Player Matchup

Amaterasu
Amaterasu
FFarobbyy
Amaterasu
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 31L
1,704 Elo+
Party 2
Hachiman
Hachiman
LunchBox Joness
Hachiman
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,720 Elo+
Party 2
Ra
Ra
ROCKRUSS
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,192 Elo+
Solo
Charon
Charon
T 8 JOHNSON
Charon
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 53L
1,495 Elo+
Party 2
Da Ji
Da Ji
The Sscary Door
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 46L
1,558 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,534 Elo+

VS

Team Averages
Level 135
1,481 SR
1,480 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Dragnklaw
Ares
Level 125
God Stats
11W - 10L
1,512 SR
Queue Stats
400W - 381L
1,474 Elo+
Solo
Jormungandr
Jormungandr
ImDeceptive
Jormungandr
Level 145
God Stats
15W - 17L
1,406 SR
Queue Stats
657W - 657L
1,417 Elo+
Party 1
Awilix
Awilix
iSaad6
Awilix
Level 139
God Stats
1W - 1L
1,282 SR
Queue Stats
97W - 86L
1,553 Elo+
Solo
Scylla
Scylla
sukkasaywhat
Scylla
Level 124
God Stats
4W - 2L
1,705 SR
Queue Stats
282W - 259L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FFarobbyy
Amaterasu
14
5 / 2 / 5
8,344
834
6,601
13,155
7,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
13
3 / 4 / 4
7,773
777
5,786
8,011
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 5
7,299
730
5,510
6,474
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charon
15
1 / 3 / 9
8,570
857
8,314
10,215
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 7
7,160
716
8,516
9,238
4,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
4 / 1 / 13
9,218
922
8,044
16,642
13,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
14
0 / 3 / 14
8,679
868
8,121
13,375
12,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
ImDeceptive
Jormungandr
15
5 / 1 / 11
8,927
893
8,738
8,008
9,738
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Awilix
iSaad6
Awilix
15
8 / 3 / 7
9,053
905
8,867
8,681
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
13
2 / 3 / 9
8,267
827
9,905
6,348
3,032
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
73
11
Kills
19
19
Deaths
11
30
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
13
10.5
W
Ares
0
3
14
2.33
L
Amaterasu
FFarobbyy
Amaterasu
5
2
5
3.75
W
Jormungandr
ImDeceptive
Jormungandr
5
1
11
10.5
L
Hachiman
3
4
4
1.25
L
0
5
5
0.5
L
Charon
1
3
9
1.83
L
2
5
7
1.1
W
Awilix
iSaad6
Awilix
8
3
7
3.83
W
Scylla
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,727
Damage
43,675
47,093
Taken
53,054
27,666
Mitigated
42,266
10,578
Healing
20,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,044
418
4,395
6,788
16,642
13,155
889
4,243
12,399
0
22,987
W
Ares
8,121
51
1,181
3,065
13,375
12,382
877
2,843
10,454
10,503
0
L
Amaterasu
FFarobbyy
Amaterasu
6,601
3,202
292
4,521
13,155
7,709
0
8,682
4,142
0
11,828
W
Jormungandr
ImDeceptive
Jormungandr
8,738
1,546
1,150
1,517
8,008
9,738
229
1,732
6,276
21,767
1,279
L
Hachiman
5,786
3,024
0
1,523
8,011
2,634
0
3,823
4,076
0
15,692
L
5,510
462
408
276
6,474
2,460
0
2,436
3,932
18,951
241
L
Charon
8,314
1,231
1,013
1,615
10,215
10,393
0
5,677
4,243
20,299
0
L
8,516
1,680
0
930
9,238
4,470
0
4,638
4,454
0
10,471
W
Awilix
iSaad6
Awilix
8,867
1,100
181
1,110
8,681
3,959
0
2,451
6,175
0
16,254
W
Scylla
9,905
495
451
1,031
6,348
3,032
330
2,203
4,145
20,030
717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,146
Gold Earned
44,144
92
Minions Killed
118
0
Camps Cleared
0
948,019
Distance Traveled
990,110
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,218
922
33
3
0
233,783
0
W
Ares
8,679
868
13
1
0
211,325
0
L
Amaterasu
8,344
834
8
1
0
228,686
0
W
Jormungandr
8,927
893
25
3
0
184,141
0
L
Hachiman
7,773
777
19
2
0
165,733
0
L
Ra
7,299
730
41
4
0
174,748
2
L
Charon
8,570
857
17
2
0
197,565
0
L
Da Ji
7,160
716
7
1
0
181,287
0
W
Awilix
9,053
905
16
2
0
175,749
0
W
Scylla
8,267
827
31
3
0
185,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role