Player Matchup

Nu Wa
Nu Wa
DeathAngelSoul0
Nu Wa
Level 77
God Stats
31W - 25L
1,457 SR
Queue Stats
250W - 280L
1,460 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
M00nB4by666
Ah Muzen Cab
Level 139
God Stats
0W - 2L
1,507 SR
Queue Stats
232W - 254L
1,427 Elo+
Party 1
Ah Puch
Ah Puch
Nadshot
Ah Puch
Level 140
God Stats
25W - 17L
1,540 SR
Queue Stats
110W - 92L
1,541 Elo+
Solo
Maui
Maui
Short_Shot_
Maui
Level 128
God Stats
0W - 3L
1,229 SR
Queue Stats
10W - 8L
1,551 Elo+
Solo
Hachiman
Hachiman
TeddyPorTuAno
Hachiman
Level 99
God Stats
59W - 55L
1,527 SR
Queue Stats
276W - 275L
1,478 Elo+
Solo
Team Averages
Level 117
1,452 SR
1,492 Elo+

VS

Team Averages
Level 77
1,623 SR
1,491 Elo+
Raijin
Raijin
 
Raijin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
IdleQazington
Ne Zha
Level 37
God Stats
4W - 4L
1,841 SR
Queue Stats
31W - 25L
1,535 Elo+
Solo
Neith
Neith
einfach_Zero
Neith
Level 44
God Stats
8W - 4L
1,574 SR
Queue Stats
16W - 11L
1,527 Elo+
Party 2
Shiva
Shiva
salamanca1096
Shiva
Level 63
God Stats
5W - 5L
1,701 SR
Queue Stats
107W - 110L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,446
460
6,970
7,707
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
M00nB4by666
Ah Muzen Cab
12
1 / 2 / 0
6,276
448
4,666
12,666
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Nadshot
Ah Puch
11
2 / 6 / 6
6,608
472
10,266
11,110
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 0
7,198
514
2,390
10,898
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hachiman
TeddyPorTuAno
Hachiman
13
8 / 4 / 3
7,600
543
9,009
10,176
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
6 / 0 / 3
8,484
606
8,860
8,167
2,174
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
 
Bacchus
10
1 / 5 / 5
6,474
462
7,023
13,693
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 0 / 2
8,773
627
3,851
12,028
5,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 7 / 2
6,808
486
6,622
12,388
3,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 0
7,953
568
8,847
9,097
6,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
14
Kills
19
19
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
3
7.5
W
Bacchus
 
Bacchus
1
5
5
0.7
L
1
3
2
0.67
W
4
0
2
5
L
Ah Muzen Cab
M00nB4by666
Ah Muzen Cab
1
2
0
0.5
L
Ah Puch
Nadshot
Ah Puch
2
6
6
0.83
L
2
4
0
0.5
L
Hachiman
TeddyPorTuAno
Hachiman
8
4
3
2.38
W
4
7
2
0.71
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,301
Damage
35,203
52,557
Taken
55,373
20,978
Mitigated
30,711
14,600
Healing
18,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,860
620
0
3,029
8,167
2,174
227
2,719
5,204
52,016
4,197
W
Bacchus
 
Bacchus
7,023
771
0
2,444
13,693
13,045
165
6,536
7,091
18,726
299
L
6,970
1,987
0
2,231
7,707
2,137
0
4,873
2,834
34,227
0
W
3,851
1,171
0
6,293
12,028
5,153
0
2,305
9,500
0
87,520
L
Ah Muzen Cab
M00nB4by666
Ah Muzen Cab
4,666
1,121
0
2,542
12,666
4,390
0
2,605
9,882
0
45,274
L
Ah Puch
Nadshot
Ah Puch
10,266
464
0
3,466
11,110
3,527
0
5,259
5,851
38,015
0
L
2,390
1,057
0
2,006
10,898
7,760
0
0
10,039
35,631
6,432
L
Hachiman
TeddyPorTuAno
Hachiman
9,009
6,081
0
4,355
10,176
3,164
696
2,475
7,701
0
38,426
W
6,622
1,632
0
4,756
12,388
3,609
0
4,760
7,509
0
32,608
W
8,847
1,340
0
1,938
9,097
6,730
299
2,419
6,586
0
42,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,128
Gold Earned
38,492
317
Minions Killed
392
0
Camps Cleared
0
1,265,682
Distance Traveled
1,372,378
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,484
606
106
8
0
250,984
2
W
Bacchus
6,474
462
23
2
0
268,934
0
L
Nu Wa
6,446
460
62
4
0
252,103
6
W
Ne Zha
8,773
627
144
10
0
318,851
2
L
Ah Muzen Cab
6,276
448
71
5
0
293,025
0
L
Ah Puch
6,608
472
57
4
0
249,833
0
L
Maui
7,198
514
71
5
0
224,798
3
L
Hachiman
7,600
543
56
4
0
245,923
1
W
Neith
6,808
486
58
4
0
267,961
0
W
Shiva
7,953
568
61
4
0
265,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role