Player Matchup

Bellona
Bellona
Diamond III
 
Bellona
Diamond III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond I
Awakening
Maui
Diamond I
Level 167
God Stats
1W - 1L
1,423 SR
Queue Stats
64W - 33L
2,182 MMR
Party 1
Apollo
Apollo
Diamond II
Connor609
Apollo
Diamond II
Level 212
God Stats
1W - 0L
1,491 SR
Queue Stats
181W - 168L
1,881 MMR
Party 2
Vulcan
Vulcan
Platinum I
iKeffyi
Vulcan
Platinum I
Level 164
God Stats
78W - 48L
1,666 SR
Queue Stats
246W - 234L
1,836 MMR
Party 2
Ravana
Ravana
Diamond I
θmar
Ravana
Diamond I
Level 129
God Stats
31W - 35L
1,596 SR
Queue Stats
270W - 223L
2,224 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,535 SR
1,925 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 166
1,617 SR
2,036 MMR
Ullr
Ullr
Diamond III
DarthMikecy
Ullr
Diamond III
Level 157
God Stats
43W - 43L
1,602 SR
Queue Stats
171W - 139L
2,157 MMR
Party 3
Sobek
Sobek
Platinum III
EmilioLujano
Sobek
Platinum III
Level 148
God Stats
1W - 3L
1,404 SR
Queue Stats
269W - 261L
1,818 MMR
Solo
Tyr
Tyr
Diamond IV
Floated1
Tyr
Diamond IV
Level 178
God Stats
68W - 63L
1,647 SR
Queue Stats
247W - 220L
2,041 MMR
Party 3
Scylla
Scylla
Diamond III
NozzerGames
Scylla
Diamond III
Level 143
God Stats
23W - 19L
1,636 SR
Queue Stats
185W - 157L
2,163 MMR
Solo
Lancelot
Lancelot
Diamond III
UnlukoMaluko
Lancelot
Diamond III
Level 204
God Stats
3W - 4L
1,795 SR
Queue Stats
128W - 81L
2,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
3 / 2 / 6
10,216
601
13,003
18,835
17,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Maui
14
2 / 0 / 12
8,753
515
9,445
10,680
9,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Connor609
Apollo
17
10 / 5 / 2
11,202
659
15,039
14,939
7,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
iKeffyi
Vulcan
18
5 / 0 / 2
10,813
636
10,024
5,684
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
θmar
Ravana
16
4 / 1 / 7
9,455
556
7,336
7,223
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KumbhakarnaChang'eThanatosBastet

VS

Bans
ThorCthulhuOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
8,200
482
8,020
15,864
6,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 6 / 3
8,489
499
5,621
17,121
15,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

13
0 / 4 / 1
8,049
473
8,897
19,394
15,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
15
1 / 5 / 1
9,040
532
7,654
10,227
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
UnlukoMaluko
Lancelot
15
2 / 4 / 3
8,329
490
6,553
12,728
5,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
24
Kills
8
8
Deaths
24
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
2
6
3
W
Maui
2
0
12
8
W
Apollo
Connor609
Apollo
10
5
2
2.2
L
2
5
2
0.6
L
3
6
3
0.75
L
0
4
1
0.13
L
Scylla
1
5
1
0.3
L
Lancelot
UnlukoMaluko
Lancelot
2
4
3
0.88
W
Vulcan
iKeffyi
Vulcan
5
0
2
6
W
Ravana
θmar
Ravana
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,847
Damage
36,745
57,361
Taken
75,334
40,200
Mitigated
45,960
17,470
Healing
17,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,003
3,297
0
6,146
18,835
17,258
575
2,975
15,860
0
78,628
W
Maui
9,445
2,383
0
1,489
10,680
9,966
0
3,764
6,916
30,987
9,718
W
Apollo
Connor609
Apollo
15,039
9,307
0
6,495
14,939
7,065
0
3,499
11,440
0
84,165
L
8,020
3,613
0
3,355
15,864
6,085
0
3,374
12,490
0
68,758
L
5,621
173
0
4,224
17,121
15,090
0
4,415
12,465
22,911
1,078
L
8,897
338
0
8,075
19,394
15,964
0
3,409
14,629
0
55,806
L
Scylla
7,654
665
0
860
10,227
2,911
0
4,069
5,796
81,138
0
L
Lancelot
UnlukoMaluko
Lancelot
6,553
1,169
0
641
12,728
5,910
0
3,034
9,444
0
69,242
W
Vulcan
iKeffyi
Vulcan
10,024
308
0
626
5,684
2,076
606
1,698
3,986
92,197
1,423
W
Ravana
θmar
Ravana
7,336
1,755
0
2,714
7,223
3,835
59
1,669
5,554
0
66,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,439
Gold Earned
42,107
598
Minions Killed
532
0
Camps Cleared
0
1,830,444
Distance Traveled
1,786,722
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,216
601
129
8
0
324,001
2
W
Maui
8,753
515
56
3
0
368,893
0
W
Apollo
11,202
659
136
8
0
330,658
2
L
Ullr
8,200
482
116
7
0
300,696
1
L
Sobek
8,489
499
30
2
0
343,264
6
L
Tyr
8,049
473
101
6
0
381,199
6
L
Scylla
9,040
532
177
10
0
334,097
4
L
Lancelot
8,329
490
108
6
0
427,466
0
W
Vulcan
10,813
636
162
10
0
389,383
2
W
Ravana
9,455
556
115
7
0
417,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role