Player Matchup

Bastet
Bastet
 
Bastet
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ChaosxDevil
Vamana
Level 115
God Stats
3W - 3L
1,278 SR
Queue Stats
158W - 173L
1,396 Elo+
Solo
Jing Wei
Jing Wei
Doubl3r
Jing Wei
Level 68
God Stats
28W - 30L
1,503 SR
Queue Stats
52W - 62L
1,450 Elo+
Solo
Raijin
Raijin
JuniThePunisher
Raijin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,562 Elo+
Solo
Maui
Maui
blig464646464
Maui
Level 153
God Stats
16W - 7L
1,594 SR
Queue Stats
66W - 32L
1,613 Elo+
Solo
Team Averages
Level 114
1,475 SR
1,504 Elo+

VS

Team Averages
Level 112
1,521 SR
1,455 Elo+
Charon
Charon
 
Charon
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Asazelle
Nemesis
Level 28
God Stats
4W - 2L
1,565 SR
Queue Stats
21W - 26L
1,406 Elo+
Party 1
Rama
Rama
Cast ironSlinky
Rama
Level 104
God Stats
11W - 10L
1,516 SR
Queue Stats
179W - 216L
1,448 Elo+
Solo
Fenrir
Fenrir
Hyza420
Fenrir
Level 135
God Stats
3W - 2L
1,526 SR
Queue Stats
21W - 27L
1,430 Elo+
Party 1
Nut
Nut
Mophebus
Nut
Level 138
God Stats
64W - 74L
1,496 SR
Queue Stats
140W - 152L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 0 / 1
6,542
1,308
3,960
2,011
740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vamana
11
0 / 0 / 5
5,856
1,171
2,053
2,158
1,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jing Wei
Doubl3r
Jing Wei
11
2 / 0 / 2
5,859
1,172
3,893
2,201
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 0 / 2
6,085
1,217
3,073
2,109
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 5
5,660
1,132
1,793
2,654
2,462
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

414

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 0
5,455
1,091
3,796
6,678
5,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Asazelle
Nemesis
9
0 / 0 / 0
5,172
1,034
126
536
204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
0 / 3 / 0
5,654
1,131
1,864
5,087
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
Hyza420
Fenrir
9
0 / 0 / 0
5,053
1,011
0
0
0
10
0 / 2 / 0
5,783
1,157
2,037
4,706
1,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
6
Kills
0
0
Deaths
6
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
1
3.5
L
Charon
 
Charon
0
1
0
0
L
Nemesis
Asazelle
Nemesis
0
0
0
0
L
0
3
0
0
W
Vamana
0
0
5
2.5
W
Jing Wei
Doubl3r
Jing Wei
2
0
2
3
L
Fenrir
Hyza420
Fenrir
0
0
0
0
W
1
0
2
2
L
0
2
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,772
Damage
7,823
11,133
Taken
17,007
6,166
Mitigated
8,883
1,371
Healing
659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,960
732
0
375
2,011
740
0
755
1,256
0
13,200
L
Charon
 
Charon
3,796
67
0
583
6,678
5,432
0
2,330
4,162
9,379
0
L
Nemesis
Asazelle
Nemesis
126
0
0
67
536
204
0
0
505
0
2,110
L
1,864
1,773
0
9
5,087
1,746
0
1,273
3,738
0
12,378
W
Vamana
2,053
354
0
148
2,158
1,612
0
860
1,298
0
6,344
W
Jing Wei
Doubl3r
Jing Wei
3,893
3,712
0
848
2,201
702
0
850
1,351
0
13,024
L
Fenrir
Hyza420
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
3,073
244
0
0
2,109
650
0
692
1,417
13,925
489
L
2,037
660
0
0
4,706
1,501
0
1,185
3,484
0
19,134
W
1,793
432
0
0
2,654
2,462
0
639
2,015
5,803
19

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,002
Gold Earned
27,117
89
Minions Killed
79
4
Camps Cleared
3
540,292
Distance Traveled
300,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,542
1,308
16
3
2
108,166
0
L
Charon
5,455
1,091
6
1
0
120,384
0
L
Nemesis
5,172
1,034
4
1
2
19,083
0
L
Rama
5,654
1,131
22
4
1
82,953
0
W
Vamana
5,856
1,171
13
3
1
114,265
0
W
Jing Wei
5,859
1,172
19
4
1
110,328
0
L
Fenrir
5,053
1,011
0
0
0
413
0
W
Raijin
6,085
1,217
30
6
0
100,938
0
L
Nut
5,783
1,157
47
9
0
77,267
0
W
Maui
5,660
1,132
11
2
0
106,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role