Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AestheticXYZ
Bacchus
Level 119
God Stats
5W - 14L
1,417 SR
Queue Stats
266W - 259L
1,498 Elo+
Party 1
Ravana
Ravana
JusTbLue_Ok
Ravana
Level 67
God Stats
13W - 6L
1,650 SR
Queue Stats
230W - 219L
1,502 Elo+
Party 1
Medusa
Medusa
brandonbella
Medusa
Level 45
God Stats
30W - 29L
1,530 SR
Queue Stats
162W - 167L
1,502 Elo+
Party 1
Nox
Nox
yzxaoH
Nox
Level 85
God Stats
3W - 5L
1,753 SR
Queue Stats
137W - 132L
1,502 Elo+
Party 1
Team Averages
Level 69
1,570 SR
1,501 Elo+

VS

Team Averages
Level 101
1,507 SR
1,519 Elo+
Gilgamesh
Gilgamesh
BanishedYeti
Gilgamesh
Level 126
God Stats
4W - 5L
1,484 SR
Queue Stats
444W - 404L
1,505 Elo+
Party 2
Sol
Sol
CrazyBaconPyro
Sol
Level 66
God Stats
9W - 7L
1,509 SR
Queue Stats
220W - 194L
1,501 Elo+
Solo
Ix Chel
Ix Chel
Discloxur
Ix Chel
Level 62
God Stats
12W - 7L
1,585 SR
Queue Stats
171W - 174L
1,519 Elo+
Party 2
Hun Batz
Hun Batz
Vitalityeq
Hun Batz
Level 161
God Stats
3W - 3L
1,161 SR
Queue Stats
408W - 373L
1,542 Elo+
Solo
Cthulhu
Cthulhu
truckfire11
Cthulhu
Level 88
God Stats
21W - 9L
1,795 SR
Queue Stats
563W - 549L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 1
6,026
603
3,666
8,046
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
AestheticXYZ
Bacchus
10
1 / 3 / 3
5,783
578
3,991
6,621
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
8
0 / 8 / 3
4,889
489
4,315
8,458
3,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Medusa
10
3 / 3 / 1
6,289
629
7,369
7,149
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nox
yzxaoH
Nox
10
0 / 3 / 0
5,218
522
1,376
5,809
1,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BanishedYeti
Gilgamesh
12
7 / 1 / 2
7,521
752
6,149
10,355
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 0 / 2
6,975
698
5,198
4,881
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ix Chel
Discloxur
Ix Chel
12
6 / 1 / 1
7,241
724
6,253
3,774
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Vitalityeq
Hun Batz
9
1 / 1 / 5
5,589
559
4,642
7,835
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
truckfire11
Cthulhu
9
2 / 3 / 7
5,927
593
4,535
9,154
4,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
21
21
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
1
0.63
L
Bacchus
AestheticXYZ
Bacchus
1
3
3
0.83
W
Gilgamesh
BanishedYeti
Gilgamesh
7
1
2
8
W
5
0
2
6
W
Ix Chel
Discloxur
Ix Chel
6
1
1
6.5
L
Ravana
0
8
3
0.19
W
Hun Batz
Vitalityeq
Hun Batz
1
1
5
3.5
L
Medusa
3
3
1
1.17
W
Cthulhu
truckfire11
Cthulhu
2
3
7
1.83
L
Nox
yzxaoH
Nox
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,717
Damage
26,777
36,083
Taken
35,999
14,234
Mitigated
12,620
5,622
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,666
662
0
1,408
8,046
3,140
0
2,514
5,368
0
27,656
L
Bacchus
AestheticXYZ
Bacchus
3,991
220
0
791
6,621
3,974
0
4,075
2,510
14,557
952
W
Gilgamesh
BanishedYeti
Gilgamesh
6,149
1,574
0
1,331
10,355
3,652
358
192
9,913
698
43,786
W
5,198
1,986
0
3,346
4,881
1,250
741
781
4,100
42,228
0
W
Ix Chel
Discloxur
Ix Chel
6,253
1,026
201
1,507
3,774
1,166
47
1,391
2,352
38,908
0
L
Ravana
4,315
856
0
1,303
8,458
3,440
0
1,659
6,787
0
25,043
W
Hun Batz
Vitalityeq
Hun Batz
4,642
1,539
0
3,946
7,835
1,854
59
592
7,178
0
30,312
L
Medusa
7,369
3,313
0
1,569
7,149
2,198
0
4,070
3,079
0
44,181
W
Cthulhu
truckfire11
Cthulhu
4,535
521
31
2,224
9,154
4,698
0
2,271
6,782
17,512
0
L
Nox
yzxaoH
Nox
1,376
280
0
551
5,809
1,482
0
3,315
2,166
28,753
1,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,205
Gold Earned
33,253
243
Minions Killed
310
0
Camps Cleared
0
1,132,558
Distance Traveled
1,103,390
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,026
603
59
6
0
228,412
0
L
Bacchus
5,783
578
16
2
0
243,353
11
W
Gilgamesh
7,521
752
77
8
0
213,949
0
W
Sol
6,975
698
72
7
0
204,125
0
W
Ix Chel
7,241
724
72
7
0
216,540
0
L
Ravana
4,889
489
45
5
0
218,341
0
W
Hun Batz
5,589
559
63
6
0
251,520
1
L
Medusa
6,289
629
74
7
0
231,191
0
W
Cthulhu
5,927
593
26
3
0
217,256
6
L
Nox
5,218
522
49
5
0
211,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role