Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
BearN3cessities
Bakasura
Gold II
Level 128
God Stats
9W - 6L
1,644 SR
Queue Stats
153W - 152L
1,474 MMR
Solo
Medusa
Medusa
Gold V
KyIIeII
Medusa
Gold V
Level 143
God Stats
8W - 6L
1,614 SR
Queue Stats
193W - 194L
1,317 MMR
Solo
Chaac
Chaac
Silver II
WatchMehCamp
Chaac
Silver II
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 20L
1,461 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,552 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,468 SR
1,467 MMR
Nut
Nut
Silver I
 
Nut
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Gold II
AprilStory
Ishtar
Gold II
Level 172
God Stats
4W - 5L
1,587 SR
Queue Stats
157W - 162L
1,519 MMR
Solo
Cerberus
Cerberus
Gold III
EurenDainja
Cerberus
Gold III
Level 80
God Stats
2W - 7L
1,374 SR
Queue Stats
41W - 44L
1,454 MMR
Party 1
Nike
Nike
Gold IV
raptors4life31
Nike
Gold IV
Level 127
God Stats
1W - 3L
1,380 SR
Queue Stats
302W - 310L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 0 / 2
6,764
676
5,751
3,424
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
10
2 / 0 / 5
6,084
608
4,151
4,813
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
11
3 / 2 / 3
6,057
606
2,686
8,210
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
KyIIeII
Medusa
12
3 / 0 / 1
6,535
654
6,589
4,770
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 0
6,408
641
5,110
7,862
4,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Cu ChulainnChang'eKumbhakarnaBake KujiraRavana

VS

Bans
ArachneKaliAthenaJanusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 3 / 0
4,764
476
737
6,216
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
 
Sobek
7
0 / 3 / 0
4,594
459
2,466
9,396
6,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
AprilStory
Ishtar
11
2 / 2 / 0
5,912
591
4,319
6,128
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
EurenDainja
Cerberus
10
2 / 1 / 1
5,544
554
3,903
7,194
5,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 4 / 1
5,042
504
3,822
8,558
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
4
4
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
2
4
W
Bacchus
 
Bacchus
2
0
5
4.5
L
Nut
 
Nut
0
3
0
0
L
Sobek
 
Sobek
0
3
0
0
L
Ishtar
AprilStory
Ishtar
2
2
0
1
W
Bakasura
3
2
3
2.25
L
Cerberus
EurenDainja
Cerberus
2
1
1
2.5
W
Medusa
KyIIeII
Medusa
3
0
1
3.5
W
2
2
0
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,287
Damage
15,247
29,079
Taken
37,492
13,390
Mitigated
18,475
10,720
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,751
369
0
660
3,424
875
0
588
2,836
43,609
0
W
Bacchus
 
Bacchus
4,151
560
0
1,899
4,813
4,033
0
694
4,119
12,396
0
L
Nut
 
Nut
737
513
0
726
6,216
1,806
0
921
5,295
0
24,636
L
Sobek
 
Sobek
2,466
265
0
3,198
9,396
6,171
0
3,022
5,980
15,134
0
L
Ishtar
AprilStory
Ishtar
4,319
2,443
0
2,827
6,128
1,683
0
2,694
3,049
0
35,334
W
Bakasura
2,686
1,876
0
3,869
8,210
2,400
0
1,294
6,916
0
33,463
L
Cerberus
EurenDainja
Cerberus
3,903
370
0
1,970
7,194
5,711
0
763
6,351
27,343
276
W
Medusa
KyIIeII
Medusa
6,589
2,627
0
1,008
4,770
1,336
563
1,061
3,709
0
59,262
W
5,110
1,057
0
3,284
7,862
4,746
0
2,625
5,237
0
42,302
L
3,822
345
0
720
8,558
3,104
0
1,852
6,542
0
34,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
25,856
351
Minions Killed
256
0
Camps Cleared
0
1,133,485
Distance Traveled
1,006,979
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,764
676
99
10
0
230,825
3
W
Bacchus
6,084
608
14
1
0
235,531
2
L
Nut
4,764
476
54
5
0
184,848
6
L
Sobek
4,594
459
14
1
0
211,310
0
L
Ishtar
5,912
591
63
6
0
192,108
0
W
Bakasura
6,057
606
68
7
0
263,132
0
L
Cerberus
5,544
554
56
6
0
203,873
1
W
Medusa
6,535
654
98
10
0
206,514
0
W
Chaac
6,408
641
72
7
0
197,483
1
L
Nike
5,042
504
69
7
0
214,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role