Player Matchup

Agni
Agni
Amain27
Agni
Level 148
God Stats
22W - 28L
1,667 SR
Queue Stats
81W - 106L
1,420 Elo+
Party 2
Terra
Terra
Bbro29
Terra
Level 67
God Stats
9W - 10L
1,499 SR
Queue Stats
44W - 57L
1,508 Elo+
Party 2
Osiris
Osiris
Dragonfish
Osiris
Level 123
God Stats
7W - 5L
1,541 SR
Queue Stats
82W - 84L
1,474 Elo+
Party 2
Ullr
Ullr
PTS Bfx8
Ullr
Level 86
God Stats
11W - 8L
1,602 SR
Queue Stats
18W - 21L
1,488 Elo+
Party 2
Thanatos
Thanatos
Solkris
Thanatos
Level 93
God Stats
2W - 9L
1,188 SR
Queue Stats
35W - 54L
1,309 Elo+
Party 2
Team Averages
Level 103
1,499 SR
1,440 Elo+

VS

Team Averages
Level 142
1,522 SR
1,507 Elo+
Hachiman
Hachiman
ANDROSS90
Hachiman
Level 186
God Stats
4W - 12L
1,554 SR
Queue Stats
157W - 163L
1,502 Elo+
Solo
Thor
Thor
Javalex343
Thor
Level 128
God Stats
1W - 2L
1,482 SR
Queue Stats
190W - 190L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
WhifyPaprika58
Sylvanus
Level 61
God Stats
3W - 2L
1,278 SR
Queue Stats
353W - 364L
1,409 Elo+
Party 1
Osiris
Osiris
iAbuseKids
Osiris
Level 146
God Stats
0W - 1L
1,889 SR
Queue Stats
160W - 140L
1,581 Elo+
Solo
Nox
Nox
tommiiboii25
Nox
Level 190
God Stats
7W - 17L
1,405 SR
Queue Stats
218W - 203L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Amain27
Agni
17
5 / 1 / 4
9,757
650
10,806
7,383
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Bbro29
Terra
12
0 / 2 / 1
7,179
479
2,278
10,965
6,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Dragonfish
Osiris
15
1 / 4 / 2
8,550
570
11,207
16,499
17,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ullr
13
2 / 0 / 3
7,510
501
8,745
9,267
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Solkris
Thanatos
15
6 / 2 / 4
8,643
576
7,339
13,857
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ANDROSS90
Hachiman
11
2 / 2 / 0
6,560
437
6,169
9,833
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

7
0 / 3 / 2
5,420
361
2,372
6,437
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
12
0 / 2 / 2
7,130
475
3,935
11,071
9,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
iAbuseKids
Osiris
16
6 / 3 / 1
9,944
663
12,911
19,146
20,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 4 / 0
8,403
560
2,908
8,592
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
9
9
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ANDROSS90
Hachiman
2
2
0
1
W
Agni
Amain27
Agni
5
1
4
7
W
Terra
Bbro29
Terra
0
2
1
0.25
W
Osiris
Dragonfish
Osiris
1
4
2
0.5
L
0
3
2
0.33
W
Ullr
2
0
3
3.5
W
Thanatos
Solkris
Thanatos
6
2
4
4
L
Sylvanus
0
2
2
0.5
L
Osiris
iAbuseKids
Osiris
6
3
1
2.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,375
Damage
28,295
57,971
Taken
55,079
35,102
Mitigated
38,261
26,399
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ANDROSS90
Hachiman
6,169
3,909
0
2,170
9,833
3,012
0
2,024
7,809
0
44,050
W
Agni
Amain27
Agni
10,806
623
0
1,083
7,383
2,494
794
824
6,467
85,154
1,481
W
Terra
Bbro29
Terra
2,278
537
1,782
4,360
10,965
6,857
0
2,024
8,941
21,869
2,521
W
Osiris
Dragonfish
Osiris
11,207
3,844
0
5,092
16,499
17,557
0
504
15,955
0
61,780
L
2,372
608
0
480
6,437
1,870
0
1,947
4,459
0
19,345
W
Ullr
8,745
1,852
0
1,715
9,267
3,103
298
1,836
7,431
0
54,891
W
Thanatos
Solkris
Thanatos
7,339
2,207
0
12,367
13,857
5,091
0
1,111
12,586
0
53,858
L
Sylvanus
3,935
1,772
1,822
3,509
11,071
9,901
0
3,123
7,948
31,323
0
L
Osiris
iAbuseKids
Osiris
12,911
6,444
0
9,410
19,146
20,870
0
2,704
15,307
0
75,608
L
2,908
623
0
700
8,592
2,608
0
3,059
5,443
55,518
1,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,639
Gold Earned
37,457
496
Minions Killed
421
0
Camps Cleared
0
1,452,035
Distance Traveled
1,193,951
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,560
437
85
6
0
256,477
0
W
Agni
9,757
650
147
10
0
297,197
0
W
Terra
7,179
479
45
3
0
291,817
0
W
Osiris
8,550
570
127
8
0
263,067
2
L
Thor
5,420
361
32
2
0
177,958
0
W
Ullr
7,510
501
95
6
0
280,459
0
W
Thanatos
8,643
576
82
5
0
319,495
0
L
Sylvanus
7,130
475
51
3
0
217,420
0
L
Osiris
9,944
663
134
9
0
249,851
0
L
Nox
8,403
560
119
8
0
292,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role