Player Matchup

Ishtar
Ishtar
BaltoBrown
Ishtar
Level 125
God Stats
4W - 4L
1,456 SR
Queue Stats
27W - 40L
1,284 Elo+
Party 1
Discordia
Discordia
KonanBrown
Discordia
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,319 Elo+
Party 1
Horus
Horus
SalemBrown
Horus
Level 99
God Stats
1W - 3L
1,479 SR
Queue Stats
33W - 50L
1,275 Elo+
Party 1
Team Averages
Level 89
1,478 SR
1,293 Elo+

VS

Team Averages
Level 62
1,428 SR
1,345 Elo+
Scylla
Scylla
InfiniteAPEIROS
Scylla
Level 90
God Stats
0W - 7L
1,056 SR
Queue Stats
74W - 85L
1,344 Elo+
Solo
King Arthur
King Arthur
complex-swank
King Arthur
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,282 Elo+
Solo
Medusa
Medusa
covarrubias_99
Medusa
Level 60
God Stats
9W - 5L
1,727 SR
Queue Stats
158W - 160L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BaltoBrown
Ishtar
15
1 / 0 / 9
9,735
811
4,289
8,186
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
KonanBrown
Discordia
17
5 / 0 / 8
10,933
911
11,463
6,227
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
17
8 / 2 / 5
11,337
945
7,449
12,401
10,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,545
712
1,909
6,566
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
complex-swank
King Arthur
10
0 / 5 / 1
7,705
642
2,307
10,839
6,201
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 5 / 1
8,573
714
4,830
10,400
2,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
1
2
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
BaltoBrown
Ishtar
1
0
9
5.5
L
1
4
0
0.25
W
Discordia
KonanBrown
Discordia
5
0
8
9
W
Horus
8
2
5
5.25
L
King Arthur
complex-swank
King Arthur
0
5
1
0.1
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,201
Damage
9,046
26,814
Taken
27,805
15,424
Mitigated
10,700
7,330
Healing
2,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
BaltoBrown
Ishtar
4,289
2,156
685
978
8,186
3,008
2,896
668
7,518
0
28,241
L
1,909
165
0
750
6,566
1,563
0
3,820
2,640
18,029
0
W
Discordia
KonanBrown
Discordia
11,463
899
0
500
6,227
2,301
787
984
5,243
47,600
729
W
Horus
7,449
2,299
1,517
3,650
12,401
10,115
512
281
12,120
306
23,517
L
King Arthur
complex-swank
King Arthur
2,307
166
0
0
10,839
6,201
0
3,082
7,545
0
9,174
L
4,830
1,568
0
2,190
10,400
2,936
48
4,694
5,338
0
31,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,005
Gold Earned
24,823
158
Minions Killed
102
0
Camps Cleared
0
689,007
Distance Traveled
517,048
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,735
811
60
5
0
221,758
0
L
Scylla
8,545
712
49
4
0
170,005
3
W
Discordia
10,933
911
66
6
0
233,567
3
W
Horus
11,337
945
32
3
0
233,682
1
L
King Arthur
7,705
642
13
1
0
124,006
0
L
Medusa
8,573
714
40
3
0
223,037
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role