Player Matchup

Merlin
Merlin
ColdLegend101
Merlin
Level 67
God Stats
2W - 2L
1,723 SR
Queue Stats
2W - 4L
1,346 Elo+
Solo
Medusa
Medusa
Hanxs96
Medusa
Level 106
God Stats
28W - 24L
1,556 SR
Queue Stats
101W - 88L
1,511 Elo+
Party 2
Hercules
Hercules
Ronalchoman
Hercules
Level 172
God Stats
1W - 3L
1,441 SR
Queue Stats
123W - 94L
1,551 Elo+
Party 2
Team Averages
Level 115
1,573 SR
1,469 Elo+

VS

Team Averages
Level 157
1,332 SR
1,488 Elo+
Lancelot
Lancelot
F_u_zz_y_N_i_p_s
Lancelot
Level 159
God Stats
1W - 2L
1,329 SR
Queue Stats
164W - 179L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
Magnificent___J
Ix Chel
Level 167
God Stats
6W - 9L
1,453 SR
Queue Stats
87W - 100L
1,547 Elo+
Party 1
Khepri
Khepri
zacha777
Khepri
Level 146
God Stats
3W - 6L
1,213 SR
Queue Stats
176W - 190L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
7,199
800
4,093
2,646
847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Hanxs96
Medusa
14
5 / 0 / 3
7,943
883
4,017
5,395
1,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Ronalchoman
Hercules
12
2 / 0 / 4
7,247
805
5,658
6,523
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,365
707
4,071
6,365
4,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 4 / 0
6,132
681
2,615
4,620
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
zacha777
Khepri
11
0 / 3 / 0
6,051
672
3,730
7,816
6,479
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
0
1
0
0
W
Medusa
Hanxs96
Medusa
5
0
3
6.5
L
0
4
0
0
W
Hercules
Ronalchoman
Hercules
2
0
4
4
L
Khepri
zacha777
Khepri
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,768
Damage
10,416
14,564
Taken
18,801
7,821
Mitigated
12,194
4,285
Healing
3,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,093
481
0
0
2,646
847
288
1,116
1,530
21,722
0
L
4,071
300
0
1,138
6,365
4,317
0
1,340
4,922
0
17,435
W
Medusa
Hanxs96
Medusa
4,017
1,438
0
1,755
5,395
1,865
560
2,389
3,006
0
28,969
L
2,615
117
100
489
4,620
1,398
0
365
4,107
14,398
0
W
Hercules
Ronalchoman
Hercules
5,658
1,764
0
2,530
6,523
5,109
0
2,064
4,459
0
13,135
L
Khepri
zacha777
Khepri
3,730
291
0
1,616
7,816
6,479
0
2,412
5,156
11,767
2,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,389
Gold Earned
18,548
109
Minions Killed
78
0
Camps Cleared
0
531,132
Distance Traveled
433,934
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,199
800
43
5
0
151,571
3
L
Lancelot
6,365
707
26
3
0
180,896
0
W
Medusa
7,943
883
47
5
0
195,038
1
L
Ix Chel
6,132
681
28
3
0
96,114
0
W
Hercules
7,247
805
19
2
0
184,523
0
L
Khepri
6,051
672
24
3
0
156,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role