Player Matchup

Hun Batz
Hun Batz
GeoThegamer40
Hun Batz
Level 48
God Stats
7W - 7L
1,559 SR
Queue Stats
33W - 44L
1,353 Elo+
Party 2
Fafnir
Fafnir
IBloodBeastI
Fafnir
Level 71
God Stats
4W - 3L
1,684 SR
Queue Stats
103W - 93L
1,477 Elo+
Party 1
Vamana
Vamana
Marjolila
Vamana
Level 158
God Stats
5W - 15L
1,358 SR
Queue Stats
108W - 178L
1,411 Elo+
Party 1
Ra
Ra
Tankfromtheville
Ra
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 52L
1,358 Elo+
Party 2
Neith
Neith
True_Trogan26
Neith
Level 15
God Stats
0W - 3L
1,230 SR
Queue Stats
5W - 8L
1,255 Elo+
Party 2
Team Averages
Level 61
1,466 SR
1,371 Elo+

VS

Team Averages
Level 59
1,550 SR
1,456 Elo+
Heimdallr
Heimdallr
GetVeXed02
Heimdallr
Level 38
God Stats
25W - 26L
1,475 SR
Queue Stats
53W - 64L
1,389 Elo+
Solo
Amaterasu
Amaterasu
I Z32 I
Amaterasu
Level 29
God Stats
6W - 3L
1,748 SR
Queue Stats
76W - 83L
1,439 Elo+
Party 3
Cerberus
Cerberus
JustCharles
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,394 Elo+
Solo
Arachne
Arachne
KOG BAMBOOZLED
Arachne
Level 99
God Stats
54W - 25L
1,639 SR
Queue Stats
187W - 184L
1,508 Elo+
Party 3
Janus
Janus
Supreme Gum
Janus
Level 65
God Stats
15W - 24L
1,391 SR
Queue Stats
160W - 145L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GeoThegamer40
Hun Batz
10
2 / 6 / 3
6,391
492
6,924
11,812
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
3
0 / 1 / 2
4,716
363
221
3,201
1,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
Marjolila
Vamana
12
1 / 1 / 0
7,052
542
5,039
9,189
7,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 4 / 2
6,214
478
2,597
5,900
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
5,547
427
3,448
6,053
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GetVeXed02
Heimdallr
13
3 / 3 / 0
7,411
570
4,233
6,904
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Amaterasu
I Z32 I
Amaterasu
13
3 / 0 / 2
8,128
625
5,879
11,379
6,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
JustCharles
Cerberus
12
5 / 2 / 8
8,265
636
7,187
10,422
7,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 2 / 7
7,528
579
3,211
9,628
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 0 / 5
7,907
608
4,957
4,269
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
14
16
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
GeoThegamer40
Hun Batz
2
6
3
0.58
W
Heimdallr
GetVeXed02
Heimdallr
3
3
0
1
W
Amaterasu
I Z32 I
Amaterasu
3
0
2
4
L
Fafnir
0
1
2
1
W
Cerberus
JustCharles
Cerberus
5
2
8
4.5
W
2
2
7
2.75
L
Vamana
Marjolila
Vamana
1
1
0
1
W
1
0
5
3.5
L
3
4
2
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,229
Damage
25,467
36,155
Taken
42,602
15,888
Mitigated
21,011
5,063
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
GeoThegamer40
Hun Batz
6,924
1,785
0
685
11,812
3,526
0
4,177
7,305
0
41,336
W
Heimdallr
GetVeXed02
Heimdallr
4,233
1,766
0
1,623
6,904
2,565
936
295
6,487
0
50,159
W
Amaterasu
I Z32 I
Amaterasu
5,879
2,899
0
5,460
11,379
6,269
108
322
10,736
0
53,074
L
Fafnir
221
0
69
1,466
3,201
1,808
0
376
2,719
1,654
0
W
Cerberus
JustCharles
Cerberus
7,187
492
0
2,541
10,422
7,083
530
1,050
9,255
26,846
0
W
3,211
2,592
0
2,909
9,628
3,809
0
1,029
8,599
0
60,701
L
Vamana
Marjolila
Vamana
5,039
1,864
0
1,768
9,189
7,817
0
868
7,825
0
48,362
W
4,957
549
0
500
4,269
1,285
572
582
3,647
56,871
0
L
2,597
464
99
543
5,900
1,206
0
3,685
1,971
24,537
602
L
3,448
1,278
0
433
6,053
1,531
70
2,251
3,636
0
30,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,920
Gold Earned
39,239
240
Minions Killed
430
0
Camps Cleared
0
1,158,817
Distance Traveled
1,393,311
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,391
492
61
5
0
271,608
0
W
Heimdallr
7,411
570
89
7
0
247,422
0
W
Amaterasu
8,128
625
110
8
0
282,742
0
L
Fafnir
4,716
363
1
0
0
62,568
0
W
Cerberus
8,265
636
44
3
0
271,533
0
W
Arachne
7,528
579
91
7
0
299,043
0
L
Vamana
7,052
542
76
6
0
311,162
9
W
Janus
7,907
608
96
7
0
292,571
4
L
Ra
6,214
478
53
4
0
261,106
0
L
Neith
5,547
427
49
4
0
252,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role