Player Matchup

Ix Chel
Ix Chel
Atr0pal
Ix Chel
Level 48
God Stats
15W - 17L
1,480 SR
Queue Stats
74W - 86L
1,440 Elo+
Party 1
Medusa
Medusa
Sohigh
Medusa
Level 61
God Stats
5W - 9L
1,244 SR
Queue Stats
78W - 87L
1,507 Elo+
Party 1
Anubis
Anubis
Yaw3h
Anubis
Level 100
God Stats
15W - 13L
1,493 SR
Queue Stats
157W - 143L
1,497 Elo+
Party 1
Cerberus
Cerberus
azaelmouse87
Cerberus
Level 129
God Stats
18W - 14L
1,525 SR
Queue Stats
31W - 25L
1,446 Elo+
Solo
King Arthur
King Arthur
bow1s
King Arthur
Level 61
God Stats
7W - 6L
1,514 SR
Queue Stats
164W - 150L
1,494 Elo+
Party 1
Team Averages
Level 80
1,451 SR
1,477 Elo+

VS

Team Averages
Level 130
1,575 SR
1,490 Elo+
Artemis
Artemis
 
Artemis
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CadeWindrunner
Pele
Level 109
God Stats
17W - 12L
1,729 SR
Queue Stats
137W - 143L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
Evaneez
Baron Samedi
Level 121
God Stats
8W - 7L
1,648 SR
Queue Stats
232W - 220L
1,470 Elo+
Solo
Serqet
Serqet
RiseFalco
Serqet
Level 197
God Stats
10W - 15L
1,500 SR
Queue Stats
335W - 313L
1,465 Elo+
Solo
Anubis
Anubis
Slay sum
Anubis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Atr0pal
Ix Chel
11
1 / 3 / 4
6,012
601
3,825
7,031
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Sohigh
Medusa
10
3 / 1 / 2
5,612
561
5,324
3,998
929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Anubis
Yaw3h
Anubis
11
3 / 1 / 3
5,907
591
5,748
5,473
2,308
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
azaelmouse87
Cerberus
10
1 / 1 / 2
5,656
566
716
6,876
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
bow1s
King Arthur
11
5 / 0 / 0
6,690
669
4,358
6,622
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
2 / 1 / 0
5,204
520
4,119
4,115
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
4,693
469
1,770
7,456
2,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Baron Samedi
Evaneez
Baron Samedi
11
3 / 2 / 1
6,051
605
4,806
5,826
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Serqet
RiseFalco
Serqet
7
1 / 2 / 2
4,825
483
2,365
9,430
5,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Slay sum
Anubis
6
0 / 6 / 0
4,347
435
3,204
6,547
1,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
6
6
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
1
0
2
W
Ix Chel
Atr0pal
Ix Chel
1
3
4
1
L
0
2
1
0.25
L
Baron Samedi
Evaneez
Baron Samedi
3
2
1
1.75
L
Serqet
RiseFalco
Serqet
1
2
2
1
L
Anubis
Slay sum
Anubis
0
6
0
0
W
Medusa
Sohigh
Medusa
3
1
2
4
W
Anubis
Yaw3h
Anubis
3
1
3
4.5
W
Cerberus
azaelmouse87
Cerberus
1
1
2
2
W
King Arthur
bow1s
King Arthur
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,971
Damage
16,264
30,000
Taken
33,374
11,675
Mitigated
13,366
12,301
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,119
1,844
0
2,172
4,115
1,033
46
670
3,445
0
33,232
W
Ix Chel
Atr0pal
Ix Chel
3,825
569
103
3,264
7,031
1,773
0
3,353
3,333
38,798
0
L
1,770
282
0
2,133
7,456
2,156
0
1,557
5,823
0
33,957
L
Baron Samedi
Evaneez
Baron Samedi
4,806
160
41
1,523
5,826
2,801
0
2,835
2,838
36,905
1,982
L
Serqet
RiseFalco
Serqet
2,365
720
0
1,796
9,430
5,421
0
3,731
5,684
0
10,963
L
Anubis
Slay sum
Anubis
3,204
708
0
1,552
6,547
1,955
0
1,082
5,465
16,448
0
W
Medusa
Sohigh
Medusa
5,324
2,266
0
1,070
3,998
929
162
471
3,402
0
30,393
W
Anubis
Yaw3h
Anubis
5,748
47
0
3,034
5,473
2,308
0
1,022
4,247
43,245
810
W
Cerberus
azaelmouse87
Cerberus
716
34
54
2,681
6,876
3,937
0
45
6,797
23,652
0
W
King Arthur
bow1s
King Arthur
4,358
156
0
2,095
6,622
2,728
95
2,443
4,077
0
36,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,877
Gold Earned
25,120
290
Minions Killed
233
0
Camps Cleared
0
953,777
Distance Traveled
929,050
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,204
520
56
6
0
175,973
0
W
Ix Chel
6,012
601
74
7
0
193,368
0
L
Pele
4,693
469
54
5
0
219,793
0
L
Baron Samedi
6,051
605
82
8
0
182,266
2
L
Serqet
4,825
483
14
1
0
213,119
0
L
Anubis
4,347
435
27
3
0
137,899
0
W
Medusa
5,612
561
48
5
0
203,841
0
W
Anubis
5,907
591
69
7
0
217,739
0
W
Cerberus
5,656
566
37
4
0
161,285
4
W
King Arthur
6,690
669
62
6
0
177,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role