Player Matchup

Hercules
Hercules
 
Hercules
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ALRUNOS
Ymir
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,149 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PapaiKabu
Ah Muzen Cab
Level 201
God Stats
1W - 1L
1,215 SR
Queue Stats
60W - 66L
1,476 Elo+
Solo
Hades
Hades
Ruanzin_027
Hades
Level 122
God Stats
36W - 39L
1,498 SR
Queue Stats
209W - 211L
1,513 Elo+
Solo
Team Averages
Level 120
1,443 SR
1,427 Elo+

VS

Team Averages
Level 119
1,563 SR
1,546 Elo+
Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DoutorCirocô
Sylvanus
Level 96
God Stats
1W - 2L
1,347 SR
Queue Stats
25W - 6L
1,754 Elo+
Solo
Apollo
Apollo
Frannnnnnnn
Apollo
Level 162
God Stats
27W - 11L
1,824 SR
Queue Stats
291W - 242L
1,608 Elo+
Solo
Medusa
Medusa
andre0correia
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,371 Elo+
Solo
Janus
Janus
lucasn14k
Janus
Level 134
God Stats
3W - 5L
1,644 SR
Queue Stats
89W - 104L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 0 / 0
4,622
660
2,582
3,534
1,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
 
Hachiman
7
0 / 1 / 1
4,033
576
1,121
4,577
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
ALRUNOS
Ymir
7
1 / 0 / 1
4,474
639
2,082
3,321
1,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
PapaiKabu
Ah Muzen Cab
10
1 / 1 / 1
5,397
771
2,593
3,800
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 1 / 0
4,710
673
1,685
3,941
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 1 / 0
3,629
518
1,392
4,808
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
DoutorCirocô
Sylvanus
8
1 / 1 / 1
4,589
656
2,737
6,117
4,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
8
1 / 0 / 0
4,190
599
1,390
3,977
1,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

2
0 / 1 / 0
2,944
421
281
862
214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
lucasn14k
Janus
8
1 / 1 / 0
4,210
601
2,451
2,696
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
3
3
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
0
1
W
Hachiman
 
Hachiman
0
1
1
0.5
L
Artio
 
Artio
0
1
0
0
W
Ymir
ALRUNOS
Ymir
1
0
1
1.5
L
Sylvanus
DoutorCirocô
Sylvanus
1
1
1
1.5
L
Apollo
1
0
0
1
W
Ah Muzen Cab
PapaiKabu
Ah Muzen Cab
1
1
1
1.5
W
1
1
0
1
L
0
1
0
0
L
Janus
lucasn14k
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,063
Damage
8,251
19,173
Taken
18,460
6,549
Mitigated
7,927
7,781
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,582
1,120
0
2,117
3,534
1,645
0
1,150
2,384
0
23,784
W
Hachiman
 
Hachiman
1,121
605
0
2,129
4,577
1,126
0
242
4,335
0
25,505
L
Artio
 
Artio
1,392
167
0
2,150
4,808
1,858
0
0
4,536
10,186
0
W
Ymir
ALRUNOS
Ymir
2,082
397
0
980
3,321
1,536
0
1,379
1,822
11,477
0
L
Sylvanus
DoutorCirocô
Sylvanus
2,737
915
246
2,052
6,117
4,063
0
1,654
4,463
19,319
0
L
Apollo
1,390
756
0
2,566
3,977
1,049
0
35
3,905
0
26,782
W
Ah Muzen Cab
PapaiKabu
Ah Muzen Cab
2,593
1,508
0
521
3,800
991
0
1,635
2,165
0
42,596
W
1,685
0
57
1,977
3,941
1,251
0
1,846
1,887
26,320
793
L
281
191
0
4
862
214
0
106
756
0
1,554
L
Janus
lucasn14k
Janus
2,451
42
0
594
2,696
743
0
1,837
859
23,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,236
Gold Earned
19,562
234
Minions Killed
175
0
Camps Cleared
0
719,102
Distance Traveled
612,423
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,622
660
39
6
0
143,249
0
W
Hachiman
4,033
576
51
7
0
163,762
0
L
Artio
3,629
518
21
3
0
136,192
0
W
Ymir
4,474
639
23
3
0
140,302
0
L
Sylvanus
4,589
656
35
5
0
138,145
4
L
Apollo
4,190
599
67
10
0
174,243
0
W
Ah Muzen Cab
5,397
771
69
10
0
127,849
0
W
Hades
4,710
673
52
7
0
143,940
2
L
Medusa
2,944
421
3
0
0
26,531
0
L
Janus
4,210
601
49
7
0
137,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role