Player Matchup

Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Mr Satan1776
Chaac
Level 65
God Stats
0W - 2L
1,198 SR
Queue Stats
90W - 132L
1,481 Elo+
Solo
Kali
Kali
RebornDude
Kali
Level 125
God Stats
1W - 3L
1,292 SR
Queue Stats
70W - 71L
1,532 Elo+
Solo
Bacchus
Bacchus
TimonGames
Bacchus
Level 68
God Stats
1W - 2L
1,675 SR
Queue Stats
5W - 6L
1,520 Elo+
Solo
Team Averages
Level 95
1,433 SR
1,507 Elo+

VS

Team Averages
Level 116
1,565 SR
1,475 Elo+
Cthulhu
Cthulhu
Cag8Mattrex
Cthulhu
Level 108
God Stats
9W - 8L
1,541 SR
Queue Stats
75W - 85L
1,470 Elo+
Party 1
Achilles
Achilles
Cag8spartano
Achilles
Level 105
God Stats
6W - 1L
1,806 SR
Queue Stats
96W - 88L
1,491 Elo+
Party 1
Hachiman
Hachiman
EternalMS
Hachiman
Level 145
God Stats
2W - 1L
1,543 SR
Queue Stats
81W - 93L
1,404 Elo+
Solo
Anubis
Anubis
LepperSasuke
Anubis
Level 98
God Stats
16W - 16L
1,416 SR
Queue Stats
156W - 138L
1,503 Elo+
Solo
Bakasura
Bakasura
Zay The Man7340
Bakasura
Level 122
God Stats
9W - 5L
1,522 SR
Queue Stats
410W - 384L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 1 / 0
3,847
769
323
1,256
226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
 
Ullr
6
1 / 1 / 0
3,414
683
1,713
2,814
664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 0
3,233
647
918
3,531
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

2
0 / 1 / 0
2,696
539
290
1,396
330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
TimonGames
Bacchus
5
1 / 0 / 1
3,555
711
1,281
2,685
1,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cag8Mattrex
Cthulhu
5
1 / 1 / 0
3,690
738
1,483
2,718
1,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Cag8spartano
Achilles
7
3 / 0 / 0
4,404
881
2,347
3,130
1,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
EternalMS
Hachiman
6
0 / 1 / 0
3,448
690
1,012
2,241
528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
8
1 / 0 / 1
4,550
910
784
1,903
782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bakasura
6
1 / 0 / 1
3,756
751
1,028
2,459
875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
6
6
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
L
Ullr
 
Ullr
1
1
0
1
W
Cthulhu
Cag8Mattrex
Cthulhu
1
1
0
1
W
Achilles
Cag8spartano
Achilles
3
0
0
3
W
Hachiman
EternalMS
Hachiman
0
1
0
0
W
Anubis
1
0
1
1.5
L
0
3
0
0
L
0
1
0
0
L
Bacchus
TimonGames
Bacchus
1
0
1
1.5
W
Bakasura
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,525
Damage
6,654
11,682
Taken
12,451
4,384
Mitigated
5,208
2,704
Healing
6,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
323
0
0
12
1,256
226
0
740
516
19,580
1,010
L
Ullr
 
Ullr
1,713
663
0
753
2,814
664
0
731
2,083
0
17,793
W
Cthulhu
Cag8Mattrex
Cthulhu
1,483
216
44
1,107
2,718
1,452
0
533
2,185
8,114
0
W
Achilles
Cag8spartano
Achilles
2,347
565
0
1,846
3,130
1,571
0
0
3,130
450
19,962
W
Hachiman
EternalMS
Hachiman
1,012
537
0
1,121
2,241
528
0
506
1,735
0
17,694
W
Anubis
784
0
0
1,535
1,903
782
0
245
1,586
30,891
0
L
918
271
0
409
3,531
1,412
0
133
3,218
0
8,357
L
290
75
0
336
1,396
330
0
44
1,319
0
4,433
L
Bacchus
TimonGames
Bacchus
1,281
215
0
1,194
2,685
1,752
0
752
1,815
6,777
0
W
Bakasura
1,028
523
0
1,033
2,459
875
0
242
2,217
0
11,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,745
Gold Earned
19,848
128
Minions Killed
183
0
Camps Cleared
0
431,925
Distance Traveled
579,182
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,847
769
56
11
0
103,883
0
L
Ullr
3,414
683
37
7
0
94,200
0
W
Cthulhu
3,690
738
14
3
0
108,587
0
W
Achilles
4,404
881
38
8
0
110,827
0
W
Hachiman
3,448
690
34
7
0
97,045
0
W
Anubis
4,550
910
67
13
0
103,509
2
L
Chaac
3,233
647
20
4
0
76,662
0
L
Kali
2,696
539
7
1
0
36,258
0
L
Bacchus
3,555
711
8
2
0
120,922
3
W
Bakasura
3,756
751
30
6
0
159,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role