Player Matchup

Anhur
Anhur
GaiusBoNuS2017
Anhur
Level 119
God Stats
2W - 2L
1,511 SR
Queue Stats
392W - 369L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
KimBO923944
Ne Zha
Level 122
God Stats
14W - 12L
1,354 SR
Queue Stats
466W - 456L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
Kronbloms
Cthulhu
Level 153
God Stats
119W - 87L
1,558 SR
Queue Stats
407W - 414L
1,474 Elo+
Solo
Mulan
Mulan
milamalfoy
Mulan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 55L
1,453 Elo+
Solo
Ra
Ra
nabonoka
Ra
Level 89
God Stats
10W - 9L
1,555 SR
Queue Stats
256W - 257L
1,424 Elo+
Solo
Team Averages
Level 114
1,496 SR
1,452 Elo+

VS

Team Averages
Level 62
1,491 SR
1,462 Elo+
Baron Samedi
Baron Samedi
Consti4389
Baron Samedi
Level 86
God Stats
0W - 3L
1,187 SR
Queue Stats
106W - 99L
1,485 Elo+
Party 2
Chaac
Chaac
Kokushibo1095
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
SpyderTheSpider
Kumbhakarna
Level 66
God Stats
11W - 8L
1,566 SR
Queue Stats
172W - 188L
1,422 Elo+
Solo
Izanami
Izanami
XxCrazyAustriaxX
Izanami
Level 94
God Stats
4W - 4L
1,500 SR
Queue Stats
67W - 79L
1,452 Elo+
Party 2
Lancelot
Lancelot
jazzypickle75
Lancelot
Level 61
God Stats
3W - 4L
1,702 SR
Queue Stats
133W - 129L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,544
467
7,983
11,420
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
15
3 / 0 / 6
7,971
569
3,905
9,162
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Kronbloms
Cthulhu
12
2 / 0 / 2
8,035
574
7,888
9,144
5,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
15
9 / 0 / 5
9,813
701
7,834
9,154
9,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

16
7 / 2 / 0
9,500
679
9,898
11,313
5,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Consti4389
Baron Samedi
13
3 / 4 / 0
7,071
505
5,250
10,019
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 10 / 0
5,973
427
3,366
12,329
6,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
SpyderTheSpider
Kumbhakarna
11
0 / 2 / 4
6,693
478
5,410
16,756
11,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 2 / 1
6,580
470
6,308
7,201
2,104
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
jazzypickle75
Lancelot
11
1 / 4 / 0
6,501
464
5,002
9,688
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
21
Kills
6
6
Deaths
22
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Consti4389
Baron Samedi
3
4
0
0.75
W
0
4
2
0.25
W
Ne Zha
3
0
6
6
L
0
10
0
0
W
Cthulhu
Kronbloms
Cthulhu
2
0
2
3
L
Kumbhakarna
SpyderTheSpider
Kumbhakarna
0
2
4
1
L
2
2
1
1.25
L
Lancelot
jazzypickle75
Lancelot
1
4
0
0.25
W
Mulan
9
0
5
11.5
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,508
Damage
25,336
50,193
Taken
55,993
26,392
Mitigated
27,963
24,046
Healing
11,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Consti4389
Baron Samedi
5,250
551
133
2,075
10,019
4,676
28
4,881
5,081
42,025
658
W
7,983
3,028
0
2,962
11,420
3,545
670
3,260
8,160
0
40,033
W
Ne Zha
3,905
398
0
5,374
9,162
3,361
58
740
8,422
0
52,900
L
3,366
1,405
0
585
12,329
6,127
221
1,445
10,884
0
30,840
W
Cthulhu
Kronbloms
Cthulhu
7,888
536
2,487
2,950
9,144
5,215
299
1,714
7,430
36,397
2,850
L
Kumbhakarna
SpyderTheSpider
Kumbhakarna
5,410
412
0
3,871
16,756
11,276
0
6,961
9,795
28,350
0
L
6,308
4,123
341
2,850
7,201
2,104
0
3,047
4,154
0
46,266
L
Lancelot
jazzypickle75
Lancelot
5,002
1,267
0
1,180
9,688
3,780
0
1,705
7,983
0
39,847
W
Mulan
7,834
1,191
0
2,970
9,154
9,266
351
0
9,154
6,558
53,083
W
9,898
783
573
6,730
11,313
5,005
45
5,027
6,286
80,208
1,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,863
Gold Earned
32,818
446
Minions Killed
319
0
Camps Cleared
0
1,455,174
Distance Traveled
1,366,814
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,071
505
73
5
0
250,000
3
W
Anhur
6,544
467
60
4
0
254,156
0
W
Ne Zha
7,971
569
98
7
0
327,226
0
L
Chaac
5,973
427
48
3
0
264,926
0
W
Cthulhu
8,035
574
60
4
0
300,416
5
L
Kumbhakarna
6,693
478
29
2
0
284,751
1
L
Izanami
6,580
470
99
7
0
264,595
5
L
Lancelot
6,501
464
70
5
0
302,542
0
W
Mulan
9,813
701
94
7
0
272,828
0
W
Ra
9,500
679
134
10
0
300,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role