Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
HedaOwO
Amaterasu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
LostEmo
Izanami
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1
Thor
Thor
SunKitsune
Thor
Level 108
God Stats
9W - 23L
1,326 SR
Queue Stats
413W - 380L
1,472 Elo+
Party 2
Ra
Ra
iimagrant65
Ra
Level 137
God Stats
78W - 80L
1,558 SR
Queue Stats
121W - 126L
1,475 Elo+
Party 2
Team Averages
Level 99
1,477 SR
1,489 Elo+

VS

Team Averages
Level 121
1,495 SR
1,463 Elo+
Amaterasu
Amaterasu
EllEn_GRIPL3Y
Amaterasu
Level 71
God Stats
19W - 19L
1,490 SR
Queue Stats
342W - 310L
1,399 Elo+
Solo
Apollo
Apollo
KCisZoinkd
Apollo
Level 141
God Stats
13W - 18L
1,397 SR
Queue Stats
86W - 94L
1,414 Elo+
Solo
Xing Tian
Xing Tian
N3O x TRASH
Xing Tian
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 160L
1,506 Elo+
Solo
Ne Zha
Ne Zha
REY D MAGNUS
Ne Zha
Level 209
God Stats
7W - 11L
1,446 SR
Queue Stats
251W - 250L
1,435 Elo+
Solo
Janus
Janus
WhiTheRock
Janus
Level 66
God Stats
8W - 5L
1,642 SR
Queue Stats
191W - 136L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
1 / 2 / 0
4,504
450
2,359
5,696
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
HedaOwO
Amaterasu
9
2 / 3 / 0
5,262
526
3,830
8,349
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
LostEmo
Izanami
7
0 / 5 / 1
4,282
428
1,651
4,602
987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
4,647
465
2,086
6,667
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 5 / 1
6,028
603
5,156
6,681
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EllEn_GRIPL3Y
Amaterasu
11
3 / 2 / 0
6,254
625
5,600
9,134
3,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
KCisZoinkd
Apollo
11
4 / 0 / 2
6,671
667
4,192
4,055
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
N3O x TRASH
Xing Tian
11
5 / 0 / 3
6,176
618
3,294
7,311
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
10
1 / 1 / 7
6,169
617
3,898
9,171
4,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
10
4 / 3 / 5
6,232
623
3,926
4,802
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
17
17
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
0
0.5
W
Amaterasu
EllEn_GRIPL3Y
Amaterasu
3
2
0
1.5
L
Amaterasu
HedaOwO
Amaterasu
2
3
0
0.67
W
Apollo
KCisZoinkd
Apollo
4
0
2
5
L
Izanami
LostEmo
Izanami
0
5
1
0.1
W
Xing Tian
N3O x TRASH
Xing Tian
5
0
3
6.5
W
Ne Zha
1
1
7
4.5
L
0
2
2
0.5
W
Janus
4
3
5
2.17
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,082
Damage
20,910
31,995
Taken
34,473
12,687
Mitigated
14,281
5,956
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,359
1,221
0
2,189
5,696
1,197
0
1,488
4,208
0
22,133
W
Amaterasu
EllEn_GRIPL3Y
Amaterasu
5,600
2,618
0
4,701
9,134
3,895
0
0
9,134
0
35,010
L
Amaterasu
HedaOwO
Amaterasu
3,830
2,260
0
1,724
8,349
6,126
0
0
8,349
0
19,476
W
Apollo
KCisZoinkd
Apollo
4,192
2,016
0
1,411
4,055
1,053
1,694
0
4,055
0
42,992
L
Izanami
LostEmo
Izanami
1,651
1,178
0
251
4,602
987
0
665
3,937
0
9,493
W
Xing Tian
N3O x TRASH
Xing Tian
3,294
201
0
2,885
7,311
2,983
0
651
6,660
33,778
834
W
Ne Zha
3,898
1,176
0
3,135
9,171
4,828
0
1,269
7,831
0
24,235
L
2,086
636
0
300
6,667
2,221
0
1,224
5,443
0
25,536
W
Janus
3,926
462
0
375
4,802
1,522
0
3,119
1,683
35,543
0
L
5,156
742
295
1,197
6,681
2,156
0
3,831
2,850
38,553
1,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,723
Gold Earned
31,502
226
Minions Killed
283
0
Camps Cleared
0
842,267
Distance Traveled
939,734
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,504
450
36
4
0
116,883
0
W
Amaterasu
6,254
625
58
6
0
180,860
0
L
Amaterasu
5,262
526
31
3
0
161,909
0
W
Apollo
6,671
667
72
7
0
186,292
1
L
Izanami
4,282
428
24
2
0
166,627
0
W
Xing Tian
6,176
618
55
6
0
215,940
0
W
Ne Zha
6,169
617
38
4
0
171,801
0
L
Thor
4,647
465
53
5
0
208,550
0
W
Janus
6,232
623
60
6
0
184,841
0
L
Ra
6,028
603
82
8
0
188,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role