Player Matchup

Anubis
Anubis
 
Anubis
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
ClutchVender
Nemesis
Level 107
God Stats
1W - 2L
1,612 SR
Queue Stats
14W - 11L
1,529 Elo+
Party 2
Ra
Ra
I_M1ss_Th3_Rag3
Ra
Level 140
God Stats
11W - 11L
1,555 SR
Queue Stats
1,625W - 1,486L
1,531 Elo+
Solo
Charybdis
Charybdis
Keaimiloaonipaa
Charybdis
Level 86
God Stats
41W - 55L
1,544 SR
Queue Stats
376W - 355L
1,563 Elo+
Party 2
Cthulhu
Cthulhu
TTVRushup_
Cthulhu
Level 18
God Stats
4W - 3L
1,420 SR
Queue Stats
11W - 12L
1,600 Elo+
Party 2
Team Averages
Level 81
1,526 SR
1,545 Elo+

VS

Team Averages
Level 124
1,586 SR
1,566 Elo+
Geb
Geb
AÐRENALINE
Geb
Level 159
God Stats
6W - 2L
1,638 SR
Queue Stats
390W - 368L
1,553 Elo+
Party 1
King Arthur
King Arthur
Cupa 5817
King Arthur
Level 106
God Stats
1W - 2L
1,581 SR
Queue Stats
49W - 44L
1,544 Elo+
Party 1
Nemesis
Nemesis
Rulex 3
Nemesis
Level 144
God Stats
1W - 3L
1,587 SR
Queue Stats
692W - 621L
1,570 Elo+
Party 1
Vulcan
Vulcan
VICENT1HD
Vulcan
Level 106
God Stats
8W - 8L
1,430 SR
Queue Stats
127W - 115L
1,569 Elo+
Party 1
Cupid
Cupid
Zombotron96
Cupid
Level 103
God Stats
1W - 2L
1,694 SR
Queue Stats
238W - 200L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 0 / 1
8,515
710
4,359
6,072
2,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
ClutchVender
Nemesis
11
1 / 1 / 1
6,179
515
3,808
7,219
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 3
6,750
563
3,675
4,289
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Keaimiloaonipaa
Charybdis
13
3 / 2 / 0
7,864
655
7,074
8,998
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TTVRushup_
Cthulhu
11
3 / 1 / 3
6,990
583
4,913
6,407
3,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,645
470
2,035
10,400
4,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

King Arthur
Cupa 5817
King Arthur
8
0 / 6 / 0
4,975
415
1,462
9,210
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
Rulex 3
Nemesis
11
1 / 0 / 2
6,049
504
5,351
7,523
2,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
VICENT1HD
Vulcan
11
1 / 1 / 2
6,080
507
5,998
4,932
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 0
6,531
544
2,577
8,427
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
12
Kills
5
5
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
1
4.5
L
1
2
0
0.5
W
Nemesis
ClutchVender
Nemesis
1
1
1
1.5
L
King Arthur
Cupa 5817
King Arthur
0
6
0
0
W
1
1
3
2.5
W
Charybdis
Keaimiloaonipaa
Charybdis
3
2
0
1.5
L
Nemesis
Rulex 3
Nemesis
1
0
2
2
W
Cthulhu
TTVRushup_
Cthulhu
3
1
3
4.5
L
Vulcan
VICENT1HD
Vulcan
1
1
2
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,829
Damage
17,423
32,985
Taken
40,492
12,302
Mitigated
14,802
14,866
Healing
10,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,359
466
0
4,144
6,072
2,636
0
0
6,072
65,138
2,309
L
2,035
419
1,752
2,230
10,400
4,175
0
2,960
7,270
19,673
1,155
W
Nemesis
ClutchVender
Nemesis
3,808
1,287
0
966
7,219
2,457
0
1,326
5,803
0
49,164
L
King Arthur
Cupa 5817
King Arthur
1,462
288
0
500
9,210
4,622
0
4,664
4,438
0
21,369
W
3,675
180
537
985
4,289
1,212
0
2,319
1,718
39,931
0
W
Charybdis
Keaimiloaonipaa
Charybdis
7,074
3,730
0
4,964
8,998
2,694
60
591
8,407
0
65,203
L
Nemesis
Rulex 3
Nemesis
5,351
2,322
0
883
7,523
2,406
0
1,762
5,629
0
46,822
W
Cthulhu
TTVRushup_
Cthulhu
4,913
1,100
1,815
1,455
6,407
3,303
0
3,334
2,971
31,226
0
L
Vulcan
VICENT1HD
Vulcan
5,998
231
45
1,145
4,932
1,427
0
2,346
2,322
37,558
0
L
2,577
1,381
87
4,151
8,427
2,172
0
449
7,978
0
40,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,298
Gold Earned
29,280
477
Minions Killed
308
0
Camps Cleared
0
1,215,471
Distance Traveled
1,234,403
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,515
710
127
11
0
218,667
4
L
Geb
5,645
470
25
2
0
257,421
8
W
Nemesis
6,179
515
84
7
0
262,681
0
L
King Arthur
4,975
415
33
3
0
198,782
1
W
Ra
6,750
563
95
8
0
267,922
2
W
Charybdis
7,864
655
127
11
0
213,618
0
L
Nemesis
6,049
504
98
8
0
314,045
0
W
Cthulhu
6,990
583
44
4
0
252,583
2
L
Vulcan
6,080
507
63
5
0
245,751
0
L
Cupid
6,531
544
89
7
0
218,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role