Player Matchup

Serqet
Serqet
AJVanO
Serqet
Level 148
God Stats
1W - 1L
1,672 SR
Queue Stats
13W - 12L
1,557 Elo+
Solo
Guan Yu
Guan Yu
Hemp__Depot
Guan Yu
Level 181
God Stats
63W - 51L
1,621 SR
Queue Stats
472W - 523L
1,539 Elo+
Solo
Rama
Rama
Yuriiism
Rama
Level 194
God Stats
26W - 28L
1,682 SR
Queue Stats
178W - 104L
1,594 Elo+
Solo
Vulcan
Vulcan
ZZeroTR
Vulcan
Level 38
God Stats
10W - 9L
1,734 SR
Queue Stats
111W - 119L
1,501 Elo+
Solo
Cerberus
Cerberus
exacting_polka72
Cerberus
Level 48
God Stats
316W - 332L
1,399 SR
Queue Stats
1,028W - 1,062L
1,447 Elo+
Solo
Team Averages
Level 122
1,622 SR
1,527 Elo+

VS

Team Averages
Level 119
1,543 SR
1,520 Elo+
Agni
Agni
Dopanevera
Agni
Level 144
God Stats
46W - 39L
1,614 SR
Queue Stats
1,101W - 1,059L
1,561 Elo+
Solo
Mercury
Mercury
LordBalthamos
Mercury
Level 149
God Stats
10W - 9L
1,637 SR
Queue Stats
393W - 356L
1,583 Elo+
Solo
Raijin
Raijin
SenseiKenpai
Raijin
Level 116
God Stats
7W - 3L
1,512 SR
Queue Stats
187W - 192L
1,493 Elo+
Solo
Ullr
Ullr
SmurfB0RG
Ullr
Level 124
God Stats
27W - 33L
1,454 SR
Queue Stats
143W - 155L
1,472 Elo+
Solo
Cthulhu
Cthulhu
pinkflamedragon
Cthulhu
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
126W - 114L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AJVanO
Serqet
10
0 / 1 / 2
6,092
1,218
1,132
4,983
1,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Hemp__Depot
Guan Yu
10
1 / 3 / 1
5,804
1,161
2,989
7,969
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
10
1 / 3 / 1
5,825
1,165
3,240
5,002
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vulcan
ZZeroTR
Vulcan
10
0 / 2 / 1
5,536
1,107
2,951
4,520
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,163
1,033
786
2,240
814
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

354

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,072
1,214
8,038
1,388
364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
11
2 / 0 / 4
6,573
1,315
1,371
3,382
1,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
11
4 / 0 / 5
6,817
1,363
7,674
2,034
614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
11
3 / 0 / 4
6,488
1,298
3,490
3,047
838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 6
5,638
1,128
2,195
3,895
2,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
2
Kills
10
10
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Serqet
AJVanO
Serqet
0
1
2
1
W
1
0
7
4.5
L
Guan Yu
Hemp__Depot
Guan Yu
1
3
1
0.5
W
Mercury
2
0
4
4
W
Raijin
4
0
5
6.5
W
Ullr
3
0
4
5
L
Rama
1
3
1
0.5
L
Vulcan
ZZeroTR
Vulcan
0
2
1
0.25
L
0
1
0
0
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,098
Damage
22,768
24,714
Taken
13,746
10,211
Mitigated
5,254
3,267
Healing
2,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AJVanO
Serqet
1,132
0
0
1,001
4,983
1,877
0
3,178
1,675
0
9,395
W
8,038
43
0
195
1,388
364
0
236
1,118
15,449
0
L
Guan Yu
Hemp__Depot
Guan Yu
2,989
348
722
1,081
7,969
5,399
0
4,703
2,832
0
6,050
W
Mercury
1,371
612
0
0
3,382
1,082
0
464
2,887
0
12,497
W
Raijin
7,674
669
0
249
2,034
614
0
878
1,156
14,836
0
W
Ullr
3,490
924
0
753
3,047
838
0
1,055
1,759
0
11,343
L
Rama
3,240
2,506
0
0
5,002
1,053
0
3,834
888
0
14,995
L
Vulcan
ZZeroTR
Vulcan
2,951
95
0
230
4,520
1,068
0
3,593
678
11,797
357
L
786
41
0
233
2,240
814
0
1,314
734
2,518
0
W
2,195
66
0
824
3,895
2,356
0
947
2,520
6,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,420
Gold Earned
31,588
85
Minions Killed
91
3
Camps Cleared
5
475,053
Distance Traveled
507,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,092
1,218
24
5
1
109,547
0
W
Agni
6,072
1,214
22
4
2
106,395
0
L
Guan Yu
5,804
1,161
6
1
1
107,460
0
W
Mercury
6,573
1,315
30
6
2
133,732
0
W
Raijin
6,817
1,363
14
3
0
95,464
0
W
Ullr
6,488
1,298
18
4
1
105,644
0
L
Rama
5,825
1,165
28
6
1
92,837
0
L
Vulcan
5,536
1,107
19
4
0
112,216
0
L
Cerberus
5,163
1,033
8
2
0
52,993
0
W
Cthulhu
5,638
1,128
7
1
0
66,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role