Player Matchup

Charon
Charon
ChromeChris1
Charon
Level 125
God Stats
8W - 7L
1,476 SR
Queue Stats
139W - 134L
1,401 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mekaw
Cu Chulainn
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,539 Elo+
Party 1
Jing Wei
Jing Wei
OGDookey
Jing Wei
Level 117
God Stats
0W - 3L
1,246 SR
Queue Stats
127W - 123L
1,399 Elo+
Party 1
Nu Wa
Nu Wa
peachyboy-
Nu Wa
Level 63
God Stats
1W - 1L
1,706 SR
Queue Stats
30W - 51L
1,399 Elo+
Solo
Nemesis
Nemesis
weap0ntv
Nemesis
Level 74
God Stats
3W - 6L
1,143 SR
Queue Stats
43W - 47L
1,375 Elo+
Party 1
Team Averages
Level 80
1,414 SR
1,422 Elo+

VS

Team Averages
Level 122
1,494 SR
1,436 Elo+
Cabrakan
Cabrakan
Glumbus17
Cabrakan
Level 126
God Stats
4W - 8L
1,414 SR
Queue Stats
290W - 298L
1,389 Elo+
Party 2
King Arthur
King Arthur
KingBronFrmDaO
King Arthur
Level 92
God Stats
53W - 41L
1,565 SR
Queue Stats
67W - 50L
1,483 Elo+
Solo
Ah Puch
Ah Puch
ReverendEK
Ah Puch
Level 107
God Stats
8W - 0L
1,559 SR
Queue Stats
54W - 38L
1,460 Elo+
Solo
Neith
Neith
Scratbow18
Neith
Level 126
God Stats
10W - 20L
1,360 SR
Queue Stats
410W - 410L
1,388 Elo+
Party 2
Atlas
Atlas
d4rkm4dness
Atlas
Level 158
God Stats
7W - 6L
1,571 SR
Queue Stats
197W - 194L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
4 / 3 / 7
8,796
440
14,761
20,232
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cu Chulainn
Mekaw
Cu Chulainn
14
0 / 3 / 0
8,511
426
6,650
17,594
16,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
OGDookey
Jing Wei
14
2 / 3 / 3
8,610
431
4,632
13,605
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
13
1 / 5 / 1
8,543
427
7,230
11,318
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
weap0ntv
Nemesis
16
4 / 2 / 4
9,033
452
7,375
14,003
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Glumbus17
Cabrakan
14
2 / 7 / 8
9,012
451
9,275
16,593
10,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
KingBronFrmDaO
King Arthur
19
3 / 0 / 5
11,958
598
14,553
15,283
20,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
ReverendEK
Ah Puch
16
6 / 2 / 6
9,928
496
17,313
9,194
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
17
5 / 1 / 4
10,116
506
11,280
12,117
4,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 1 / 7
7,710
386
6,190
16,173
13,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
11
Kills
16
16
Deaths
11
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charon
4
3
7
2.5
W
Cabrakan
Glumbus17
Cabrakan
2
7
8
0.86
W
King Arthur
KingBronFrmDaO
King Arthur
3
0
5
5.5
L
Cu Chulainn
Mekaw
Cu Chulainn
0
3
0
0
L
Jing Wei
OGDookey
Jing Wei
2
3
3
1.17
W
Ah Puch
ReverendEK
Ah Puch
6
2
6
4.5
W
Neith
5
1
4
7
W
0
1
7
3.5
L
Nu Wa
1
5
1
0.3
L
Nemesis
weap0ntv
Nemesis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,648
Damage
58,611
76,752
Taken
69,360
35,834
Mitigated
52,319
13,668
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
14,761
1,201
0
5,322
20,232
7,192
205
10,786
8,880
46,047
0
W
Cabrakan
Glumbus17
Cabrakan
9,275
1,041
0
2,740
16,593
10,616
13
4,146
12,020
53,683
1,309
W
King Arthur
KingBronFrmDaO
King Arthur
14,553
965
0
3,971
15,283
20,748
0
1,788
13,442
0
103,096
L
Cu Chulainn
Mekaw
Cu Chulainn
6,650
1,341
0
1,714
17,594
16,165
0
655
16,933
438
54,664
L
Jing Wei
OGDookey
Jing Wei
4,632
3,216
0
3,189
13,605
4,137
710
5,197
8,120
0
43,372
W
Ah Puch
ReverendEK
Ah Puch
17,313
106
0
1,691
9,194
3,209
391
3,375
5,654
65,082
2,319
W
Neith
11,280
2,677
0
5,585
12,117
4,128
602
5,250
6,242
0
77,706
W
6,190
1,477
0
2,776
16,173
13,618
69
5,641
9,737
33,844
0
L
Nu Wa
7,230
1,489
0
420
11,318
2,880
0
7,711
2,879
38,860
0
L
Nemesis
weap0ntv
Nemesis
7,375
1,947
0
3,023
14,003
5,460
0
5,837
7,580
0
68,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,493
Gold Earned
48,724
426
Minions Killed
535
0
Camps Cleared
0
1,920,784
Distance Traveled
1,860,646
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,796
440
67
3
0
407,851
2
W
Cabrakan
9,012
451
83
4
0
417,174
0
W
King Arthur
11,958
598
175
9
0
324,943
4
L
Cu Chulainn
8,511
426
112
6
0
333,976
3
L
Jing Wei
8,610
431
85
4
0
379,271
4
W
Ah Puch
9,928
496
114
6
0
349,273
6
W
Neith
10,116
506
132
7
0
376,756
0
W
Atlas
7,710
386
31
2
0
392,500
6
L
Nu Wa
8,543
427
63
3
0
345,798
0
L
Nemesis
9,033
452
99
5
0
453,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role