Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bandit_with_a_B
King Arthur
Level 106
God Stats
4W - 1L
1,756 SR
Queue Stats
80W - 70L
1,549 Elo+
Party 1
Cerberus
Cerberus
Disloyal_Servant
Cerberus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 40L
1,539 Elo+
Party 1
Scylla
Scylla
GintamaHD
Scylla
Level 156
God Stats
13W - 13L
1,545 SR
Queue Stats
319W - 325L
1,502 Elo+
Solo
Jing Wei
Jing Wei
ninjaman3322
Jing Wei
Level 49
God Stats
1W - 0L
1,198 SR
Queue Stats
2W - 0L
1,657 Elo+
Solo
Team Averages
Level 90
1,500 SR
1,549 Elo+

VS

Team Averages
Level 113
1,463 SR
1,473 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AndresSOD
Bacchus
Level 33
God Stats
5W - 5L
1,754 SR
Queue Stats
41W - 60L
1,434 Elo+
Party 2
Arachne
Arachne
NicoSOD
Arachne
Level 29
God Stats
7W - 21L
1,394 SR
Queue Stats
54W - 74L
1,417 Elo+
Party 2
Ishtar
Ishtar
Orijnaru_Ko-Umi
Ishtar
Level 155
God Stats
4W - 10L
1,219 SR
Queue Stats
531W - 544L
1,472 Elo+
Solo
Tsukuyomi
Tsukuyomi
reenka
Tsukuyomi
Level 183
God Stats
0W - 3L
1,448 SR
Queue Stats
66W - 70L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
5 / 0 / 5
6,986
1,397
5,373
2,960
1,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Bandit_with_a_B
King Arthur
11
2 / 0 / 7
6,365
1,273
2,645
3,403
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 8
6,411
1,282
2,873
4,048
3,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
GintamaHD
Scylla
11
2 / 0 / 5
6,504
1,301
2,932
3,180
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
ninjaman3322
Jing Wei
11
0 / 1 / 5
5,817
1,163
1,806
4,309
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

418

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 2 / 0
5,309
1,062
1,524
2,450
856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
AndresSOD
Bacchus
9
0 / 0 / 0
5,042
1,008
0
0
0
Arachne
NicoSOD
Arachne
10
0 / 5 / 0
5,404
1,081
3,349
6,951
2,743
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 1 / 0
5,619
1,124
5,623
6,242
4,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
reenka
Tsukuyomi
10
1 / 2 / 0
5,886
1,177
3,593
2,732
712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
10
Kills
1
1
Deaths
10
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
5
7.5
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Bacchus
AndresSOD
Bacchus
0
0
0
0
W
King Arthur
Bandit_with_a_B
King Arthur
2
0
7
5.5
W
1
0
8
5
W
Scylla
GintamaHD
Scylla
2
0
5
4.5
L
Arachne
NicoSOD
Arachne
0
5
0
0
L
0
1
0
0
W
Jing Wei
ninjaman3322
Jing Wei
0
1
5
2.5
L
Tsukuyomi
reenka
Tsukuyomi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,629
Damage
14,089
17,900
Taken
18,375
9,469
Mitigated
8,415
4,876
Healing
1,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,373
1,986
0
1,707
2,960
1,335
0
477
2,483
0
10,847
L
Baron Samedi
 
Baron Samedi
1,524
0
124
303
2,450
856
0
546
1,904
6,058
0
L
Bacchus
AndresSOD
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Bandit_with_a_B
King Arthur
2,645
401
0
677
3,403
2,649
0
458
2,945
0
11,464
W
2,873
0
0
1,549
4,048
3,098
0
0
4,048
5,033
0
W
Scylla
GintamaHD
Scylla
2,932
82
0
0
3,180
876
0
169
3,011
21,117
414
L
Arachne
NicoSOD
Arachne
3,349
2,616
0
343
6,951
2,743
0
2,375
4,576
0
7,224
L
5,623
1,215
0
367
6,242
4,104
0
1,657
4,585
0
25,296
W
Jing Wei
ninjaman3322
Jing Wei
1,806
1,296
0
943
4,309
1,511
0
420
3,889
0
7,952
L
Tsukuyomi
reenka
Tsukuyomi
3,593
1,035
0
42
2,732
712
0
1,159
1,573
0
7,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
27,260
113
Minions Killed
63
6
Camps Cleared
4
564,091
Distance Traveled
302,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,986
1,397
11
2
1
115,632
0
L
Baron Samedi
5,309
1,062
4
1
0
40,918
0
L
Bacchus
5,042
1,008
0
0
0
0
0
W
King Arthur
6,365
1,273
24
5
0
119,985
0
W
Cerberus
6,411
1,282
8
2
1
112,357
0
W
Scylla
6,504
1,301
54
11
1
106,092
0
L
Arachne
5,404
1,081
9
2
2
98,584
0
L
Ishtar
5,619
1,124
34
7
1
94,747
0
W
Jing Wei
5,817
1,163
16
3
3
110,025
0
L
Tsukuyomi
5,886
1,177
16
3
1
67,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role