Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BIondî
Charybdis
Level 86
God Stats
19W - 27L
1,570 SR
Queue Stats
161W - 193L
1,528 Elo+
Party 1
Bakasura
Bakasura
Ohazar
Bakasura
Level 185
God Stats
4W - 1L
1,653 SR
Queue Stats
189W - 191L
1,556 Elo+
Party 1
Sylvanus
Sylvanus
SpIeen
Sylvanus
Level 146
God Stats
5W - 7L
1,493 SR
Queue Stats
91W - 122L
1,479 Elo+
Party 1
Surtr
Surtr
Vodkman
Surtr
Level 84
God Stats
5W - 3L
1,577 SR
Queue Stats
137W - 141L
1,573 Elo+
Party 1
Team Averages
Level 125
1,559 SR
1,527 Elo+

VS

Team Averages
Level 92
1,358 SR
1,455 Elo+
Serqet
Serqet
 
Serqet
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Kamcios
Skadi
Level 106
God Stats
25W - 26L
1,467 SR
Queue Stats
94W - 105L
1,465 Elo+
Solo
Ra
Ra
Oleg8085
Ra
Level 81
God Stats
151W - 168L
1,430 SR
Queue Stats
214W - 266L
1,376 Elo+
Solo
Thor
Thor
SexyMVP1
Thor
Level 30
God Stats
1W - 5L
1,112 SR
Queue Stats
92W - 113L
1,411 Elo+
Solo
Ne Zha
Ne Zha
VirusF4NTOM
Ne Zha
Level 127
God Stats
0W - 2L
1,280 SR
Queue Stats
468W - 446L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
8 / 0 / 5
8,151
815
13,471
7,923
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
BIondî
Charybdis
13
5 / 2 / 0
7,553
755
5,561
7,844
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bakasura
Ohazar
Bakasura
13
7 / 2 / 2
7,896
790
8,541
10,548
4,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
SpIeen
Sylvanus
11
2 / 2 / 10
6,969
697
2,554
7,865
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
Vodkman
Surtr
12
6 / 2 / 5
6,843
684
5,301
9,365
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
2 / 5 / 3
5,322
532
3,590
9,565
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
Kamcios
Skadi
9
1 / 5 / 4
5,359
536
6,898
7,077
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 7 / 2
4,537
454
992
6,317
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
10
2 / 6 / 1
5,328
533
4,326
9,241
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
9
3 / 6 / 0
5,565
557
5,504
11,436
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
28
Kills
8
8
Deaths
29
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
5
10.5
L
Serqet
 
Serqet
2
5
3
0.7
W
Charybdis
BIondî
Charybdis
5
2
0
2.5
L
Skadi
Kamcios
Skadi
1
5
4
0.6
W
Bakasura
Ohazar
Bakasura
7
2
2
4
L
0
7
2
0.14
L
Thor
2
6
1
0.42
W
Sylvanus
SpIeen
Sylvanus
2
2
10
3.5
L
Ne Zha
3
6
0
0.5
W
Surtr
Vodkman
Surtr
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,428
Damage
21,310
43,545
Taken
43,636
19,645
Mitigated
15,274
23,240
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,471
5,987
0
5,320
7,923
2,321
5,401
173
7,497
57,168
4,493
L
Serqet
 
Serqet
3,590
1,087
0
569
9,565
3,039
0
4,055
5,251
0
28,573
W
Charybdis
BIondî
Charybdis
5,561
3,060
0
3,282
7,844
2,714
2,871
0
7,844
0
56,841
L
Skadi
Kamcios
Skadi
6,898
2,426
0
208
7,077
1,628
0
1,942
5,135
0
27,907
W
Bakasura
Ohazar
Bakasura
8,541
5,254
0
5,162
10,548
4,720
345
163
9,611
0
30,839
L
992
68
216
357
6,317
1,234
76
2,488
3,768
18,810
0
L
Thor
4,326
1,316
0
281
9,241
3,001
0
5,185
3,943
0
15,086
W
Sylvanus
SpIeen
Sylvanus
2,554
398
1,727
2,988
7,865
5,946
78
586
7,144
11,404
637
L
Ne Zha
5,504
1,719
0
3,658
11,436
6,372
0
2,441
6,836
0
25,886
W
Surtr
Vodkman
Surtr
5,301
2,172
0
4,761
9,365
3,944
44
70
9,229
1,472
40,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
26,111
385
Minions Killed
204
0
Camps Cleared
0
1,016,093
Distance Traveled
960,499
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,151
815
105
11
0
179,603
0
L
Serqet
5,322
532
52
5
0
226,569
0
W
Charybdis
7,553
755
100
10
0
187,923
0
L
Skadi
5,359
536
39
4
0
192,976
0
W
Bakasura
7,896
790
91
9
0
218,569
2
L
Ra
4,537
454
35
4
0
169,640
0
L
Thor
5,328
533
38
4
0
185,157
0
W
Sylvanus
6,969
697
12
1
0
202,944
3
L
Ne Zha
5,565
557
40
4
0
186,157
0
W
Surtr
6,843
684
77
8
0
227,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role