Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold III
DELTAGAMES47
Cabrakan
Gold III
Level 65
God Stats
2W - 4L
1,339 SR
Queue Stats
119W - 117L
1,573 MMR
Solo
Jormungandr
Jormungandr
Gold I
Larksonix
Jormungandr
Gold I
Level 147
God Stats
6W - 2L
1,692 SR
Queue Stats
92W - 80L
1,468 MMR
Solo
Pele
Pele
Gold II
lilPerets
Pele
Gold II
Level 140
God Stats
17W - 14L
1,536 SR
Queue Stats
324W - 319L
1,462 MMR
Solo
Nu Wa
Nu Wa
Gold I
碧桂园五星上将国米
Nu Wa
Gold I
Level 274
God Stats
139W - 106L
1,617 SR
Queue Stats
1,175W - 1,204L
1,568 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,537 SR
1,514 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,489 SR
1,491 MMR
Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
Calenser
Athena
Silver II
Level 125
God Stats
1W - 2L
1,261 SR
Queue Stats
9W - 9L
1,561 MMR
Solo
Fenrir
Fenrir
Gold III
Harsumit
Fenrir
Gold III
Level 63
God Stats
3W - 5L
1,750 SR
Queue Stats
60W - 66L
1,534 MMR
Solo
Xbalanque
Xbalanque
Silver III
MAR1O__03
Xbalanque
Silver III
Level 127
God Stats
4W - 4L
1,609 SR
Queue Stats
27W - 36L
1,493 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
dddoom0
Zhong Kui
Gold V
Level 137
God Stats
0W - 1L
1,326 SR
Queue Stats
13W - 17L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 2 / 0
6,731
612
5,158
6,600
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
DELTAGAMES47
Cabrakan
10
1 / 1 / 4
5,373
488
4,550
7,394
8,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Larksonix
Jormungandr
12
3 / 3 / 1
7,546
686
5,844
8,985
5,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Pele
13
4 / 0 / 2
7,198
654
3,487
7,877
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 6
7,702
700
6,419
3,942
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebKumbhakarnaSun Wukong

VS

Bans
LokiChang'eAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 1 / 0
4,489
408
699
1,631
269
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
Calenser
Athena
9
0 / 1 / 2
5,829
530
2,855
8,919
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
Harsumit
Fenrir
12
1 / 5 / 0
5,987
544
4,322
9,445
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
MAR1O__03
Xbalanque
11
3 / 2 / 0
6,156
560
6,688
6,577
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
dddoom0
Zhong Kui
11
3 / 4 / 0
6,362
578
6,375
10,950
5,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
7
7
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
2
0
1.5
L
Zeus
 
Zeus
0
1
0
0
L
Athena
Calenser
Athena
0
1
2
1
W
Cabrakan
DELTAGAMES47
Cabrakan
1
1
4
3
L
Fenrir
Harsumit
Fenrir
1
5
0
0.2
W
Jormungandr
Larksonix
Jormungandr
3
3
1
1.17
L
Xbalanque
MAR1O__03
Xbalanque
3
2
0
1.5
L
Zhong Kui
dddoom0
Zhong Kui
3
4
0
0.75
W
Pele
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
20,939
34,798
Taken
37,522
19,896
Mitigated
18,913
10,425
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,158
2,281
0
2,815
6,600
2,122
0
1,242
5,358
0
50,908
L
Zeus
 
Zeus
699
385
0
121
1,631
269
0
769
735
15,512
0
L
Athena
Calenser
Athena
2,855
1,356
0
2,151
8,919
7,320
0
2,931
5,877
17,194
78
W
Cabrakan
DELTAGAMES47
Cabrakan
4,550
611
0
2,565
7,394
8,034
0
677
6,717
12,783
0
L
Fenrir
Harsumit
Fenrir
4,322
467
0
915
9,445
3,548
0
4,292
4,955
0
46,613
W
Jormungandr
Larksonix
Jormungandr
5,844
1,635
0
2,080
8,985
5,744
0
5,379
3,606
44,337
579
L
Xbalanque
MAR1O__03
Xbalanque
6,688
2,866
0
2,949
6,577
1,817
39
1,471
5,018
0
46,857
L
Zhong Kui
dddoom0
Zhong Kui
6,375
1,564
0
4,509
10,950
5,959
0
5,982
4,235
40,768
1,221
W
Pele
3,487
1,137
0
2,465
7,877
2,866
0
2,039
5,838
0
67,133
W
6,419
906
0
500
3,942
1,130
421
488
3,454
53,489
295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,550
Gold Earned
28,823
435
Minions Killed
304
0
Camps Cleared
0
1,152,475
Distance Traveled
981,451
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,731
612
102
9
0
203,069
0
L
Zeus
4,489
408
36
3
0
90,883
0
L
Athena
5,829
530
32
3
0
237,937
3
W
Cabrakan
5,373
488
10
1
0
231,384
5
L
Fenrir
5,987
544
81
7
0
254,326
0
W
Jormungandr
7,546
686
103
9
0
204,136
0
L
Xbalanque
6,156
560
83
8
0
203,305
0
L
Zhong Kui
6,362
578
72
7
0
195,000
2
W
Pele
7,198
654
103
9
0
288,192
0
W
Nu Wa
7,702
700
117
11
0
225,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role