Player Matchup

Pele
Pele
CheeksMclapn
Pele
Level 151
God Stats
5W - 3L
1,683 SR
Queue Stats
150W - 161L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
EAH1997
Zhong Kui
Level 159
God Stats
25W - 33L
1,543 SR
Queue Stats
270W - 243L
1,616 Elo+
Party 1
Jormungandr
Jormungandr
GazapoSH
Jormungandr
Level 163
God Stats
5W - 5L
1,708 SR
Queue Stats
251W - 238L
1,599 Elo+
Party 1
Izanami
Izanami
i_m_confucius
Izanami
Level 108
God Stats
266W - 257L
1,548 SR
Queue Stats
268W - 268L
1,503 Elo+
Solo
Surtr
Surtr
iiGoJambon
Surtr
Level 202
God Stats
10W - 7L
1,811 SR
Queue Stats
379W - 355L
1,505 Elo+
Solo
Team Averages
Level 157
1,659 SR
1,546 Elo+

VS

Team Averages
Level 117
1,503 SR
1,516 Elo+
Thanatos
Thanatos
DoctorMoak
Thanatos
Level 75
God Stats
8W - 8L
1,513 SR
Queue Stats
30W - 40L
1,484 Elo+
Party 2
Medusa
Medusa
Dolmimfu
Medusa
Level 162
God Stats
6W - 7L
1,500 SR
Queue Stats
301W - 295L
1,488 Elo+
Solo
Mulan
Mulan
Jayebird
Mulan
Level 121
God Stats
9W - 7L
1,691 SR
Queue Stats
142W - 107L
1,690 Elo+
Solo
Nu Wa
Nu Wa
MooKBleedEm
Nu Wa
Level 153
God Stats
7W - 8L
1,493 SR
Queue Stats
302W - 278L
1,444 Elo+
Solo
Poseidon
Poseidon
NatureValleyNuts
Poseidon
Level 73
God Stats
1W - 2L
1,321 SR
Queue Stats
91W - 97L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
4,125
516
345
2,703
783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
EAH1997
Zhong Kui
10
6 / 0 / 1
5,605
701
5,098
5,141
3,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jormungandr
GazapoSH
Jormungandr
8
0 / 3 / 1
4,001
500
3,125
6,550
4,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
8
1 / 2 / 0
4,744
593
3,358
5,035
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
9
2 / 3 / 0
5,023
628
5,184
8,757
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DoctorMoak
Thanatos
8
2 / 2 / 1
4,547
568
2,693
5,092
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Dolmimfu
Medusa
8
3 / 1 / 1
4,845
606
4,405
4,240
1,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Jayebird
Mulan
10
3 / 2 / 0
5,585
698
5,097
8,651
4,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 0 / 4
4,831
604
3,754
4,844
1,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 5 / 0
4,550
569
1,720
5,265
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
10
Kills
8
8
Deaths
10
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Thanatos
DoctorMoak
Thanatos
2
2
1
1.25
W
Medusa
Dolmimfu
Medusa
3
1
1
3.5
L
Zhong Kui
EAH1997
Zhong Kui
6
0
1
6.5
L
Jormungandr
GazapoSH
Jormungandr
0
3
1
0.17
W
Mulan
Jayebird
Mulan
3
2
0
1.5
W
0
0
4
2
W
0
5
0
0
L
Izanami
1
2
0
0.5
L
Surtr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
17,669
28,186
Taken
28,092
13,534
Mitigated
10,180
10,685
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
345
69
0
347
2,703
783
0
262
2,407
0
16,290
W
Thanatos
DoctorMoak
Thanatos
2,693
1,042
0
4,288
5,092
1,388
0
983
4,109
0
21,945
W
Medusa
Dolmimfu
Medusa
4,405
1,868
0
1,143
4,240
1,116
0
1,551
2,689
0
28,143
L
Zhong Kui
EAH1997
Zhong Kui
5,098
428
0
3,906
5,141
3,169
0
1,802
3,115
31,121
0
L
Jormungandr
GazapoSH
Jormungandr
3,125
545
0
2,284
6,550
4,035
0
1,636
4,914
20,782
0
W
Mulan
Jayebird
Mulan
5,097
316
0
2,720
8,651
4,714
0
253
8,398
0
39,996
W
3,754
1,195
0
1,987
4,844
1,449
0
1,858
2,986
21,537
0
W
1,720
486
0
494
5,265
1,513
0
3,831
1,434
26,416
218
L
Izanami
3,358
2,262
0
1,585
5,035
1,432
0
1,368
3,667
0
33,048
L
Surtr
5,184
2,235
0
2,563
8,757
4,115
0
148
8,609
632
33,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,498
Gold Earned
24,358
235
Minions Killed
233
0
Camps Cleared
0
761,188
Distance Traveled
789,130
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,125
516
34
4
0
106,170
0
W
Thanatos
4,547
568
45
6
0
199,550
0
W
Medusa
4,845
606
44
6
0
163,274
0
L
Zhong Kui
5,605
701
58
7
0
187,945
1
L
Jormungandr
4,001
500
28
4
0
168,872
0
W
Mulan
5,585
698
64
8
0
131,023
0
W
Nu Wa
4,831
604
27
3
0
148,491
2
W
Poseidon
4,550
569
53
7
0
146,792
0
L
Izanami
4,744
593
59
7
0
146,736
0
L
Surtr
5,023
628
56
7
0
151,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role