou Yi
Ry0on
Hou Yi
16,246
944
371
477
13,341
5,456
1,217
8,311
5,030
0
29,084
W
6,394
481
375
684
9,862
7,289
625
6,667
3,195
275
16,744
L
Fenrir
ViruGoku
Fenrir
7,820
875
0
2,084
16,667
15,777
480
7,093
9,016
0
11,484
L
Discordia
WHySoSeRiOuS025
Discordia
18,215
345
591
1,360
11,717
4,624
0
5,715
5,564
33,196
738
L
Chiron
ž00m
Chiron
3,449
1,257
701
881
4,739
1,854
46
2,744
1,913
0
13,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,822
Gold Earned
48,804
161
Minions Killed
142
0
Camps Cleared
0
1,296,477
Distance Traveled
1,142,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,830
702
44
3
0
262,457
0
W
Bacchus
10,328
738
15
1
0
284,775
0
W
Chang'e
9,906
708
44
3
0
237,533
0
W
Raijin
10,590
756
53
4
0
237,367
0
L
Chang'e
9,852
704
29
2
0
283,024
0
W
Hou Yi
10,570
755
24
2
0
245,010
0
W
Mercury
10,428
745
25
2
0
291,792
0
L
Fenrir
9,319
666
7
1
0
241,017
0
L
Discordia
11,358
811
46
3
0
259,935
0
L
Chiron
8,445
603
16
1
0
96,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role