Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
jamad101
Ymir
Level 40
God Stats
5W - 2L
1,642 SR
Queue Stats
89W - 87L
1,399 Elo+
Party 1
Team Averages
Level 84
1,547 SR
1,466 Elo+

VS

Team Averages
Level 101
1,212 SR
1,368 Elo+
Maui
Maui
AK-777-xyz
Maui
Level 156
God Stats
22W - 12L
1,193 SR
Queue Stats
195W - 122L
1,475 Elo+
Solo
Susano
Susano
Killatron0
Susano
Level 60
God Stats
0W - 3L
1,162 SR
Queue Stats
1W - 4L
1,269 Elo+
Solo
Merlin
Merlin
Peney4
Merlin
Level 88
God Stats
0W - 2L
1,282 SR
Queue Stats
64W - 73L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 0 / 7
8,009
801
7,019
6,381
2,224
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
14
3 / 1 / 4
7,908
791
7,072
6,769
2,670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
5 / 1 / 4
8,293
829
4,915
10,276
8,922
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,397
740
6,723
10,730
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
Killatron0
Susano
11
1 / 6 / 0
6,859
686
4,782
8,116
2,824
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Peney4
Merlin
14
0 / 1 / 2
7,901
790
7,178
3,933
1,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
7
4.5
W
Baron Samedi
 
Baron Samedi
3
1
4
5
L
1
2
1
0.75
L
Susano
Killatron0
Susano
1
6
0
0.17
L
Merlin
Peney4
Merlin
0
1
2
1
W
Ymir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,006
Damage
18,683
23,426
Taken
22,779
13,816
Mitigated
11,416
6,329
Healing
2,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,019
3,045
0
2,164
6,381
2,224
23
3,907
2,474
0
27,551
W
Baron Samedi
 
Baron Samedi
7,072
635
1,060
2,573
6,769
2,670
0
4,245
2,524
34,052
0
L
6,723
1,083
0
726
10,730
7,198
0
4,479
6,197
16,095
2,727
L
Susano
Killatron0
Susano
4,782
388
0
474
8,116
2,824
0
4,998
3,105
0
11,154
L
Merlin
Peney4
Merlin
7,178
163
0
1,317
3,933
1,394
0
2,125
1,801
35,997
0
W
Ymir
4,915
815
0
532
10,276
8,922
0
5,174
5,102
13,621
1,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,210
Gold Earned
22,157
115
Minions Killed
115
0
Camps Cleared
0
526,280
Distance Traveled
537,020
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,009
801
40
4
0
167,449
0
W
Baron Samedi
7,908
791
56
6
0
176,959
0
L
Maui
7,397
740
33
3
0
191,774
2
L
Susano
6,859
686
13
1
0
162,011
5
L
Merlin
7,901
790
69
7
0
183,235
0
W
Ymir
8,293
829
19
2
0
181,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role