Player Matchup

Ix Chel
Ix Chel
IcyFrosty--
Ix Chel
Level 155
God Stats
26W - 20L
1,634 SR
Queue Stats
111W - 86L
1,580 Elo+
Solo
Fenrir
Fenrir
Mobxzy
Fenrir
Level 46
God Stats
2W - 3L
1,485 SR
Queue Stats
2W - 7L
1,327 Elo+
Solo
Terra
Terra
RealAkbarZub
Terra
Level 47
God Stats
9W - 10L
1,523 SR
Queue Stats
104W - 77L
1,569 Elo+
Solo
Hades
Hades
Steeles4500
Hades
Level 85
God Stats
0W - 1L
1,561 SR
Queue Stats
98W - 83L
1,599 Elo+
Solo
Jing Wei
Jing Wei
ninjaman3322
Jing Wei
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,461 Elo+
Solo
Team Averages
Level 76
1,540 SR
1,507 Elo+

VS

Team Averages
Level 158
1,572 SR
1,507 Elo+
Hades
Hades
 
Hades
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
IcyKiwee
Pele
Level 148
God Stats
3W - 3L
1,647 SR
Queue Stats
86W - 89L
1,457 Elo+
Party 1
Xing Tian
Xing Tian
Keebsler
Xing Tian
Level 159
God Stats
9W - 8L
1,523 SR
Queue Stats
381W - 341L
1,514 Elo+
Solo
Ymir
Ymir
ManicGamer
Ymir
Level 124
God Stats
1W - 0L
1,343 SR
Queue Stats
116W - 80L
1,590 Elo+
Solo
Anhur
Anhur
RoAFrostbite
Anhur
Level 163
God Stats
2W - 0L
1,849 SR
Queue Stats
49W - 60L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
IcyFrosty--
Ix Chel
11
2 / 2 / 0
5,850
585
7,358
5,269
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Mobxzy
Fenrir
8
0 / 1 / 1
4,494
449
3,384
5,850
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 5 / 0
4,385
439
2,979
9,282
4,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
4,710
471
807
5,560
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
ninjaman3322
Jing Wei
8
0 / 6 / 0
4,411
441
2,049
6,605
1,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 2 / 3
5,664
566
4,379
8,325
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Pele
11
5 / 0 / 2
6,158
616
5,588
7,556
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Keebsler
Xing Tian
11
4 / 0 / 6
6,880
688
4,644
9,524
5,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
3 / 0 / 1
7,071
707
2,976
6,777
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 0 / 4
6,686
669
6,055
4,199
1,221
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
17
17
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
2
3
0.75
L
Ix Chel
IcyFrosty--
Ix Chel
2
2
0
1
W
Pele
5
0
2
6
W
Xing Tian
Keebsler
Xing Tian
4
0
6
7
W
3
0
1
3.5
L
Fenrir
Mobxzy
Fenrir
0
1
1
0.5
L
0
5
0
0
W
5
0
4
7
L
0
3
0
0
L
Jing Wei
ninjaman3322
Jing Wei
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,577
Damage
23,642
32,566
Taken
36,381
12,159
Mitigated
16,132
5,914
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,379
446
345
2,755
8,325
3,855
0
4,520
3,542
36,158
1,874
L
Ix Chel
IcyFrosty--
Ix Chel
7,358
1,273
50
963
5,269
1,707
0
2,499
2,770
42,949
0
W
Pele
5,588
1,477
0
4,491
7,556
2,142
138
913
6,583
0
34,442
W
Xing Tian
Keebsler
Xing Tian
4,644
479
2,226
2,662
9,524
5,982
168
3,019
6,379
19,909
3,442
W
2,976
745
0
2,993
6,777
2,932
0
707
5,970
39,984
1,124
L
Fenrir
Mobxzy
Fenrir
3,384
382
0
1,482
5,850
2,045
0
1,120
4,690
0
24,138
L
2,979
627
80
878
9,282
4,330
0
3,128
6,154
14,295
0
W
6,055
3,628
0
1,930
4,199
1,221
2,068
1,436
2,763
0
43,452
L
807
315
0
1,864
5,560
2,907
0
2,232
3,130
18,503
0
L
Jing Wei
ninjaman3322
Jing Wei
2,049
1,777
0
597
6,605
1,170
0
2,514
4,051
0
19,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,850
Gold Earned
32,459
254
Minions Killed
338
0
Camps Cleared
0
969,143
Distance Traveled
956,195
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,664
566
76
8
0
176,553
2
L
Ix Chel
5,850
585
88
9
0
186,390
0
W
Pele
6,158
616
67
7
0
235,272
2
W
Xing Tian
6,880
688
32
3
0
196,244
2
W
Ymir
7,071
707
84
8
0
166,947
0
L
Fenrir
4,494
449
46
5
0
237,913
1
L
Terra
4,385
439
23
2
0
214,492
2
W
Anhur
6,686
669
79
8
0
181,179
1
L
Hades
4,710
471
53
5
0
129,304
0
L
Jing Wei
4,411
441
44
4
0
201,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role