Player Matchup

Janus
Janus
Silver III
Hx04Ds
Janus
Silver III
Level 123
God Stats
1W - 6L
1,231 SR
Queue Stats
120W - 142L
1,144 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
OxyFire98
Tsukuyomi
Silver II
Level 149
God Stats
18W - 24L
1,400 SR
Queue Stats
189W - 208L
1,064 MMR
Solo
Ares
Ares
Silver II
PinoPikvogel
Ares
Silver II
Level 86
God Stats
49W - 44L
1,473 SR
Queue Stats
264W - 279L
1,132 MMR
Solo
Guan Yu
Guan Yu
Silver II
Regulus1100
Guan Yu
Silver II
Level 120
God Stats
3W - 3L
1,577 SR
Queue Stats
29W - 42L
1,083 MMR
Solo
Anhur
Anhur
Silver II
back2lobby
Anhur
Silver II
Level 63
God Stats
0W - 1L
1,770 SR
Queue Stats
93W - 110L
1,112 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,490 SR
1,107 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,364 SR
1,061 MMR
Sun Wukong
Sun Wukong
Silver V
MA_KS--99
Sun Wukong
Silver V
Level 109
God Stats
6W - 6L
1,061 SR
Queue Stats
112W - 130L
873 MMR
Party 1
Geb
Geb
Silver III
ROBLOcop1337
Geb
Silver III
Level 62
God Stats
6W - 5L
1,471 SR
Queue Stats
56W - 56L
1,065 MMR
Party 2
Vulcan
Vulcan
Silver II
Robloxmaster700
Vulcan
Silver II
Level 68
God Stats
11W - 6L
1,611 SR
Queue Stats
63W - 64L
1,024 MMR
Party 2
Thoth
Thoth
Bronze IV
genti1999
Thoth
Bronze IV
Level 106
God Stats
1W - 1L
1,252 SR
Queue Stats
13W - 15L
1,235 MMR
Party 1
Arachne
Arachne
Silver I
sadfers
Arachne
Silver I
Level 157
God Stats
4W - 7L
1,425 SR
Queue Stats
449W - 487L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hx04Ds
Janus
10
1 / 4 / 0
6,143
473
744
5,030
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
OxyFire98
Tsukuyomi
12
2 / 3 / 2
7,039
541
5,982
9,713
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 1 / 0
5,999
461
2,404
11,656
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Regulus1100
Guan Yu
13
1 / 3 / 1
7,389
568
5,767
13,237
13,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anhur
10
0 / 4 / 1
5,893
453
3,851
10,018
3,552
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnubisNu WaChaacPoseidonNe Zha

VS

Bans
CharybdisAgniGaneshaCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MA_KS--99
Sun Wukong
14
2 / 2 / 3
8,161
628
7,873
10,199
8,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 1 / 4
6,799
523
7,903
8,016
5,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 0 / 4
7,112
547
6,986
3,344
1,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
genti1999
Thoth
15
6 / 1 / 0
9,049
696
5,154
2,958
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
sadfers
Arachne
13
4 / 1 / 3
7,578
583
7,654
10,725
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
15
15
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
Hx04Ds
Janus
1
4
0
0.25
W
Sun Wukong
MA_KS--99
Sun Wukong
2
2
3
1.75
L
Tsukuyomi
OxyFire98
Tsukuyomi
2
3
2
1
L
1
1
0
1
W
1
1
4
3
L
Guan Yu
Regulus1100
Guan Yu
1
3
1
0.5
W
2
0
4
4
L
Anhur
0
4
1
0.13
W
Thoth
genti1999
Thoth
6
1
0
6
W
Arachne
sadfers
Arachne
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,748
Damage
35,570
49,654
Taken
35,242
28,465
Mitigated
19,581
14,086
Healing
12,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Hx04Ds
Janus
744
61
0
375
5,030
1,128
0
3,054
1,486
31,176
77
W
Sun Wukong
MA_KS--99
Sun Wukong
7,873
1,725
0
3,248
10,199
8,058
0
353
9,794
0
61,369
L
Tsukuyomi
OxyFire98
Tsukuyomi
5,982
1,113
0
3,510
9,713
3,588
0
3,008
6,545
0
54,904
L
2,404
137
0
2,771
11,656
6,736
0
5,492
5,577
13,169
0
W
7,903
553
0
2,664
8,016
5,301
0
1,362
6,654
30,403
2,010
L
Guan Yu
Regulus1100
Guan Yu
5,767
798
23
4,700
13,237
13,461
0
0
13,237
0
54,353
W
6,986
199
129
1,716
3,344
1,177
227
460
2,884
49,379
1,006
L
Anhur
3,851
2,478
0
2,707
10,018
3,552
0
6,313
3,283
0
44,490
W
Thoth
genti1999
Thoth
5,154
26
0
562
2,958
921
1,023
734
2,186
59,880
0
W
Arachne
sadfers
Arachne
7,654
6,373
0
4,328
10,725
4,124
22
72
10,653
0
60,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,463
Gold Earned
38,699
354
Minions Killed
435
0
Camps Cleared
0
1,293,767
Distance Traveled
1,346,635
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,143
473
61
5
0
203,752
0
W
Sun Wukong
8,161
628
91
7
0
239,964
0
L
Tsukuyomi
7,039
541
90
7
0
289,424
3
L
Ares
5,999
461
17
1
0
289,908
6
W
Geb
6,799
523
39
3
0
295,717
0
L
Guan Yu
7,389
568
107
8
0
238,801
5
W
Vulcan
7,112
547
89
7
0
233,442
0
L
Anhur
5,893
453
79
6
0
271,882
0
W
Thoth
9,049
696
124
10
0
268,500
0
W
Arachne
7,578
583
92
7
0
309,012
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role