Player Matchup

Pele
Pele
Gold I
 
Pele
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
Alenator213
Charybdis
Gold IV
Level 68
God Stats
14W - 11L
1,569 SR
Queue Stats
200W - 206L
1,515 MMR
Solo
Anubis
Anubis
Gold III
PaPoown
Anubis
Gold III
Level 153
God Stats
18W - 11L
1,580 SR
Queue Stats
468W - 475L
1,557 MMR
Solo
Bacchus
Bacchus
Gold III
Zak-b2510
Bacchus
Gold III
Level 142
God Stats
7W - 5L
1,761 SR
Queue Stats
184W - 199L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,582 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,545 SR
1,528 MMR
Chaac
Chaac
Gold IV
KostasZog-
Chaac
Gold IV
Level 140
God Stats
13W - 9L
1,678 SR
Queue Stats
221W - 231L
1,548 MMR
Solo
Neith
Neith
Gold II
MegaSmom
Neith
Gold II
Level 191
God Stats
6W - 7L
1,595 SR
Queue Stats
175W - 182L
1,459 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Monā
Kumbhakarna
Bronze III
Level 107
God Stats
0W - 1L
1,433 SR
Queue Stats
1W - 3L
1,546 MMR
Solo
Da Ji
Da Ji
Gold III
Simbaktu11
Da Ji
Gold III
Level 107
God Stats
163W - 134L
1,571 SR
Queue Stats
565W - 573L
1,516 MMR
Solo
Kukulkan
Kukulkan
Gold II
julenator
Kukulkan
Gold II
Level 128
God Stats
1W - 3L
1,451 SR
Queue Stats
93W - 87L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 3 / 3
8,891
684
8,089
13,119
9,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
 
Bastet
15
6 / 2 / 8
8,480
652
6,913
9,191
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charybdis
Alenator213
Charybdis
14
3 / 2 / 1
8,145
627
9,686
8,318
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
PaPoown
Anubis
14
4 / 1 / 3
8,020
617
9,327
6,839
3,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Zak-b2510
Bacchus
13
1 / 0 / 7
7,826
602
4,397
10,029
9,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
MedusaMercuryAresSkadi

VS

Bans
ArachneThanatosKuzenboThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 4 / 2
7,589
584
8,940
12,644
7,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
MegaSmom
Neith
14
2 / 4 / 2
7,463
574
7,468
9,024
2,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kumbhakarna
Monā
Kumbhakarna
9
1 / 4 / 1
6,286
484
3,096
10,516
6,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Da Ji
11
3 / 3 / 2
6,722
517
5,131
12,465
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
julenator
Kukulkan
13
1 / 3 / 0
6,802
523
5,378
6,701
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
18
Kills
8
8
Deaths
18
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
3
3
1.83
W
Bastet
 
Bastet
6
2
8
5
W
Charybdis
Alenator213
Charybdis
3
2
1
1.75
L
Chaac
1
4
2
0.5
L
Neith
MegaSmom
Neith
2
4
2
0.75
L
Kumbhakarna
Monā
Kumbhakarna
1
4
1
0.38
W
Anubis
PaPoown
Anubis
4
1
3
5.5
L
Da Ji
3
3
2
1.33
W
Bacchus
Zak-b2510
Bacchus
1
0
7
4.5
L
Kukulkan
julenator
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,412
Damage
30,013
47,496
Taken
51,350
29,299
Mitigated
21,726
21,086
Healing
11,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,089
1,633
0
4,325
13,119
9,898
0
730
12,389
947
69,259
W
Bastet
 
Bastet
6,913
1,981
0
4,802
9,191
3,069
153
2,346
6,845
0
56,039
W
Charybdis
Alenator213
Charybdis
9,686
4,775
0
3,803
8,318
3,191
495
525
7,793
0
73,186
L
Chaac
8,940
1,912
0
3,681
12,644
7,719
0
1,828
10,816
1,263
55,747
L
Neith
MegaSmom
Neith
7,468
1,781
0
2,075
9,024
2,463
0
1,567
7,457
0
53,185
L
Kumbhakarna
Monā
Kumbhakarna
3,096
335
0
600
10,516
6,367
0
3,477
7,039
10,809
0
W
Anubis
PaPoown
Anubis
9,327
360
0
3,741
6,839
3,371
633
2,880
3,959
63,092
0
L
Da Ji
5,131
1,047
0
3,378
12,465
3,443
0
4,195
8,270
0
38,215
W
Bacchus
Zak-b2510
Bacchus
4,397
649
0
4,415
10,029
9,770
0
2,663
7,366
15,907
2,203
L
Kukulkan
julenator
Kukulkan
5,378
633
0
2,013
6,701
1,734
0
2,893
3,808
53,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,362
Gold Earned
34,862
475
Minions Killed
380
0
Camps Cleared
0
1,368,040
Distance Traveled
1,351,524
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,891
684
129
10
0
274,283
2
W
Bastet
8,480
652
99
8
0
323,177
1
W
Charybdis
8,145
627
126
10
0
235,389
3
L
Chaac
7,589
584
108
8
0
239,723
0
L
Neith
7,463
574
94
7
0
263,874
2
L
Kumbhakarna
6,286
484
15
1
0
283,278
5
W
Anubis
8,020
617
92
7
0
253,120
2
L
Da Ji
6,722
517
70
5
0
285,436
0
W
Bacchus
7,826
602
29
2
0
282,071
4
L
Kukulkan
6,802
523
93
7
0
279,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role