Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
DAN13LTJ
Geb
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 72L
1,515 Elo+
Party 1
Poseidon
Poseidon
Escanor661
Poseidon
Level 129
God Stats
1W - 1L
1,742 SR
Queue Stats
37W - 42L
1,504 Elo+
Party 1
Raijin
Raijin
FuryQuake23
Raijin
Level 194
God Stats
0W - 2L
1,208 SR
Queue Stats
402W - 427L
1,485 Elo+
Solo
Zeus
Zeus
ToxicityGoddess
Zeus
Level 126
God Stats
1W - 3L
1,389 SR
Queue Stats
158W - 168L
1,521 Elo+
Solo
Team Averages
Level 150
1,468 SR
1,505 Elo+

VS

Team Averages
Level 100
1,569 SR
1,546 Elo+
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ItzJJboys
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 61L
1,638 Elo+
Party 2
Persephone
Persephone
Meowlupus123
Persephone
Level 109
God Stats
1W - 2L
1,649 SR
Queue Stats
135W - 92L
1,608 Elo+
Party 2
Fenrir
Fenrir
NWK Snips
Fenrir
Level 155
God Stats
6W - 4L
1,559 SR
Queue Stats
491W - 544L
1,493 Elo+
Solo
Jormungandr
Jormungandr
Peel4meDaddy
Jormungandr
Level 64
God Stats
4W - 1L
1,637 SR
Queue Stats
169W - 190L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 4 / 1
6,815
682
3,254
9,684
7,465
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 1
7,284
728
4,860
11,858
6,392
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Poseidon
Escanor661
Poseidon
6
0 / 3 / 1
5,883
588
324
2,818
660
Raijin
13
0 / 6 / 1
7,130
713
3,832
9,713
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 7 / 1
7,814
781
5,777
9,379
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 1 / 10
8,739
874
9,777
10,470
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
ItzJJboys
Sun Wukong
16
2 / 1 / 12
9,506
951
7,458
8,871
8,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Meowlupus123
Persephone
15
8 / 3 / 7
9,736
974
10,693
6,629
2,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
NWK Snips
Fenrir
14
6 / 3 / 9
9,179
918
6,917
7,872
6,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
Peel4meDaddy
Jormungandr
15
3 / 2 / 12
9,150
915
5,778
10,046
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
73
5
Kills
23
23
Deaths
10
5
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
1
0.38
W
Chaac
 
Chaac
4
1
10
9
L
2
3
1
0.83
L
Poseidon
Escanor661
Poseidon
0
3
1
0.17
L
Raijin
0
6
1
0.08
W
Sun Wukong
ItzJJboys
Sun Wukong
2
1
12
8
W
Persephone
Meowlupus123
Persephone
8
3
7
3.83
W
Fenrir
NWK Snips
Fenrir
6
3
9
3.5
W
Jormungandr
Peel4meDaddy
Jormungandr
3
2
12
4.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,047
Damage
40,623
43,452
Taken
43,888
21,189
Mitigated
31,144
7,723
Healing
14,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,254
220
131
487
9,684
7,465
0
4,139
5,370
6,555
68
W
Chaac
 
Chaac
9,777
2,204
757
2,681
10,470
5,372
779
3,375
6,326
0
13,704
L
4,860
291
894
3,105
11,858
6,392
0
3,477
8,075
11,678
0
L
Poseidon
Escanor661
Poseidon
324
114
0
0
2,818
660
0
1,594
1,200
1,268
0
L
Raijin
3,832
489
604
1,663
9,713
3,380
0
3,727
5,651
11,198
338
W
Sun Wukong
ItzJJboys
Sun Wukong
7,458
982
1,414
2,533
8,871
8,016
1,127
4,048
4,713
211
20,708
W
Persephone
Meowlupus123
Persephone
10,693
634
1,085
1,391
6,629
2,442
2,089
2,602
4,017
24,463
0
W
Fenrir
NWK Snips
Fenrir
6,917
1,141
520
1,471
7,872
6,762
600
4,025
3,658
0
10,615
W
Jormungandr
Peel4meDaddy
Jormungandr
5,778
1,253
832
2,093
10,046
8,552
1,132
3,252
5,872
17,475
2,406
L
5,777
135
115
724
9,379
3,292
0
2,817
6,367
15,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,926
Gold Earned
46,310
59
Minions Killed
107
0
Camps Cleared
0
502,968
Distance Traveled
962,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,815
682
9
1
0
83,345
0
W
Chaac
8,739
874
9
1
0
196,572
0
L
Geb
7,284
728
3
0
0
152,623
0
L
Poseidon
5,883
588
0
0
0
14,828
0
L
Raijin
7,130
713
21
2
0
109,768
0
W
Sun Wukong
9,506
951
31
3
0
199,052
0
W
Persephone
9,736
974
29
3
0
176,817
0
W
Fenrir
9,179
918
11
1
0
196,380
0
W
Jormungandr
9,150
915
27
3
0
193,279
0
L
Zeus
7,814
781
26
3
0
142,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role