Player Matchup

Mulan
Mulan
 
Mulan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Smurf234293
Ymir
Level 78
God Stats
43W - 60L
1,472 SR
Queue Stats
146W - 146L
1,474 Elo+
Party 1
Bellona
Bellona
Ultimate_Chaos11
Bellona
Level 149
God Stats
4W - 4L
1,503 SR
Queue Stats
38W - 36L
1,476 Elo+
Solo
Charybdis
Charybdis
gamerpro0612
Charybdis
Level 108
God Stats
19W - 10L
1,649 SR
Queue Stats
220W - 212L
1,474 Elo+
Party 1
Raijin
Raijin
prestigeHz4rD
Raijin
Level 147
God Stats
6W - 1L
1,718 SR
Queue Stats
302W - 293L
1,435 Elo+
Solo
Team Averages
Level 121
1,568 SR
1,472 Elo+

VS

Team Averages
Level 119
1,546 SR
1,494 Elo+
Horus
Horus
AP-LII
Horus
Level 109
God Stats
13W - 13L
1,529 SR
Queue Stats
536W - 551L
1,419 Elo+
Party 2
Olorun
Olorun
C4NTM4N
Olorun
Level 138
God Stats
4W - 5L
1,720 SR
Queue Stats
96W - 103L
1,551 Elo+
Solo
Chernobog
Chernobog
DEVIANT_nand
Chernobog
Level 89
God Stats
31W - 20L
1,508 SR
Queue Stats
190W - 230L
1,407 Elo+
Party 2
Aphrodite
Aphrodite
MorganLaFaye
Aphrodite
Level 155
God Stats
18W - 10L
1,675 SR
Queue Stats
215W - 205L
1,502 Elo+
Solo
Tyr
Tyr
ViBritanniia
Tyr
Level 102
God Stats
4W - 5L
1,297 SR
Queue Stats
70W - 50L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 3 / 2
5,475
548
2,943
6,556
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
0 / 0 / 2
5,520
552
2,112
8,665
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 0
5,791
579
1,600
7,958
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
gamerpro0612
Charybdis
10
2 / 0 / 0
5,535
554
5,064
7,223
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 1
6,614
661
4,911
4,054
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AP-LII
Horus
4
0 / 3 / 0
3,936
394
696
3,553
1,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Olorun
C4NTM4N
Olorun
12
4 / 1 / 0
6,948
695
3,918
7,158
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
DEVIANT_nand
Chernobog
9
0 / 2 / 1
5,235
524
8,118
6,672
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Aphrodite
MorganLaFaye
Aphrodite
9
0 / 0 / 0
5,348
535
2,644
4,843
2,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
5 / 0 / 0
7,080
708
5,933
6,295
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
9
9
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
3
2
0.67
L
Horus
AP-LII
Horus
0
3
0
0
L
Olorun
C4NTM4N
Olorun
4
1
0
4
L
Chernobog
DEVIANT_nand
Chernobog
0
2
1
0.25
L
Aphrodite
MorganLaFaye
Aphrodite
0
0
0
0
W
0
0
2
1
W
0
4
0
0
L
5
0
0
5
W
Charybdis
gamerpro0612
Charybdis
2
0
0
2
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,630
Damage
21,309
34,456
Taken
28,521
15,022
Mitigated
13,161
9,804
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
2,943
479
0
0
6,556
2,856
0
1,411
5,145
0
32,463
L
Horus
AP-LII
Horus
696
153
0
335
3,553
1,344
0
1,080
2,295
0
7,905
L
Olorun
C4NTM4N
Olorun
3,918
2,039
20
2,582
7,158
2,306
0
3,131
3,661
50,520
0
L
Chernobog
DEVIANT_nand
Chernobog
8,118
4,039
0
1,418
6,672
2,192
0
1,323
5,349
0
43,238
L
Aphrodite
MorganLaFaye
Aphrodite
2,644
347
2,355
3,261
4,843
2,260
0
929
3,898
16,791
0
W
2,112
156
127
2,632
8,665
4,774
0
1,702
6,963
16,572
0
W
1,600
788
0
2,660
7,958
4,114
0
0
7,958
0
37,796
L
5,933
605
0
2,777
6,295
5,059
0
0
6,295
0
43,672
W
Charybdis
gamerpro0612
Charybdis
5,064
3,308
0
4,135
7,223
1,968
0
916
6,307
0
44,487
W
4,911
249
0
250
4,054
1,310
0
2,533
1,521
46,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
28,547
328
Minions Killed
280
0
Camps Cleared
0
1,027,990
Distance Traveled
879,827
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,475
548
57
6
0
218,147
0
L
Horus
3,936
394
11
1
0
97,008
0
L
Olorun
6,948
695
94
9
0
194,380
4
L
Chernobog
5,235
524
69
7
0
185,065
0
L
Aphrodite
5,348
535
32
3
0
197,601
2
W
Ymir
5,520
552
26
3
0
209,533
0
W
Bellona
5,791
579
87
9
0
209,006
0
L
Tyr
7,080
708
74
7
0
205,773
1
W
Charybdis
5,535
554
79
8
0
185,603
0
W
Raijin
6,614
661
79
8
0
205,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role